Virtual +Buy
"Virtual +Buy" is an informal term for cards that do not provide +Buy per se, but can serve a similar function to those that do in that they allow you to gain multiple cards per turn.
Cards that provide virtual +Buy include:
- Black Market lets you buy a card during your Action phase which is completely independent from the normal process of buying cards.
- Extra turn effects (for example Outpost, Possession, and Voyage) give you an extra turn which comes with a Buy like a normal turn.
Gainers are distinct from sources of +Buy, but some card-gaining effects generate multiple gains from a single Buy. While many of these effects are very restricted, often gaining a specific card only, some a rather flexible.
List of cards
Cards in italics have been removed.
Cards that are gained with additional cards
- Border Village — a card cheaper that Border Village
- Cache — two Coppers
- Duchess — a Duchess
- Farmland — a non-Farmland card costing exactly more than the trashed card
- Noble Brigand — all Silvers and Golds trashed due to its Attack
- Death Cart — two Ruins
- Ferryman — a card from the extra card pile selected at setup
- Masterpiece — a Silver per overpaid
- Stonemason — two cards costing exactly the amount overpaid
- Messenger — a card costing up to
- Port — another Port
- Crumbling Castle — a Silver
- Fortune — a Gold per Gladiator in play
- Haunted Castle — a Gold
- Rocks — a Silver
- Sprawling Castle — a Duchy or three Estates
- Skulk — a Gold
- Experiment — another Experiment
- Camel Train — a Gold (Exiled instead of gained)
- Hostelry — a Horse per discarded Treasure
- Cursed — a Loot and a Curse
- Rich — a Silver
Cards that provide gains when other cards are gained
- Hoard — a Gold
- Talisman — copies of all bought non-Victory cards costing up to
- Haggler — a non-Victory card cheaper than the gained card
- Duplicate — a copy of a gained card
- Livery — a Horse
- Architects' Guild — a non-Victory card cheaper than the gained card
- Cutthroat — a Loot
- Fawning — a Fawning card
- Bureaucracy — a Copper
- Growth — a card cheaper than the gained Treasure
Allowing cards to be bought without using Buy
Events that gain multiple cards
- Ball — two cards each costing up to
- Banquet — two Coppers and a card costing up to
- Pilgrimage — three differently named cards you have copies of in play
- Raid — a Silver per Silver in play
- Trade — up to two Silvers
- Conquest — two Silvers
- Demand — a Horse and a card costing up to
- Invasion — a Duchy, an Action, and a Loot
- Prosper — a Loot plus any amount of differently named Treasures
- Gather — three cards, one each costing exactly , , and
- Receive Tribute — three differencly named Action cards you don't have copies of in play
- Windfall — three Golds
- Alliance — a Province, a Duchy, an Estate, a Gold, a Silver, and a Copper
- Commerce — a Gold per card gained the same turn
- Enclave — a Gold and a Duchy (the Duchy is Exiled instead of gained)
- Populate — one card from each Action Supply pile
- Stampede — five Horses
Gallery
For a gallery of extra turn effects, see here.
Gained with additional cards
Gain with other cards
Buying cards without using Buy
Events that gain multiple cards
Removed cards