Sifter

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(List of sifters)
(Added info and Gear)
Line 65: Line 65:
 
** {{card|Innkeeper}}
 
** {{card|Innkeeper}}
 
** {{card|Capital City}}
 
** {{card|Capital City}}
{{Card|Storyteller}} plays similarly to a sifter, but since it plays Treasures instead of discarding them for draw, there's no chance of drawing them again on the other side of a reshuffle. {{Card|Archive}} draws 1 of 3 set aside cards over the course of 3 turns, providing a sort of sifting effect in that it allows you to choose the order in which you draw them.
+
* Sifters which send cards somewhere other than your deck or discard:
 +
** {{Card|Storyteller}} plays similarly to a sifter, but since it plays Treasures instead of discarding them for draw, there's no chance of drawing them again on the other side of a reshuffle.
 +
** {{Card|Archive}} draws 1 of 3 set aside cards over the course of 3 turns, providing a sort of sifting effect in that it allows you to choose the order in which you draw them.
 +
** {{Card|Gear}} mixes draw-and-discard sifting with a soft terminal, shrinking your current hand but netting +1 Card over two turns.
  
 
== Strategy ==
 
== Strategy ==
 
Sifters, particularly those that give +1 Action, are most useful in trying to get two combo-ing cards to collide.  The most extreme case is {{Card|Treasure Map}}, but there are other cards that do best in combination with another card.  Sifters are optimal for this because they usually draw more than [[terminal draw]] cards at the same cost, giving you more cards that could be what you're looking for, and since you're only looking for two cards, you don't care that you have to discard afterwards.  All sifters are also quite nice with {{Card|Tunnel}}, as they provide the much-needed discard outside of the [[Clean-up]] phase to gain Tunnel's {{Card|Gold|Golds}}.
 
Sifters, particularly those that give +1 Action, are most useful in trying to get two combo-ing cards to collide.  The most extreme case is {{Card|Treasure Map}}, but there are other cards that do best in combination with another card.  Sifters are optimal for this because they usually draw more than [[terminal draw]] cards at the same cost, giving you more cards that could be what you're looking for, and since you're only looking for two cards, you don't care that you have to discard afterwards.  All sifters are also quite nice with {{Card|Tunnel}}, as they provide the much-needed discard outside of the [[Clean-up]] phase to gain Tunnel's {{Card|Gold|Golds}}.
  
Terminal sifters are usually more useful in the context of an [[engine]], or in [[big money]] strategies.  Without [[Village (card category)|village]] support, they are highly likely to draw Actions dead, given their higher draw, though this is mitigated by their discarding requirement.  This makes them very useful for big money, as they can concentrate your Treasures in hand while skipping over Victory cards.
+
Sifters which maintain or increase handsize and sifters which draw-then-discard are much more flexible than those which discard first or shrink the player's hand. For example, a single copy of {{Card|Cellar}} can provide great value to an engine, but a hand with two cellars forces an awkward choice. On the other hand drawing two copies of {{Card|Forum}} is almost strictly better than drawing one, since they require no guesswork and can be chained in any number. Discard-first and hand-shrinking sifters can add consistency to an engine but rarely enable one, while cards like Forum can enable engines even in the absence of Village or Library effects.
 +
 
 +
Terminal sifters are usually more useful in the context of an [[engine]], or in [[big money]] strategies.  Without [[Village (card category)|village]] support, they are highly likely to draw Actions dead, given their higher draw, though this is mitigated by their discarding requirement.  This makes them very useful for big money, as they can concentrate your Treasures in hand while skipping over Victory cards. Terminal sifters are especially improved by on-demand +Actions like Villagers and {{Card|Coin of the Realm}}, since these effects allow you to sift for villages rather than having them in your starting hand.
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Cycling]]
 
[[Category:Cycling]]

Revision as of 14:39, 23 March 2022

Warehouse, a sifter card.

Sifter is a broad term that applies to two types of cards:

  1. Deck inspectors that allow you to discard cards from the top of your deck
  2. Cards that draw and force you to discard, or allow you to discard in order to draw

Both are useful for cycling through your deck to get to more desirable cards. Many of these are non-terminal Actions, such as WarehouseWarehouse.jpg. Sifters can increase or decrease handsize, depending on what additional role they take, if any.

Card that do something other than drawing cards as compensation for (usually optional) discarding are discard for benefit cards. Cards that reveal (and eventually discard) cards while looking for specific other cards are digging cards.

List of sifters

Cards in italics have been removed.

Strategy

Sifters, particularly those that give +1 Action, are most useful in trying to get two combo-ing cards to collide. The most extreme case is Treasure MapTreasure Map.jpg, but there are other cards that do best in combination with another card. Sifters are optimal for this because they usually draw more than terminal draw cards at the same cost, giving you more cards that could be what you're looking for, and since you're only looking for two cards, you don't care that you have to discard afterwards. All sifters are also quite nice with TunnelTunnel.jpg, as they provide the much-needed discard outside of the Clean-up phase to gain Tunnel's GoldsGold.jpg.

Sifters which maintain or increase handsize and sifters which draw-then-discard are much more flexible than those which discard first or shrink the player's hand. For example, a single copy of CellarCellar.jpg can provide great value to an engine, but a hand with two cellars forces an awkward choice. On the other hand drawing two copies of ForumForum.jpg is almost strictly better than drawing one, since they require no guesswork and can be chained in any number. Discard-first and hand-shrinking sifters can add consistency to an engine but rarely enable one, while cards like Forum can enable engines even in the absence of Village or Library effects.

Terminal sifters are usually more useful in the context of an engine, or in big money strategies. Without village support, they are highly likely to draw Actions dead, given their higher draw, though this is mitigated by their discarding requirement. This makes them very useful for big money, as they can concentrate your Treasures in hand while skipping over Victory cards. Terminal sifters are especially improved by on-demand +Actions like Villagers and Coin of the RealmCoin of the Realm.jpg, since these effects allow you to sift for villages rather than having them in your starting hand.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox