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  • ...nment. We currently have '''[[Special:Statistics|{{NUMBEROFARTICLES}}]]''' articles on a variety of Dominion-related topics. ...e list of short articles]], or [[Special:WantedPages|the list of requested articles]]. For test edits please use the [[DominionStrategy Wiki:Sandbox|Sandbox]].
    4 KB (541 words) - 23:56, 23 September 2022
  • ... being able to reliably [[draw]] starting from a smaller hand size is more important, and adding more stop cards in {{Card|Gold|Golds}} usually works against th ===External strategy articles===
    12 KB (1,836 words) - 17:49, 30 December 2022
  • It is especially important to trash early when [[junking attack]]s like Witch are present. Trashing qu ===External strategy articles===
    10 KB (1,566 words) - 11:36, 25 December 2023
  • ...h your early [[reshuffle|shuffles]] quickly without missing out on playing important cards, e.g. with [[Traveller]]s. At this stage of the game, Courtyard’s t ===External strategy articles===
    7 KB (992 words) - 22:50, 6 January 2024
  • ===External strategy articles=== ...exist than the replaced cards. And the incentive was to just make the most important changes.
    14 KB (2,093 words) - 11:24, 25 December 2023
  • ...hases on your turn and gives +{{Cost|1}}. Market’s extra [[+Buy]] can be important if your deck can yield a lot of {{Cost}}, and it gives +{{Cost}} of its own ... in succession generates a decent amount of {{Cost}}, but usually the more important aspect of Market is that a Market stack gives many +Buys, allowing you to b
    6 KB (880 words) - 11:59, 25 December 2023
  • Although trashing your {{Card|Copper|Coppers}} is usually an important objective, the primary reason to do so is to [[thinning|thin]] your deck by ===External strategy articles===
    10 KB (1,475 words) - 17:44, 22 January 2024
  • ...you draw early in your turn might be best played as a cantrip to find more important cards, one that remains in your hand after you’ve drawn your deck can be ===External strategy articles===
    8 KB (1,100 words) - 15:30, 25 December 2023
  • The mechanic of passing cards with your opponents has several important implications. First, it may often be helpful to avoid trashing too aggressi ===External strategy articles===
    13 KB (1,988 words) - 17:26, 22 January 2024
  • ...his with {{Card|Curse}}, hurting their payload and making it harder to hit important price points. However, if you hit an {{Card|Estate}} or {{Card|Curse}}, the ===External strategy articles===
    12 KB (1,749 words) - 15:48, 25 December 2023
  • ...d|Copper}}, but if you are building an [[engine]] where Wishing Well is an important source of [[draw]], often the most likely card subsequently becomes Wishing ...tentionally wish incorrectly, e.g. to avoid a [[reshuffle]] or to leave an important card such as a village on top for your next turn. Unintentionally wishing i
    9 KB (1,315 words) - 15:50, 25 December 2023
  • ...gh, Baron can help you to spike {{Cost|6}} or {{Cost|7}} for expensive but important purchases such as {{Event|Inheritance}} or {{Card|Altar}}. Because Baron al ...ashing. If terminal space is severely limited, other terminals may be more important to play. Similarly, if [[draw]] is somewhat limited and if there is a suita
    9 KB (1,253 words) - 15:51, 25 December 2023
  • When beginning to build a deck with Bridge, it’s important to consider whether you’re aiming for a megaturn or not. The availability ...ese and keeping other forms of payload around may be suboptimal. It's also important to be aware of Bridge's impact on effects that care about the prices of car
    12 KB (1,826 words) - 15:17, 25 December 2023
  • ...is likely only that of a supplementary piece added to your deck after more important components. If you have Scout in your deck, its [[deck inspector|deck inspe ===External strategy articles===
    7 KB (1,083 words) - 04:04, 23 March 2024
  • ...aining Dukes once the {{Card|Duchy}} pile is empty. This can be especially important in a [[mirror (strategy)|mirror]], but still matters if your opponents are ===External strategy articles===
    9 KB (1,171 words) - 15:59, 25 December 2023
  • When playing with many Minions, it’s important to consider the implications of triggering a mid-turn [[reshuffle|shuffle]] ===External strategy articles===
    14 KB (2,141 words) - 16:01, 25 December 2023
  • ...s per turn, making access to extra [[terminal space]] correspondingly more important. Torturer is therefore best when cheap villages like {{Card|Village}} or {{ ..., especially [[trashing]]: if there is no trashing at all, it is much more important to avoid gaining a {{Card|Curse}} whenever possible, while if you have a st
    11 KB (1,611 words) - 16:04, 25 December 2023
  • ...mbargo/{{Card|Silver}} and hit a pricepoint before your opponents, buy the important card (e.g. {{Card|Apprentice}}), and then are able to Embargo that card, yo ===External strategy articles===
    11 KB (1,644 words) - 17:07, 22 January 2024
  • ...most common problem is that you can temporarily lose access to potentially important cards that find themselves on the mat, including copies of Native Village i ...moving another card from your deck, which may pose the risk of taking away important and useful cards, and is especially problematic when you also rely on Nativ
    13 KB (1,959 words) - 01:11, 25 December 2023
  • ...e [[reshuffle|shuffle]], but in the early stages of the game where this is important, Pearl Diver has some [[opportunity cost]] and the most likely outcome is t ===External strategy articles===
    9 KB (1,285 words) - 10:49, 25 December 2023
  • ...our deck and [[junking attack|junked]] your opponents. It is frequently an important purchase in the [[opening]], since getting rid of your starting cards and s ===External strategy articles===
    13 KB (2,025 words) - 18:53, 26 March 2024
  • ...ful bonuses when you gain it using certain [[Workshop variant]]s: the most important case of this is with {{Card|Groom}}, which enables a powerful [[rush (strat ===External strategy articles===
    9 KB (1,289 words) - 10:28, 25 December 2023
  • ...enefit beyond the attack, and therefore its strength rests entirely on how important that attack is in a particular [[Kingdom]]. {{Card|Curse|Cursing}} your opp ===External strategy articles===
    7 KB (1,095 words) - 10:56, 25 December 2023
  • ...he topdecked cards. With Ghost Ship in the [[Kingdom]], it is usually very important to achieve [[deck control]], usually via strong draw, as soon as possible, ===External strategy articles===
    9 KB (1,440 words) - 10:59, 25 December 2023
  • ...r excess hand size into {{Cost}}. Especially when using these cards, it is important to remember that Tactician needs to discard at least one card to activate i ===External strategy articles===
    13 KB (1,912 words) - 10:39, 25 December 2023
  • ... powerful draw means that prioritising early trashing may be slightly less important than it typically is. Obtaining a Wharf quickly is often important, and its presence may be a good reason to prioritise generating {{Cost|5}}
    8 KB (1,168 words) - 10:43, 25 December 2023
  • ...iple-of-three threshold needed to score more. The latter can be especially important if you need to score more to fend off a [[three-pile ending|pileout]] (e.g. ===External strategy articles===
    8 KB (1,156 words) - 15:24, 12 April 2024
  • An important question to answer when evaluating Possession in a given game is how much b It is important to note that the impact of Possession varies according to the efficiency of
    30 KB (4,946 words) - 23:26, 31 March 2024
  • ... and whether to go for an [[Engine]]-like or Big Money-like strategy is an important strategic choice on many Dominion boards. [[Image:Gold-new.jpg|thumb|right|200px|[[Gold]], usually the most important card in BM decks.]]
    24 KB (4,243 words) - 17:32, 5 January 2024
  • ...st|instead]] of a {{Card|Silver}}, which means you’re less likely to hit important price points than someone who skips Loan. If {{Card|Silver}} is your other ...ve no more Treasures in your draw pile and some in your discard, it can be important to choose not to play Loan so that you can [[shuffle management|shuffle]] t
    10 KB (1,634 words) - 14:47, 3 May 2024
  • ... one of these things, as the resulting interaction could end up being very important. ===External strategy articles===
    9 KB (1,390 words) - 18:55, 7 August 2023
  • Monument is most important when the amount of {{VP}} it provides is large relative to the other [[gree ...[opportunity cost]] is only a {{Card|Silver}}). Monument is unlikely to be important when the Kingdom offers a way to take many {{VP}} very quickly; in the extr
    6 KB (909 words) - 13:17, 18 August 2023
  • Mint is a [[terminal]] [[Treasure]] [[gainer]] with a relatively important on-gain [[thinning]] effect. If the [[Kingdom]] offers more convenient ways ...ol]], but because it can remove a large portion of your payload, it can be important to have a way to restore this to be able to afford price points and continu
    15 KB (2,323 words) - 09:12, 16 March 2024
  • ... or impossible. Attacking and scoring with this card is still likely to be important throughout the game; an early Goons may still be useful, and you may want m ===External strategy articles===
    17 KB (2,780 words) - 15:06, 11 August 2023
  • ... rapidly, but contesting the Grand Market [[glossary#S|split]] may also be important in and of itself, because having a large number of them provides significan ===External strategy articles===
    9 KB (1,349 words) - 23:15, 13 January 2024
  • ===External strategy articles=== ...eard it here. The game has so much nuance; no particular instance of it is important. And I mean the last few expansions have no when-buy; I have been on this p
    12 KB (1,846 words) - 09:27, 16 March 2024
  • ...lk in most cases, the pile may empty very quickly in some games, making it important to monitor for possible [[three-pile ending|pileout]] opportunities. As a s ===External strategy articles===
