Heirloom
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[[Image:Cursed Gold.jpg|thumb|right|200px|[[Cursed Gold]], an Heirloom card.]] | [[Image:Cursed Gold.jpg|thumb|right|200px|[[Cursed Gold]], an Heirloom card.]] | ||
[[Image:Pooka.jpg|thumb|right|200px|[[Pooka]], its corresponding [[Kingdom]] card.]] | [[Image:Pooka.jpg|thumb|right|200px|[[Pooka]], its corresponding [[Kingdom]] card.]] | ||
− | '''Heirloom''' is a [[card type]] from [[Nocturne]]. Heirlooms replace your starting {{Card|Copper|Coppers}}. Each Heirloom is paired with a [[Kingdom]] card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of | + | '''Heirloom''' is a [[card type]] from [[Nocturne]]. Heirlooms are special [[Treasure]]s that replace your starting {{Card|Copper|Coppers}}. Each Heirloom is paired with a [[Kingdom]] card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of a starting {{Card|Copper}}. |
− | == List of Heirloom cards == | + | == List of Heirloom cards (and paired Kingdom card) == |
− | * {{Cost|0}} {{Card|Haunted Mirror}}, {{Card|Magic Lamp}} | + | * {{Cost|0}} {{Card|Haunted Mirror}}/({{Card|Cemetery}}), {{Card|Magic Lamp}}/({{Card|Secret Cave}}) |
− | * {{Cost|2}} {{ | + | * {{Cost|2}} {{Card|Goat}}/({{Card|Pixie}}), {{Card|Pasture}}/({{Card|Shepherd}}), {{Card|Pouch}}/({{Card|Tracker}}) |
− | * {{Cost|4}} {{Card|Cursed Gold}}, {{Card|Lucky Coin}} | + | * {{Cost|4}} {{Card|Cursed Gold}}/({{Card|Pooka}}), {{Card|Lucky Coin}}/({{Card|Fool}}) |
+ | == Official Rules == | ||
+ | * Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. | ||
+ | * In games using a card with that banner, each player replaces a starting {{Card|Copper}} with the named card. | ||
+ | === Preparation === | ||
+ | * If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}. | ||
+ | * For example in a game with {{Card|Pixie}} and {{Card|Tracker}}, players start with 3 {{Card|Estate|Estates}}, 5 {{Card|Copper|Coppers}}, a {{Card|Goat}}, and a {{Card|Pouch}}. | ||
+ | * The unused {{Card|Copper|Coppers}} go in the Copper pile. | ||
+ | === Other rules clarifications === | ||
+ | * Unlike Coppers, Heirlooms don't come from a [[supply]] pile..Therefore they can't be returned or distributed with {{card|Ambassador}}. | ||
+ | |||
+ | == Card gallery == | ||
+ | {{CardImage|Cursed Gold}}{{CardImage|Goat}}{{CardImage|Haunted Mirror}}{{CardImage|Lucky Coin}}{{CardImage|Magic Lamp}}{{CardImage|Pasture}}{{CardImage|Pouch}} | ||
+ | |||
+ | === Paired Kingdom Cards === | ||
+ | {{CardImage|Cemetery}}{{CardImage|Fool}}{{CardImage|Pixie}}{{CardImage|Pooka}}{{CardImage|Secret Cave}}{{CardImage|Shepherd}}{{CardImage|Tracker}} | ||
== Trivia == | == Trivia == | ||
=== In other languages === | === In other languages === | ||
+ | * French: Patrimoine (lit. ''heritage'') | ||
+ | * German: Erbstück | ||
* Russian: Наследие (pron. ''naslyediye'') | * Russian: Наследие (pron. ''naslyediye'') | ||
+ | |||
=== Preview === | === Preview === | ||
{{Quote|Text=I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.<br> | {{Quote|Text=I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.<br> | ||
Seven cards in Nocturne come with an Heirloom. Let's see one.<br> | Seven cards in Nocturne come with an Heirloom. Let's see one.<br> | ||
− | That yellow band means, everyone replaces a starting Copper with the listed card. In a game with Shepherd, you have 3 Estates, 6 Coppers, and a Pasture. In a game with Shepherd, Pooka, and Cemetery (they're coming in a second), you start with 3 Estates, 4 Coppers, a Pasture, a Cursed Gold, and a Haunted Mirror. See how it works? | + | That yellow band means, everyone replaces a starting {{Card|Copper}} with the listed card. In a game with {{Card|Shepherd}}, you have 3 {{Card|Estate|Estates}}, 6 {{Card|Copper|Coppers}}, and a {{Card|Pasture}}. In a game with {{Card|Shepherd}}, {{Card|Pooka}}, and {{Card|Cemetery}} (they're coming in a second), you start with 3 {{Card|Estate|Estates}}, 4 {{Card|Copper|Coppers}}, a {{Card|Pasture}}, a {{Card|Cursed Gold}}, and a {{Card|Haunted Mirror}}. See how it works? |
| Name=[[Donald X. Vaccarino]] | | Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery] | ||
+ | }} | ||
+ | === Secret History === | ||
+ | {{Quote|Text= | ||
+ | Matt suggested having a card that caused a starting {{Card|Copper}} to be replaced by some [[non-Supply]] card (that's my memory anyway; Matt thinks I just saw it in his homemade cards). He had tried it where the two cards interacted in some way. It sounded good. I thought I would try one, maybe have two or three if it worked out, possibly interacting or possibly not. In the end there are the full seven. There were times when I only had six good ones, but how do you just do six. And while only a couple of the cards directly interact with the Heirlooms they are paired with, some of them interact in a more subtle way. | ||
