Gain

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To '''gain''' a card is to add it to your deck (that is, all cards you own, rather than just your draw deck).  Without specification, gained cards go into your [[discard]] pile. The most common way to gain cards is through buying them, though there are other ways, mostly through [[gainer]] cards.  It is also possible to add cards to your deck without gaining them, via {{Card|Masquerade}} or via [[exchange|exchanging]] a [[Traveller]].  Some cards have an effect when they are gained, and a few cards have an effect when another card is gained, or would be gained.<Br>
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'''Gaining''' a card adds it to the ones you own, usually by moving it to your [[discard]] pile.
Normally the player does not get to use the card when he gains it, except:
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    {{Card|Silver}} gained by {{Card|Trading Post}} from [[Intrigue]]
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    {{Card|Gold}} or {{Card|Silver}} gained by {{Card|Explorer}} from [[Seaside]]
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    The correct named card from your deck gained by {{Card|Mystic}} from [[Dark Ages]]
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    Cards gained by playing {{Card|Madman}} from [[Dark Ages]]
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    Cards gained by playing {{Card|Advisor}} from [[Guilds]]
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    Cards gained by playing {{Card|Journeyman}} from [[Guilds]]
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    Chozen card gained by playing {{Card|Raze}} from [[Adventures]]
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    Card gained by playing {{Card|Transmogrify}} from [[Adventures]]
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    Card gained by playing {{Card|Patrician}} from [[Empires]]
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    {{Card|Copper}} gained by playing {{Card|Settlers}} from [[Empires]]
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    {{Card|Settlers}} gained by playing {{Card|Bustling Village}} from [[Empires]]
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    {{Card|Silver}} gained by {{Card|Rocks}} from [[Empires]]
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    Card gained by playing {{Card|Chariot Race}} from [[Empires]]
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    {{Card|Villa}} from [[Empires]]
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== Official Rules ==
 
== Official Rules ==
* When a player gains a card, he takes the gained card (usually from the Supply) and puts it onto his Discard pile (unless the card says to put it elsewhere).  
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: "Gain a card" - Take a card from the Supply and put it into your discard pile.
* The player does not get to use the card when he gains it.
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* Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply.
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* Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
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* You do not play a card when you gain it; it just goes to your discard pile.
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===Other rules clarifications===
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* If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, {{Card|Artisan}} lets you gain a {{Card|Nomad Camp}} to your hand, even though Nomad Camp is usually gained onto your deck.
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== Description ==
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Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the [[Supply]]. The most common way to gain cards is by [[Buy#Buy_phase|buying]] them; they are gained after being bought. Other ways mainly include through [[gainer]] cards. Some cards have abilities that trigger when the card is gained (e.g. {{Card|Border Village}}) or when another card is gained (e.g. {{Card|Duplicate}}).
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=== Ownership ===
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Gaining is not the only way to make a card yours. Any effect that moves a card to a location that is yours makes the card yours as well. You can take ownership of cards without gaining by:
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* Being [[Pass|passed]] them (via {{Card|Masquerade}})
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* [[Exchange|Exchanging]] something for them (e.g. {{Card|Changeling}}, {{Card|Vampire}}, {{Card|Peasant}})
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* [[Exile|Exiling]] a card you don't own (e.g. {{Card|Camel Train}})
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* [[Set aside|Setting aside]] a card you don't own (e.g. {{Event|Inheritance}})
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Abilities that trigger when a card is gained (or would be) won't trigger in these cases.
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Buying a card also causes it to become yours at the moment it is bought (even before it is gained). This matters for older versions of {{Event|Inheritance}}, which will trigger "when you buy this" abilities from the card being "inherited". You lose ownership if another ability prevents the card from being gained (such as with {{Card|Possession}} or older versions of {{Card|Trader}}).
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=== Gain location ===
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By default, a card is gained into your discard pile. Certain cards specify other gain locations, either for themselves or other cards. For example, {{card|Develop}} and {{card|Bureaucrat}} both cause you to gain cards and put them on top of your deck, rather than in your discard pile; {{card|Nomad Camp}} contains an instruction that when you gain Nomad Camp itself, it goes to your deck.
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If a card is gained directly into your hand, it may be used like any other card in your hand. For example:
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* Any Treasure card gained by {{Card|Mine}} or {{Card|Treasurer}}
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* Any [[Action]] card gained by {{card|Swap}}
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* {{Card|Copper}} gained by {{Card|Ill-Gotten Gains}} or {{Card|Beggar}}
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* {{Card|Silver}} gained by {{Card|Trading Post}} or {{Card|Rocks}}
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* {{Card|Gold}} or Silver gained by {{Card|Explorer}}
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* Any card gained by {{Card|Artisan}}, {{Card|Cobbler}}, {{Card|Transmogrify}}, {{Card|Wish}} or {{Card|Sculptor}}
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Some cards gain themselves to your hand:
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* {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}}
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* {{Card|Villa}} technically moves itself to you hand from its gain location, rather than being gained directly to your hand.
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=== Gaining from ===
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By default gained cards come from the Supply. You can't gain a card from somewhere else, such as the [[trash]] or a [[Supply#Non-Supply|non-Supply]] pile, unless explicitly instructed either to gain from that location, or to gain a non-Supply card by name. In the absence of an instruction to gain a ''specific, named'' non-Supply card, or a card from a specific location, all gains come from the Supply; being instructed to gain “a copy of” a card not named specifically does not count as an exception.
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Examples include:
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==== Gain from trash ====
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There are 6 cards able to gain from the trash.
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* {{Set|Intrigue}}: {{Card|Lurker}}
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* {{Set|Dark Ages}}: {{Card|Graverobber}}, {{Card|Rogue}}
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* {{Set|Renaissance}}: {{Card|Treasurer}}
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* {{Set|Allies}}: {{Card|Lich}}
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* {{Set|Plunder}}: {{Card|Shaman}}
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==== Gain from non-Supply pile ====
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* {{Card|Tournament}}
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* {{Card|Urchin}}
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* {{Card|Leprechaun}}
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* Cards gaining {{Card|Horse}}
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* Cards gaining [[Loot]]
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=== Who gains ===
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Some cards cause others to gain a card instead of the person playing or otherwise activating the card:
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* All the [[Curser|Cursers]]
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* Those that [[Trashing_attack|trash with replacement]]: the cards ''{{Card|Saboteur}}'', {{Card|Swindler}}, and the [[Hex]] {{Hex|Locusts}} when other players receive it.
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* {{Card|Noble Brigand}}
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* {{Card|Embassy}}
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* {{Card|Marauder}}
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* {{Card|Cultist}}
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* {{Card|Messenger}}
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{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
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[[Category:Other mechanics]]