    11 KB (1,597 words) - 17:24, 22 January 2024
  • ... for every multiple of five uniques, keeping track of how many you have is important for evaluating whether these maneuvers will net {{VP}}. ===External strategy articles===
    14 KB (2,123 words) - 13:03, 16 July 2022
  • ... likely to have a hand containing exclusively [[junk]]) is often even more important than with other sources of [[thinning]]. Therefore, the ability to gain it ===External strategy articles===
    9 KB (1,423 words) - 09:27, 18 January 2024
  • # Other times, Death Cart is important for the Ruins it gains. For example, this may be useful to access a strong Although it's rare for this to be an important consideration, the presence of Death Cart does make it very likely that [[+
    10 KB (1,585 words) - 19:14, 25 January 2024
  • # It is important to keep an eye on what you put in the trash, since your opponents will be a * [[Trashing attack]]s such as [[Knight]]s can place important cards in the trash. If you are able to both attack successfully and play a
    12 KB (1,833 words) - 22:32, 9 March 2024
  • ...ich it provides more effectively than others. In this regard, it is mainly important as a source of +Buy, providing many gains if you have sufficient terminal s ===External strategy articles===
    11 KB (1,713 words) - 08:37, 18 January 2024
  • # Sifting to find your important cards, which entails discarding as much as needed to draw to them. ===External strategy articles===
    9 KB (1,300 words) - 08:51, 18 January 2024
  • ...s you to quickly cycle through your shuffles while still playing your most important cards. For similar reasons, Hunting Party is also useful in [[Kingdom]]s wi Play order can be especially important with Hunting Party. You should generally be [[deck tracking]] so that you k
    8 KB (1,223 words) - 22:07, 13 March 2024
  • ...s to at least one of the Prizes is highly desirable, so it's almost always important to contest them by gaining Tournament and aiming to [[collision|collide]] i ...ng {{Card|Province}} and achieving collision, so it is generally even more important than usual. {{Card|Gear}} and {{Card|Church}} are especially noteworthy: in
    21 KB (3,474 words) - 00:24, 22 February 2024
  • ...lly not overly helpful. If you conclude that Young Witch’s attack may be important to slow down your opponent, getting one in the [[opening]] is often benefic ...educe its appeal even in a [[Kingdom]] where its attack would otherwise be important; examples include {{Card|Scheme}} (because it can topdeck itself every turn
    13 KB (2,051 words) - 16:11, 27 April 2024
  • ...and no better card to help you afford it (e.g. {{Card|Stockpile}}) or more important objective (e.g. [[trashing]] with {{Card|Chapel}}), opening with Silver(s) ... Silver is no exception. Correctly timing when to obtain them is therefore important: outside of the opening or an attempt to hit a particular early price point
    9 KB (1,325 words) - 01:23, 21 February 2024
  • ...activating this ability immediately. The presence of a [[Way]] can also be important: for example, {{Way|Way of the Sheep}} guarantees you can buy a card costin ... considering whether to gain a Victory card to trash {{Card|Hovel}}, it is important to assess the long-term effect on the number of stop cards in your deck. Fo
    11 KB (1,813 words) - 13:42, 19 July 2022
  • ...ng a [[Big Money|money]] strategy instead of an engine, Gold is usually an important payload card, as it’s often the Treasure that generates the most {{Cost}} ===External strategy articles===
    9 KB (1,246 words) - 01:31, 21 February 2024
  • ...lly the best way to both win the Knight split and the Knight war. The most important thing is to build a good deck that can play all your Knights as often as po * {{Card|Dame Anna}} - Can be important if no other [[trashing]] is available, particularly if it is the top Knight
    21 KB (3,434 words) - 07:09, 8 April 2024
  • ...o find your draw cards, while the latter means you may not want to discard important [[payload]] cards if you will not be able to draw back around to them. ===External strategy articles===
    13 KB (2,041 words) - 17:15, 22 January 2024
  • ...ou can reliably find multiple copies in your starting hand, since the most important determinant of whether you will have an optimal turn is your ability to sta ===External strategy articles===
    11 KB (1,664 words) - 17:10, 22 January 2024
  • ...nty}}, or {{Card|Platinum}} is available, the basic Treasures are far less important. Similarly, if it is easy to gain basic Treasures in bulk (e.g. via {{Event ===External strategy articles===
    16 KB (2,545 words) - 03:38, 5 May 2024
  • ...way’s cost reduction effect is a [[while in play]] effect, which has two important strategic consequences relating to [[Throne Room variant|Throne variants]] ...roject]], such as {{event|Pathfinding}} or {{project|Citadel}}, it will be important to find additional sources of payload to get you there.
    12 KB (1,788 words) - 16:43, 30 March 2024
  • ...o gain {{Card|Province}} and replace the Farmland you trashed. This can be important in an endgame in which your main concern is Provincing reliably. ===External strategy articles===
    11 KB (1,786 words) - 09:26, 16 March 2024
  • ...ntended for people who are new to the game of Dominion. It will cover many important topics for those new to the game, providing links to further detail when ap ...way from written articles. This means most advice you can find in strategy articles is likely outdated or at least not maintained, as the meta and cardpool hav
    9 KB (1,403 words) - 18:31, 3 November 2021
  • ... card is most common in your deck, as doing so will help you cycle to more important cards. Occasionally, it may be worth naming something else, if for example ... used to put large amounts of [[stop card]]s into your discard pile, it is important to avoid an unfavorable [[reshuffle]] containing mostly or exclusively thos
    8 KB (1,287 words) - 21:37, 24 January 2023
  • ...u to [[gain-and-play]] the newly-acquired cards. By this stage, it becomes important to monitor the [[Supply]] piles and your opponents’ capabilities carefull ===External strategy articles===
    14 KB (2,221 words) - 22:33, 24 February 2024
  • ... but I have read a million of Mark Rosewater's Magic: The Gathering design articles, so who knows, maybe there are others like me. Only who are interested in D ... That was pretty weak, so I gradually improved it. Also I felt like it was important that you be able to do something with Moat even if no attacks were on the t
    18 KB (3,357 words) - 22:18, 26 November 2017
  • ... of the slog is that Copper is a good card instead of a liability. Another important property of the slog is that it does better the longer the game takes (unli ...e becomes a slog where being able to reach {{Card|Duchy}} {{Cost}} is very important. The extra Beggars will ensure you have enough fuel for the rest of the gam
    5 KB (902 words) - 06:45, 19 December 2022
  • ...]]s are easy to [[gain]], or when there are Kingdom Treasures that have an important synergy with Storyteller. ...l overdraw. Third, play order of your other {{Cost}}-generating Actions is important. For example, playing a {{Card|Festival}} before your Storyteller may draw
    16 KB (2,417 words) - 08:04, 16 March 2024
  • ...ful effect, making Mission a strong [[Event]]. Although buying cards is an important objective of many turns, and the restriction on Mission turns is therefore ... [[Curser]]s, where winning the {{Card|Curse}} [[Glossary#S|split]] can be important), and [[Traveller]]s in this way will allow you to rapidly snowball into st
    11 KB (1,761 words) - 21:56, 4 May 2024
  • ... are much more common than those that can gain {{Cost|5}} cards. Often, an important but otherwise expensive [[engine]] component (such as {{Card|Hunting Lodge} ...}} and Buys available to make immediate use of the new effect. In the most important case, Ferrying a new target may allow you to stretch your {{Cost}} to an im
    8 KB (1,232 words) - 16:20, 16 January 2024
  • ...e especially powerful or important to you in a particular game, and it’s important to consider the effects of leaving an opponent the opportunity to gain the ...nding on how many Castles each player has. Gaining it is likely to be very important; even if you have very few Castles yourself, this probably means that denyi
    15 KB (2,345 words) - 19:25, 17 January 2023
  • ...impact [[Landmark]] that is often not worth prioritizing. Gaining cards is important for both [[Glossary#B|building]] and [[greening]], and {{VP|2}} is a relati ===External strategy articles===
    6 KB (810 words) - 09:13, 15 December 2022
  • ...to a deck of 5 {{Card|Copper|Coppers}}, pay off the debt on turn 2, buy an important {{Cost|5}} card such as {{Card|Treasurer}} on turn 3, and hope it doesn’t ===External strategy articles===
    19 KB (3,041 words) - 20:57, 7 May 2024
  • ...on]]. Often, there will be several options from which to choose, and so an important consideration is whether those cards offer sufficient benefits in their own ...{Cost|3}} option) and indirectly (via {{Card|Gold}} gaining), it’s often important to consider which of these suits your deck better in the long and short ter
    10 KB (1,460 words) - 15:01, 4 January 2024
  • ...the game (and sometimes in a [[slog]]gy endgame), the impact of playing an important card (e.g. {{Card|Sentry}} or an [[Attack]] like {{Card|Witch}}) next turn ===External strategy articles===
    11 KB (1,806 words) - 18:14, 15 March 2024
  • ...r player in turn order, starting with the player to your left; this can be important. ===External strategy articles===
    10 KB (1,531 words) - 23:18, 2 April 2024
  • ...y, especially if it’s early in the game or if money density is even more important than usual, e.g. because {{Card|Colony}} is present or you’re facing a [[ ...f an efficient build, the ability to use a Treasure gainer to score may be important if there are no other sources of additional gains. Farm can also be useful
    10 KB (1,572 words) - 16:17, 27 April 2024

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