Sifter: Difference between revisions

From DominionStrategy Wiki
Jump to navigation Jump to search
Blanked the page
No edit summary
Line 1: Line 1:
{{Improve}}


[[Image:Warehouse.jpg|thumb|right|200px|[[Warehouse]], a sifter card.]]
'''Sifter''' is a broad term that applies to two types of cards:
# [[Deck inspector|Deck inspectors]] that allow you to discard cards from the top of your deck
# Cards that [[draw]] and force you to [[discard]], or allow you to discard in order to draw
Both are useful for cycling through your deck to get to more desirable cards.  Many of these are [[non-terminal]] [[Action|Actions]], such as {{Card|Warehouse}}.  Sifters can increase or decrease handsize, depending on what additional role they take, if any. Some draw-to-X effects are also sifters because they make you discard your hand before drawing.
Card that do something other than drawing cards as compensation for (usually optional) discarding are [[discard for benefit]] cards.  Cards that reveal (and eventually discard) cards while looking for specific other cards are [[digging]] cards.
== List of sifters ==
Cards in ''italics'' have been [[removed]].
===Deck Sifters===
Most of these are also [[deck inspector|deck inspectors]].
====Non-terminal====
* ''{{Card|Spy}}''
* {{card|Sentry}}
* {{card|Lookout}}
* {{Card|Scrying Pool}}
* {{card|Crystal Ball}}
* {{Card|Cartographer}} - Top 4 cards
* {{Card|Ironmonger}}
* {{Card|Wandering Minstrel}} - forces discarding of non-Action cards
* {{Card|Night Watchman}}
* {{card|Zombie Spy}}
* {{card|Sextant}} - Top 5 cards
====Terminal====
* ''{{Card|Navigator}}'' - Top 5 cards
* ''{{Card|Oracle}}'' - Top 2 cards
* ''{{Card|Duchess}}''
* {{Card|Jack of all Trades}}
* {{Card|Survivors}}
* {{card|Journeyman}}
* {{card|Mapmaker}}
====[[Landscape]]s====
* {{Event|Scouting Party}}
* {{event|Annex}}
* {{Boon|The Sun's Gift}}
* {{event|Pursue}}
* {{ally|Forest Dwellers}}
* {{ally|Order of Masons}} - sifts when you [[reshuffle|shuffle]].
====Deck Sifters that are not Deck inspectors====
These allow you to sift through your deck, but do not allow you to put cards back:
* {{Card|Catacombs}}
* {{card|Border Guard}}
* {{card|Miller}}
* {{card|Hunter}} - may force discarding cards of certain [[type]]s
===Hand Sifters===
These cards draw cards then discard, or vice versa.
====Non-terminal====
* {{Card|Cellar}}
* {{card|Diplomat}} - sifts as its [[Reaction]] effect (using the Reaction does not use up an Action)
* {{card|Secret Passage}} - puts a card back in your deck, rather than discarding
* {{Card|Warehouse}}
* {{Card|Oasis}}
* {{Card|Inn}}
* {{card|Ferryman}}
* {{Card|Stables}} - Only lets you discard Treasure cards
* {{Card|Fugitive}}
* {{Card|Dungeon}}
* {{card|Forum}}
* {{card|Shepherd}}
* {{card|Old Map}}
* {{card|Innkeeper}}
* {{card|Capital City}}
* {{card|Grotto}}
* {{card|Rustic Village}}
* {{card|Alley}}
====Terminal====
* {{card|Sea Witch}}
* {{Card|Young Witch}}
* ''{{Card|Embassy}}''
* {{card|Witch's Hut}}
* {{Card|Storeroom}}
* {{Card|Royal Blacksmith}} - Only discards Coppers, but discards all of them
====Landscapes====
* {{Boon|The Wind's Gift}}
* {{project|Crop Rotation}}
* {{Project|Silos}}
* {{Ally|Cave Dwellers}}
* {{trait|Shy}}
===Draw-to-X===
Some draw-to-X effects are also sifters because they make you discard your hand before drawing.
* {{Card|Minion}}
* {{Card|Guide}}
* {{Card|Scholar}}
* {{card|Hunting Lodge}}
* {{way|Way of the Mole}}
* {{Ally|Desert Guides}}
== Strategy ==
Sifters, particularly those that give +1 Action, are most useful in trying to get two combo-ing cards to collide.  The most extreme case is {{Card|Treasure Map}}, but there are other cards that do best in combination with another card.  Sifters are optimal for this because they usually draw more than [[terminal draw]] cards at the same cost, giving you more cards that could be what you're looking for, and since you're only looking for two cards, you don't care that you have to discard afterwards.  All sifters are also quite nice with {{Card|Tunnel}}, as they provide the much-needed discard outside of the [[Clean-up]] phase to gain Tunnel's {{Card|Gold|Golds}}.
