Triggered effects
From DominionStrategy Wiki
There are several cards that trigger effects at times other than when they get played.
Contents |
Buying
When you buy this
- Farmland: Trash a card from your hand. Gain a card costing exactly more than the trashed card.
- Mint: Trash all Treasures you have in play.
- Noble Brigand: Each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.
When you buy a card
When you buy a Victory card
- Hovel: You may trash this from your hand.
While this is in play, when you buy a card
While this is in play, when you buy a Victory card
- Hoard: Gain a Gold.
While this is in play, when you buy a card costing or less that is not a Victory card
- Talisman: Gain a copy of it.
When you would buy this
- Grand Market: You can't buy this if you have Copper in play.
When you would buy a card
When you would buy a card this turn
- Contraband: You can't buy [the card your opponent named].
Gaining
When you gain this
- Border Village: Gain a card costing less than this.
- Cache: Gain two Coppers.
- Death Cart: Gain 2 Ruins.
- Embassy: Each other player gains a Silver.
- Ill-Gotten Gains: Each other player gains a Curse.
- Inn: Look through your discard pile, reveal any number of Action cards from it, and shuffle them into your deck.
- Mandarin: Put all Treasures you have in play on top of your deck in any order.
When you gain a card
- Watchtower: You may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
When you gain a Duchy
While this is in play, when you gain a card
- Royal Seal: You may put that card on top of your deck.
When another player gains a card
When another player gains a Province
- Fool's Gold: You may trash this from your hand. If you do, gain a Gold, putting it on your deck.
When you would gain this
- Nomad Camp: [This card's gaining destination is changed to] the top of your deck.
- although the card text says "when you gain this", the actual effect is more consistent with a "would-gain" timing, changing the destination of the card (usually your discard pile) before the gaining happens
When you would gain a card
- Trader: You may reveal this from your hand. If you do, instead gain a Silver.
- Possession: [The player to your right] gains it instead.
Discarding
When you discard this other than during a Clean-up phase
- Tunnel: You may reveal it. If you do, gain a Gold.
When you discard this from play
- Alchemist: You may put this on top of your deck if you have a Potion in play.
- Herbalist: You may put one of your Treasures from play on top of your deck.
- Hermit: If you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
- Treasury: If you didn't buy a Victory card this turn, you may put this on top of your deck.
When you discard a card from play
When you discard the chosen card from play this turn
- Scheme: Put it on your deck.
Trashing
When you trash this
- Catacombs: Gain a cheaper card.
- Cultist: +3 cards.
- Feodum: Gain 3 Silvers.
- Fortress: Put it into your hand.
- Hunting Grounds: Gain a Duchy or 3 Estates.
- Overgrown Estate: +1 Card.
- Rats: +1 Card.
- Sir Vander: Gain a Gold.
- Squire: Gain an Attack card.
When you trash a card
- Market Square: You may discard this from your hand. If you do, gain a Gold.
- Possession: The card is set aside.
Playing cards
When another player plays an Attack card
- Beggar: You may discard this [from your hand]. If you do, gain 2 Silvers, putting one on top of your deck.
- Horse Traders: You may set this aside from your hand. If you do, at the start of your next turn, +1 Card and return this to your hand.
- Moat: You may reveal this from your hand. If you do, you are unaffected by that Attack.
- Secret Chamber: You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
While this is in play, when you play an Attack card
When you play a card
When you play a Copper this turn
- Coppersmith: Copper produces an extra .
When you would play this
- Band of Misfits: [Choose] an Action card in the Supply costing less than this.
Cards in play
While this is in play
- Band of Misfits: This is [the chosen card].
- Goons: When you buy a card, +1
- Haggler: When you buy a card, gain a card costing less than it that is not a Victory card.
- Highway: Cards cost less, but not less than .
- Hoard: When you buy a Victory card, gain a Gold.
- Lighthouse: Attack cards [played by other players] don't affect you.
- Princess: Cards cost less, but not less than .
- Quarry: Action cards cost less, but not less than .
- Royal Seal: When you gain a card, you may put that card on top of your deck.
- Talisman: When you buy a card costing or less that is not a Victory card, gain a copy of it.
- Urchin: When you play another Attack card, you may trash this. If you do, gain a mercenary from the Mercenary pile.
While another card is in play
While Copper is in play
- Grand Market: [When you would buy this,] You can't buy this.
Turn phases
For the rest of this turn
- Contraband: [When you would buy the card your opponent named,] you can't buy that card.
- Coppersmith: [When you play a Coppper,] it produces an extra .
- Bridge: Cards cost less, but not less than .
During your buy phase
- Peddler: This costs less per Action card you have in play.
In the Clean-up phase
At the start of Clean-up
- Walled Village: I you have this and no more than one other Action card in play, you may put this on top of your deck.
- Scheme: You may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
At the end of Clean-up, when you would draw cards
- Outpost: Only draw 3 cards (instead of 5).
At the end of this turn
- Possession: [Any cards that were] trashed and set aside, are returned to [your] discard pile.
After this turn
- Outpost Take an extra turn.
- Possession: The player to your left takes an extra turn, in which you can see all cards he can and make all decisions for him.
At the start of your next turn
- Caravan: +1 card.
- Fishing Village: +1 Action, +.
- Haven: Put the set aside card into your hand.
- Horse Traders: +1 Card and return this to your hand.
- Lighthouse +.
- Merchant Ship: +.
- Tactician: +5 Cards, +1 Buy, and +1 Action.
- Wharf: +2 Cards, +1 Buy.
Other events
When you shuffle
- Stash: You may put this anywhere in your deck.
At the start of the game
- Black Market: Make a Black Market deck out of one copy of each Kingdom card not in the supply.
- Knights: Shuffle the Knight pile.
- Young Witch: Add an extra Kingdom card pile costing or to the Supply.
- Baker: Each player takes a Coin token.
At the end of the game
- Island: Return [any cards set aside by this] to your deck.
- Native Village: Return [any cards set aside by this] to your deck.