+ | |||
+ | Originally they had the setup spelled out, then they had "Heirloom: {{Card|Lucky Coin}}," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
+ | }} | ||
+ | === Retrospective === | ||
+ | {{Quote|Text= | ||
+ | Heirlooms irl have bad setup. When we play with [[Dark Ages]], tonight we have [[Shelter]]s. When we play with [[Nocturne]], okay what's your starting deck this game. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://discord.com/channels/212660788786102272/499250664690679808/728068065539129430 Dominion Discord, 2020] | ||
+ | }} | ||
+ | === Heirloom connections === | ||
+ | {{Quote|Text= | ||
+ | - {{Card|Pasture}} - can be discarded by {{Card|Shepherd}} | ||
+ | |||
+ | - {{Card|Secret Cave}} - "guarantees" {{Card|Magic Lamp}} can be activated | ||
+ | |||
+ | - {{Card|Cursed Gold}} - called out by {{Card|Pooka}}, affects its power level | ||
+ | |||
+ | - {{Card|Haunted Mirror}} - {{Card|Cemetery}} means there's always a way to trash it | ||
+ | |||
+ | - {{Card|Goat}} - means that {{Boon|The Flame's Gift}} is never the only trashing for {{Card|Pixie}} games | ||
+ | |||
+ | - {{Card|Lucky Coin}} - speeds up games slowed down by {{Card|Fool}} resolutions for casual players | ||
+ | |||
+ | - {{Card|Pouch}} - +Buy interacts with both the topdecking and {{Card|Tracker}} being cheap, but this one is in fact not really related | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://discord.com/channels/212660788786102272/212660788786102272/1031990168128851988 Dominion Discord, 2022] | ||
}} | }} | ||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
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{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
[[Category:Nocturne]] | [[Category:Nocturne]] | ||
+ | [[Category:Single-expansion special card types]] |
Latest revision as of 18:13, 19 October 2022
Heirloom is a card type from Nocturne. Heirlooms are special Treasures that replace your starting Coppers. Each Heirloom is paired with a Kingdom card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of a starting Copper.
Contents |
[edit] List of Heirloom cards (and paired Kingdom card)
- Haunted Mirror/(Cemetery), Magic Lamp/(Secret Cave)
- Goat/(Pixie), Pasture/(Shepherd), Pouch/(Tracker)
- Cursed Gold/(Pooka), Lucky Coin/(Fool)
[edit] Official Rules
- Nocturne has cards with a yellow banner saying "Heirloom" and naming a card.
- In games using a card with that banner, each player replaces a starting Copper with the named card.
[edit] Preparation
- If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a Copper.
- For example in a game with Pixie and Tracker, players start with 3 Estates, 5 Coppers, a Goat, and a Pouch.
- The unused Coppers go in the Copper pile.
[edit] Other rules clarifications
- Unlike Coppers, Heirlooms don't come from a supply pile..Therefore they can't be returned or distributed with Ambassador.
[edit] Card gallery
[edit] Paired Kingdom Cards
[edit] Trivia
[edit] In other languages
- French: Patrimoine (lit. heritage)
- German: Erbstück
- Russian: Наследие (pron. naslyediye)
[edit] Preview
I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.
Seven cards in Nocturne come with an Heirloom. Let's see one.
[edit] Secret History
Matt suggested having a card that caused a starting Copper to be replaced by some non-Supply card (that's my memory anyway; Matt thinks I just saw it in his homemade cards). He had tried it where the two cards interacted in some way. It sounded good. I thought I would try one, maybe have two or three if it worked out, possibly interacting or possibly not. In the end there are the full seven. There were times when I only had six good ones, but how do you just do six. And while only a couple of the cards directly interact with the Heirlooms they are paired with, some of them interact in a more subtle way.
Originally they had the setup spelled out, then they had "Heirloom: Lucky Coin," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing.
[edit] Retrospective
Heirlooms irl have bad setup. When we play with Dark Ages, tonight we have Shelters. When we play with Nocturne, okay what's your starting deck this game.
[edit] Heirloom connections
- Pasture - can be discarded by Shepherd
- Secret Cave - "guarantees" Magic Lamp can be activated
- Cursed Gold - called out by Pooka, affects its power level
- Haunted Mirror - Cemetery means there's always a way to trash it
- Goat - means that The Flame's Gift is never the only trashing for Pixie games
- Lucky Coin - speeds up games slowed down by Fool resolutions for casual players
- Pouch - +Buy interacts with both the topdecking and Tracker being cheap, but this one is in fact not really related