Sifters which maintain or increase handsize and sifters which draw-then-discard are much more flexible than those which discard first or shrink the player's hand. For example, a single copy of {{Card|Cellar}} can provide great value to an engine, but a hand with two cellars forces an awkward choice. On the other hand drawing two copies of {{Card|Forum}} is almost strictly better than drawing one, since they require no guesswork and can be chained in any number. Discard-first and hand-shrinking sifters can add consistency to an engine but rarely enable one, while cards like Forum can enable engines even in the absence of Village or Library effects.
Terminal sifters are usually more useful in the context of an [[engine]], or in [[big money]] strategies.  Without [[Village (card category)|village]] support, they are highly likely to draw Actions dead, given their higher draw, though this is mitigated by their discarding requirement.  This makes them very useful for big money, as they can concentrate your Treasures in hand while skipping over Victory cards. Terminal sifters are especially improved by on-demand +Actions like Villagers and {{Card|Coin of the Realm}}, since these effects allow you to sift for villages rather than having them in your starting hand.
==Gallery==
===Deck Sifters===
{{startsort|1}}{{Image|Border Guard|link=Border Guard|file=Border_Guard|cost=$02}}{{Image|Cartographer|cost=$05}}{{Image|Catacombs|cost=$05}}{{Image|Crystal Ball|link=Crystal Ball|file=Crystal_Ball|cost=$05}}{{Image|Hunter|cost=$05}}{{Image|Ironmonger|cost=$04}}{{Image|Jack of All Trades|link=Jack of All Trades|file=Jack_of_All_Trades|cost=$04}}{{Image|Lookout|cost=$03}}{{Image|Miller|cost=$04}}{{Image|Night Watchman|link=Night Watchman|file=Night_Watchman|cost=$03}}{{Image|Scrying Pool|link=Scrying Pool|file=Scrying_Pool|cost=$02P}}{{Image|Sentry|cost=$05}}{{Image|Sextant|cost=$07*}}{{Image|Survivors|cost=$00}}{{Image|Wandering Minstrel|link=Wandering Minstrel|file=Wandering_Minstrel|cost=$04}}{{Image|Zombie Spy|link=Zombie Spy|file=Zombie_Spy|cost=$03}}{{Image|Annex|size=320|cost=$008D}}{{Image|Forest Dwellers|link=Forest Dwellers|file=Forest_Dwellers|size=320|cost=$00}}{{Image|Order of Masons|link=Order of Masons|file=Order_of_Masons|size=320|cost=$00}}{{Image|Pursue|size=320|cost=$02}}{{Image|Scouting Party|link=Scouting Party|file=Scouting_Party|size=320|cost=$02}}{{Image|The Sun's Gift|link=The Sun's Gift|file=The_Sun's_Gift|size=320|cost=$00}}{{endsort}}
===Hand sifters===
{{startsort|2}}{{Image|Capital City|link=Capital City|file=Capital_City|cost=$05}}{{Image|Cellar|cost=$02}}{{Image|Diplomat|cost=$04}}{{Image|Dungeon|cost=$03}}{{Image|Forum|cost=$05}}{{Image|Fugitive|cost=$04*}}{{Image|Inn|cost=$05}}{{{Image|Innkeeper|cost=$04}}{{Image|Oasis|cost=$03}}{{Image|Old Map|link=Old Map|file=Old_Map|cost=$03}}{{Image|Royal Blacksmith|link=Royal Blacksmith|file=Royal_Blacksmith|cost=$008D}}{{Image|Sea Witch|link=Sea Witch|file=Sea_Witch|cost=$05}}{{Image|Secret Passage|link=Secret Passage|file=Secret_Passage|cost=$04}}{{Image|Shepherd|cost=$04}}{{Image|Stables|cost=$05}}{{Image|Storeroom|cost=$03}}{{Image|Warehouse|cost=$03}}{{Image|Witch's Hut|link=Witch's Hut|file=Witch's_Hut|cost=$05}}{{Image|Young Witch|link=Young Witch|file=Young_Witch|cost=$04}}{{Image|Cave Dwellers|link=Cave Dwellers|file=Cave_Dwellers|size=320|cost=$00}}{{Image|Crop Rotation|link=Crop Rotation|file=Crop_Rotation|size=320|cost=$06}}{{Image|Silos|size=320|cost=$04}}{{Image|The Wind's Gift|link=The Wind's Gift|file=The_Wind's_Gift|size=320|cost=$00}}{{Image|Shy|size=320|cost=$00}}{{endsort}}
===Draw-to-X sifters===
{{startsort|3}}{{Image|Guide|cost=$03}}{{Image|Hunting Lodge|link=Hunting Lodge|file=Hunting_Lodge|cost=$05}}{{Image|Minion|cost=$05}}{{Image|Scholar|cost=$05}}{{Image|Desert Guides|link=Desert Guides|file=Desert_Guides|size=320|cost=$00}}{{Image|Way of the Mole|link=Way of the Mole|file=Way_of_the_Mole|size=320|cost=$00}}{{endsort}}
===Removed===
{{startsort|4}}{{Image|Duchess|cost=$02}}{{Image|Embassy|cost=$05}}{{Image|Navigator|cost=$04}}{{Image|Oracle|cost=$03}}{{Image|Spy|cost=$04}}{{endsort}}
{{Navbox card categories}}
[[Category:Cycling]]