Latest revision as of 13:14, 20 December 2022

Gaining a card adds it to the ones you own, usually by moving it to your discard pile.

Contents

[edit] Official Rules

"Gain a card" - Take a card from the Supply and put it into your discard pile.
  • Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply.
  • Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
  • You do not play a card when you gain it; it just goes to your discard pile.

[edit] Other rules clarifications

  • If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, ArtisanArtisan.jpg lets you gain a Nomad CampNomad Camp.jpg to your hand, even though Nomad Camp is usually gained onto your deck.

[edit] Description

Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the Supply. The most common way to gain cards is by buying them; they are gained after being bought. Other ways mainly include through gainer cards. Some cards have abilities that trigger when the card is gained (e.g. Border VillageBorder Village.jpg) or when another card is gained (e.g. DuplicateDuplicate.jpg).

[edit] Ownership

Gaining is not the only way to make a card yours. Any effect that moves a card to a location that is yours makes the card yours as well. You can take ownership of cards without gaining by:

Abilities that trigger when a card is gained (or would be) won't trigger in these cases.

Buying a card also causes it to become yours at the moment it is bought (even before it is gained). This matters for older versions of InheritanceInheritance.jpg, which will trigger "when you buy this" abilities from the card being "inherited". You lose ownership if another ability prevents the card from being gained (such as with PossessionPossession.jpg or older versions of TraderTrader.jpg).

[edit] Gain location

By default, a card is gained into your discard pile. Certain cards specify other gain locations, either for themselves or other cards. For example, DevelopDevelop.jpg and BureaucratBureaucrat.jpg both cause you to gain cards and put them on top of your deck, rather than in your discard pile; Nomad CampNomad Camp.jpg contains an instruction that when you gain Nomad Camp itself, it goes to your deck.

If a card is gained directly into your hand, it may be used like any other card in your hand. For example:

Some cards gain themselves to your hand:

[edit] Gaining from

By default gained cards come from the Supply. You can't gain a card from somewhere else, such as the trash or a non-Supply pile, unless explicitly instructed either to gain from that location, or to gain a non-Supply card by name. In the absence of an instruction to gain a specific, named non-Supply card, or a card from a specific location, all gains come from the Supply; being instructed to gain “a copy of” a card not named specifically does not count as an exception.

Examples include:

[edit] Gain from trash

There are 6 cards able to gain from the trash.

[edit] Gain from non-Supply pile

[edit] Who gains

Some cards cause others to gain a card instead of the person playing or otherwise activating the card:



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