Pay
A small number of cards tell the player to spend an amount of coins (
) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are:- Storyteller, from the Adventures expansion — provides a draw effect
- Pageant, from the Renaissance expansion — lets the player convert coin produced in a turn into saveable Coffers
- Capital City, from the Allies expansion — gives an optional extra draw effect
Trivia
Paying coins
Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why Black Market has a messed-up phrasing that assumes you can play Treasures.
Black Market confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After Black Market I decided I would just do "discard a card" or "discard a Treasure" in place of "pay ," depending on how generous I was feeling.
"Pay Prosperity; the card as I had it seemed crazy and I didn't try to fix it up. Stables does it, in a version that only lets you pay once. Then in Adventures I tried "discard Silvers for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending again.
to draw" started out inSo, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough.
Paying has tracking issues, but often you can turn the spent sideways. And there's doing it in the Buy phase.
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