Revision as of 11:18, 13 September 2024

This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate.


Warehouse, a sifter card.

Sifter is a broad term that applies to two types of cards:

  1. Deck inspectors that allow you to discard cards from the top of your deck
  2. Cards that draw and force you to discard, or allow you to discard in order to draw

Both are useful for cycling through your deck to get to more desirable cards. Many of these are non-terminal Actions, such as Warehouse. Sifters can increase or decrease handsize, depending on what additional role they take, if any. Some draw-to-X effects are also sifters because they make you discard your hand before drawing.

Card that do something other than drawing cards as compensation for (usually optional) discarding are discard for benefit cards. Cards that reveal (and eventually discard) cards while looking for specific other cards are digging cards.

List of sifters

Cards in italics have been removed.

Deck Sifters

Most of these are also deck inspectors.

Non-terminal

Terminal

Landscapes

Deck Sifters that are not Deck inspectors

These allow you to sift through your deck, but do not allow you to put cards back:

Hand Sifters

These cards draw cards then discard, or vice versa.

Non-terminal

Terminal

Landscapes

Draw-to-X

Some draw-to-X effects are also sifters because they make you discard your hand before drawing.

Strategy

Sifters, particularly those that give +1 Action, are most useful in trying to get two combo-ing cards to collide. The most extreme case is Treasure Map, but there are other cards that do best in combination with another card. Sifters are optimal for this because they usually draw more than terminal draw cards at the same cost, giving you more cards that could be what you're looking for, and since you're only looking for two cards, you don't care that you have to discard afterwards. All sifters are also quite nice with Tunnel, as they provide the much-needed discard outside of the Clean-up phase to gain Tunnel's Golds.

Sifters which maintain or increase handsize and sifters which draw-then-discard are much more flexible than those which discard first or shrink the player's hand. For example, a single copy of Cellar can provide great value to an engine, but a hand with two cellars forces an awkward choice. On the other hand drawing two copies of Forum is almost strictly better than drawing one, since they require no guesswork and can be chained in any number. Discard-first and hand-shrinking sifters can add consistency to an engine but rarely enable one, while cards like Forum can enable engines even in the absence of Village or Library effects.

Terminal sifters are usually more useful in the context of an engine, or in big money strategies. Without village support, they are highly likely to draw Actions dead, given their higher draw, though this is mitigated by their discarding requirement. This makes them very useful for big money, as they can concentrate your Treasures in hand while skipping over Victory cards. Terminal sifters are especially improved by on-demand +Actions like Villagers and Coin of the Realm, since these effects allow you to sift for villages rather than having them in your starting hand.

Gallery

Deck Sifters

Sort by Name


Hand sifters

Sort by Name
{


Draw-to-X sifters

Sort by Name


Removed

Sort by Name


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn