Dominion Campaigns: Intrigue Act 1

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Dominion Campaigns: Intrigue Act 1 (originally subtitled Peasants and Aristocrats) is the first Act of the Intrigue Campaign on Dominion Online. It comes with the purchase of Intrigue.

Contents

Campaign Overview

You are introduced to your twin cousins, Henrietta and Belinda, and throw a masquerade ball that leads to chaos and betrayal.

List of Games

Game 1

You are the ruler of the magnificent but dull kingdom of Vaccara. Your coppersmith has been working hard on a jazzy new coat of arms for you; maybe if you threw a few coppers into the wishing well, it'll turn out as magnificent as you are.

Starting hands

  • You: 7 Coppers, 3 Estates
  • Serf Clarita: 7 Coppers, 3 Estates
Serf Clarita [images]
Throne Room Council Room Laboratory Market Adventurer
Throne Room.jpg Council Room.jpg Laboratory.jpg Market.jpg Adventurer.jpg
Village.jpg Wishing Well.jpg Workshop.jpg Coppersmith.jpg Remodel.jpg
Village Wishing Well Workshop Coppersmith Remodel

Game 2

Your scouts in the countryside intercepted your royal cousins, twin sisters Henrietta and Belinda, and their entourage. Oh goodie, they're paying you a visit. You let them freshen up in the harem.

Starting hands

  • You: 7 Coppers, 3 Estates
  • Serf Anselm: 7 Coppers, 3 Estates
Serf Anselm [images]
Smithy Festival Market Mine Harem
Smithy.jpg Festival.jpg Market.jpg Mine.jpg Harem.jpg
Cellar.jpg Chapel.jpg Gardens.jpg Moneylender.jpg Scout.jpg
Cellar Chapel Gardens Moneylender Scout

Game 3

You had scheduled a reception in the great hall, but where are your guests? Evidently a brouhaha has broken out in the harem. Time to upgrade your security.

Starting hands

  • You: 7 Coppers, 3 Estates
  • Serf Eliose: 7 Coppers, 3 Estates
Serf Eliose [images]
Remodel Festival Laboratory Library Upgrade
Remodel.jpg Festival.jpg Laboratory.jpg Library.jpg Upgrade.jpg
Cellar.jpg Great Hall.jpg Workshop.jpg Feast.jpg Militia.jpg
Cellar Great Hall Workshop Feast Militia

Boss Game 4

Henrietta and Belinda are battling over which identical twin is prettier. You decline to give an answer, and a flying hairbrush nearly takes out your eye. You might have time to pay another visit to the wishing well in the village.

Starting hands

  • You: 7 Coppers, 3 Scouts
  • Henrietta: 7 Coppers, 3 Scouts
  • Belinda: 7 Coppers, 3 Scouts
Henrietta and Belinda [images]
Scout Throne Room Library Upgrade Harem
Scout.jpg Throne Room.jpg Library.jpg Upgrade.jpg Harem.jpg
Great Hall.jpg Village.jpg Wishing Well.jpg Coppersmith.jpg Militia.jpg
Great Hall Village Wishing Well Coppersmith Militia

Game 5

Maybe a distraction is just what Henrietta and Belinda need. You schedule a trip to an ironworks to check out the latest in armor styles. Have muting helmets been invented yet?

Starting hands

  • You: 7 Coppers, 3 Estates
  • Serf Olaf: 7 Coppers, 3 Estates
Serf Olaf [images]
Gardens Ironworks Remodel Throne Room Laboratory
Gardens.jpg Ironworks.jpg Remodel.jpg Throne Room.jpg Laboratory.jpg
Cellar.jpg Great Hall.jpg Village.jpg Wishing Well.jpg Bureaucrat.jpg
Cellar Great Hall Village Wishing Well Bureaucrat

Game 6

You schedule a party, and invite nobles from far and wide. Your servants murmur about "strange things happening," but they don't elaborate and your scouts haven't reported anything new. As long as the party is a success, you don't mind a little bit of weirdness.

Starting hands

  • You: 7 Coppers, 3 Estates
  • Maiden Ellyn: 7 Coppers, 3 Estates
Maiden Ellyn [images]
Remodel Scout Library Harem Nobles
Remodel.jpg Scout.jpg Library.jpg Harem.jpg Nobles.jpg
Cellar.jpg Chancellor.jpg Village.jpg Woodcutter.jpg Moneylender.jpg
Cellar Chancellor Village Woodcutter Moneylender

Game 7

Your party is a masquerade ball, and Belinda and Henrietta have promised to behave. The militia guards the security of the royal guests. Even irritating Lord Madison came. But wait--he hates parties. Why did he accept the invitation?

Starting hands

  • You: 6 Coppers, 3 Estates, 1 Masquerade
  • Squire Elmo: 6 Coppers, 3 Estates, 1 Masquerade
Squire Elmo [images]
Council Room Festival Mine Upgrade Witch
Council Room.jpg Festival.jpg Mine.jpg Upgrade.jpg Witch.jpg
Moat.jpg Masquerade.jpg Village.jpg Coppersmith.jpg Militia.jpg
Moat Masquerade Village Coppersmith Militia

Boss Game 8

With so many faces hidden by masks, you're starting to get a little paranoid. Is Lord Madison up to some trickery? You duck into a side room for a quick meeting with your senior staff. You really hope that nothing spoils your ball.

Starting hands

  • You: 7 Coppers, 3 Estates
  • Servant: 7 Coppers, 3 Estates
  • Soldier: 7 Coppers, 3 Estates
Servant and Soldier [images]
Scout Laboratory Upgrade Harem Nobles
Scout.jpg Laboratory.jpg Upgrade.jpg Harem.jpg Nobles.jpg
Great Hall.jpg Masquerade.jpg Wishing Well.jpg Coppersmith.jpg Ironworks.jpg
Great Hall Masquerade Wishing Well Coppersmith Ironworks

Game 9 vs. Maiden Abigail

You decide that tonight, it's best to communicate in code. You keep your senior staff close, and you've asked one of your earls to keep an eye on Lord Madison.

Kingdom cards: Bureaucrat, Duke, Feast, Festival, Ironworks, Militia, Scout, Upgrade, Witch, Cellar

Game 10 vs. Squire Levi

You haven't told your love about all this intrigue tonight; no need to cause undue worry. One rumor is that tribute from various lands is being sent to a little shanty town not too far from your castle. Could there be blackmail going on?

Kingdom cards: Harem, Library, Market, Militia, Mine, Nobles, Shanty Town, Throne Room, Tribute, Chapel

Game 11 vs. Lady Ayleth

Your masquerade costume is delightfully extravagant, and your mask is covered in feathers. Now you hear that Lord Madison wants a private audience. You're more inclined to give him a private audience with your torturer.

Kingdom cards: Great Hall, Laboratory, Library, Masquerade, Throne Room, Torturer, Village, Wishing Well, Workshop, Cellar

Boss Game 12 vs. Belinda and Thief

As you're heading to the audience with Lord Madison, someone jumps you from behind and puts a smelly cloth over your face. You feel woozy and hear a woman's voice. It's cousin Belinda. She was angrier than you had realized.

Kingdom cards: Coppersmith, Duke, Harem, Ironworks, Masquerade, Nobles, Scout, Shanty Town, Upgrade, Great Hall

Game 13 vs. Squire Nuno

You awake to sounds of the ball in the distance. Your hands are bound, and you're stuffed in a trunk. You really hope that Lord Madison and your love have noticed that you're missing.

Kingdom cards: Coppersmith, Harem, Ironworks, Laboratory, Masquerade, Spy, Thief, Upgrade, Village, Cellar

Game 14 vs. Lady Juetta

After a bumpy journey, you're released into a dungeon. The torturer smiles at the arrival of a new "client." Funny, but he's not asking you any questions. What exactly does he want from you?

Kingdom cards: Council Room, Duke, Feast, Nobles, Remodel, Scout, Torturer, Tribute, Woodcutter, Moat

Game 15 vs. Gentleman Albert

No matter how much the torture hurts, you won't sign papers giving Duke Ashby regent powers. Really? Your friend Duke Ashby is behind this? There must be someone else.

Kingdom cards: Bureaucrat, Duke, Great Hall, Market, Moneylender, Shanty Town, Smithy, Tribute, Wishing Well, Cellar

Boss Game 16 vs. Belinda, Gentleman Earl, and Maiden Ellyn

Back in your cell, Belinda says that she'd been blackmailed into kidnapping you by Henrietta and Lord Madison, who want to use Duke Ashby as a puppet ruler in your stead. She gives you a sword and unlocks the cell door. You're sore, but you think you can escape the guards.

Kingdom cards: Bureaucrat, Coppersmith, Masquerade, Scout, Shanty Town, Smithy, Torturer, Upgrade, Wishing Well, Chapel

Game 17 vs. Lady Amelia

With help from Belinda, you escape the prison and make it back to your castle. Your love had assumed that you were dead; Henrietta and Lord Madison had taken control of your treasury.

Kingdom cards: Chancellor, Coppersmith, Gardens, Ironworks, Market, Nobles, Torturer, Tribute, Wishing Well, Moat

Game 18 vs. Gentleman Harald

Your dull castle never looked so wonderful. You send out the militia to scour the countryside for Henrietta and Lord Madison; Lord Madison is easily found in his usurped chambers in the castle. Let's hope he doesn't put up a fight.

Kingdom cards: Coppersmith, Council Room, Duke, Harem, Masquerade, Shanty Town, Spy, Torturer, Woodcutter, Chapel

Game 19 vs. Gentleman Earl

Henrietta and Lord Madison are tracked to the shanty town--the one rumored to be receiving illicit payments. Evidently the gossip at the castle should be heeded.

Kingdom cards: Adventurer, Harem, Masquerade, Shanty Town, Thief, Tribute, Upgrade, Wishing Well, Witch, Moat

Boss Game 20 vs. Lord Madison, Soldier, and Henrietta

You want to witness Henrietta and Lord Madison's capture, so you accompany your militia to the shanty town. Lord Madison is known to be an able fighter, and Henrietta is deadly with a brush and comb.

Kingdom cards: Coppersmith, Ironworks, Militia, Nobles, Shanty Town, Throne Room, Torturer, Tribute, Upgrade, Masquerade

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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