Trasher

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Trasher is the generic term for any card with the ability to trash one or more cards from your hand or deck. (Cards which trash another player's cards are considered trashing attacks, while cards that trash themselves are referred to as one-shots).

There are two main uses for trashers. The first is simply to eliminate weak cards from the deck ("deck-thinning"), in order to enable faster cycling and have more concentrated hands of useful cards—this chiefly involves trashing starting cards (Coppers and Estates or Shelters) and Curses, but can also apply to cards that were purchased for early-game use and have outlived their usefulness, such as cursers after the Curse pile is depleted.

The second is to receive some benefit from the act of trashing itself—either by trashing a card that has an on-trash effect, or because the trasher itself has a useful effect in addition to trashing. Trashers in this last category are often referred to under the umbrella term "trash for benefit", though sometimes (as below) the term specifically refers to trashers that give better benefits for trashing more powerful cards.

Contents

Types of trashers

Multi-card trashers

These cards allow rapid deck-thinning. Chapel is the multi-card trasher par excellence due to the combination of its cheap price and the large number of cards it lets you trash; other multi-card trashers usually offer benefits in addition to trashing, or alternative effects that keep the card relevant after you've trashed all the cards you want to trash.

Trash for benefit

Several cards allow you to trash a card and receive a bonus or benefit that depends on the cost (or occasionally other properties) of the trashed card(s). These are commonly referred to as trash-for-benefit (or "TfB") cards. (Most trashers give you some benefit to your current turn other than trashing, and the term "trash-for-benefit" is sometimes used more broadly to refer to all such cards.)

Remodelers

These are cards that allow you to trash one or more cards and gain cards to replace them depending on the cost of the trashed card. Some provide other benefits in addition to the gain. These cards usually improve your deck by trashing weaker cards for stronger cards, without substantially thinning your deck, because you gain in addition to trashing. Some remodelers, however, allow you to trash more cards than you gain (Forge), or require you to gain cards of a specific cost, allowing you to thin your deck if there are no available cards at that cost (Upgrade and Remake are the best examples of this). Some are restricted to trashing cards of specific types. Many remodelers have names that are verbs.

  • Alchemy: Transmute gains a card depending on the type of the trashed card, rather than its cost.

Other trash-for-benefit cards

These cards provide benefits scaled to the cost of the trashed card other than new gains:

  • Dark Ages: Counterfeit provides a benefit scaled to the value of the trashed Treasure, rather than its cost.

Single-card trashers

These trashers have effects that are independent of the properties of the cards being trashed, and can trash any card. These have a variety of uses: many are deck thinners or improvers; but for Death Cart, for example, the trashing is in part a penalty, to compensate for the strong +$5 effect.

Copper trashers

These cards are primarily used for trashing Copper: Moneylender can only trash Copper, while the others can trash other Treasure cards as well, but do not provide better benefits for trashing more useful Treasures.

Estate trashers

These cards can't trash Treasure cards and don't give better benefits for trashing better cards. Therefore in the early game they're most likely to be used for trashing Estates or Shelters specifically; later in the game, they may be used on Curses, obsolete early-game Action purchases, and cards with on-trash benefits.

Pseudo-trashers

These cards offer ways of removing cards from your deck other than trashing them. This can sometimes allow sneaky combos with Possession.

  • Intrigue: Masquerade
    • Masquerade both allows you to pseudo-trash a card by passing it away and allows you to actually trash another card.
  • Seaside: Ambassador, Island
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