Heirloom
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'''Heirloom''' is a [[card type]] from [[Nocturne]]. Heirlooms are special [[Treasure]]s that replace your starting {{Card|Copper|Coppers}}. Each Heirloom is paired with a [[Kingdom]] card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of a starting {{Card|Copper}}. | '''Heirloom''' is a [[card type]] from [[Nocturne]]. Heirlooms are special [[Treasure]]s that replace your starting {{Card|Copper|Coppers}}. Each Heirloom is paired with a [[Kingdom]] card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of a starting {{Card|Copper}}. | ||
− | == List of Heirloom cards == | + | == List of Heirloom cards (and Kingdom card) == |
− | * {{Cost|0}} {{Card|Haunted Mirror}}, {{Card|Magic Lamp}} | + | * {{Cost|0}} {{Card|Haunted Mirror}}/({{Card|Cemetery}}), {{Card|Magic Lamp}}/({{Card|Secret Cave}}) |
− | * {{Cost|2}} {{ | + | * {{Cost|2}} {{Card|Goat}}/({{Card|Pixie}}), {{Card|Pasture}}/({{Card|Shepherd}}), {{Card|Pouch}}/({{Card|Tracker}}) |
− | * {{Cost|4}} {{Card|Cursed Gold}}, {{Card|Lucky Coin}} | + | * {{Cost|4}} {{Card|Cursed Gold}}/({{Card|Pooka}}), {{Card|Lucky Coin}}/({{Card|Fool}}) |
== Official Rules == | == Official Rules == | ||
* Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. | * Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. |
Revision as of 12:04, 11 December 2018
Heirloom is a card type from Nocturne. Heirlooms are special Treasures that replace your starting Coppers. Each Heirloom is paired with a Kingdom card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of a starting Copper.
Contents |
List of Heirloom cards (and Kingdom card)
- Haunted Mirror/(Cemetery), Magic Lamp/(Secret Cave)
- Goat/(Pixie), Pasture/(Shepherd), Pouch/(Tracker)
- Cursed Gold/(Pooka), Lucky Coin/(Fool)
Official Rules
- Nocturne has cards with a yellow banner saying "Heirloom" and naming a card.
- In games using a card with that banner, each player replaces a starting Copper with the named card.
Preparation
- If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a Copper.
- For example in a game with Pixie and Tracker, players start with 3 Estates, 5 Coppers, a Goat, and a Pouch.
- The unused Coppers go in the Copper pile.
Trivia
In other languages
- French: Patrimoine (lit. heritage)
- German: Erbstück
- Russian: Наследие (pron. naslyediye)
Preview
I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.
Seven cards in Nocturne come with an Heirloom. Let's see one.
Secret History
Matt suggested having a card that caused a starting Copper to be replaced by some non-Supply card (that's my memory anyway; Matt thinks I just saw it in his homemade cards). He had tried it where the two cards interacted in some way. It sounded good. I thought I would try one, maybe have two or three if it worked out, possibly interacting or possibly not. In the end there are the full seven. There were times when I only had six good ones, but how do you just do six. And while only a couple of the cards directly interact with the Heirlooms they are paired with, some of them interact in a more subtle way.
Originally they had the setup spelled out, then they had "Heirloom: Lucky Coin," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing.
Originally they had the setup spelled out, then they had "Heirloom: Lucky Coin," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing.