Expansions
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− | There are currently 14 {{Set|Dominion}} expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay. A 15th expansion has been announced. There have also been several [[promo]]tional cards released for conventions or to commemorate other games, as well as a set of | + | There are currently 14 {{Set|Dominion}} expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay. A 15th expansion has been announced. There have also been several [[promo]]tional cards released for conventions or to commemorate other games, as well as a set of {{Set|Base Cards|Basic cards only}} without any [[Kingdom card]]s included. |
== Full Expansions == | == Full Expansions == |
Revision as of 15:50, 25 September 2022
There are currently 14 Dominion expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay. A 15th expansion has been announced. There have also been several promotional cards released for conventions or to commemorate other games, as well as a set of Basic cards only without any Kingdom cards included.
Full Expansions
Expansion | Release date | Size | Mechanics | Notes |
---|---|---|---|---|
Intrigue | July 2009 October 20162E |
25 Kingdom cards 26 Kingdom cards2E |
Victory cards that share other types and cards that allow a player to choose between multiple effects. | The first edition of Intrigue was also a standalone game and came with its own set of Basic cards. Second Edition removed the Basic cards, and replaced six Kingdom cards with seven new ones. |
Seaside | October 2009 June 20222E |
26 Kingdom cards 27 Kingdom cards2E |
Duration cards and other cards that can have effects on turns other than when they're played. | Second Edition replaced eight Kingdom cards with nine new ones. |
Alchemy | May 2010 | 12 Kingdom cards | Potion and –cost cards. | |
Prosperity | October 2010 June 20222E |
25 Kingdom cards | Platinum and Colony, expensive cards, tokens, and Treasure cards. | Second Edition replaced nine Kingdom cards with nine new ones. |
Cornucopia | June 2011 | 13 Kingdom cards | Cards that reward or increase diversity in players' hands and decks. | Since June 2015, Cornucopia has been sold as one set with Guilds as "Guilds & Cornucopia". |
Hinterlands | October 2011 July 20222E |
26 Kingdom cards | Cards with when-gain or when-buy effects, filtering, and Reaction cards. | Second Edition replaced nine Kingdom cards with nine new ones. |
Dark Ages | August 2012 | 35 Kingdom cards | Trashing, when-trash effects, Shelters, and Ruins. | |
Guilds | June 2013 | 13 Kingdom cards | Coffers and overpaying. | Since June 2015, Guilds has been sold as one set with Cornucopia as "Guilds & Cornucopia". |
Adventures | April 2015 | 30 Kingdom cards | Reserve cards, Events, bonus tokens, Travellers, and Duration cards. | Following the reintroduction of Duration cards in Adventures, every expansion since has also included them. |
Empires | June 2016 | 24 Kingdom cards | Debt, split piles, Landmarks, Gathering cards, Events, and tokens. | |
Nocturne | November 2017 | 33 Kingdom cards | Night cards, Heirlooms, Boons and Hexes, and non-Kingdom cards. | |
Renaissance | November 2018 | 25 Kingdom cards | Villagers, Projects, Artifacts, and Coffers. | |
Menagerie | March 2020 | 30 Kingdom cards | Exile, Horses, and Ways, alternative costs, and Events. | |
Allies | March 2022 | 31 Kingdom cards | Favors and rotating split piles. | |
Plunder | November 2022 | 40 Kingdom cards | Traits, Loot, Events, Treasures, and Duration cards.[1] |
Promotional Cards
There are currently 12 promotional releases, including one split pile and one Event:
- Envoy (November 2008)
- Black Market (March 2009)
- Stash (February 2010)
- Walled Village (June 2011)
- Governor (October 2011)
- Prince (June 2014)
- Summon (November 2015)
- Sauna/Avanto (September 2016)
- Dismantle (December 2017)
- Church (August 2019)
- Captain (August 2019)
- Marchland (March 2024)
Trivia
Different total numbers of cards
Jay would just repeat to me (if I asked), that I should make the expansion as good as it can be and then he'll deal with what cost or whatever that means. But I do nevertheless take into account the tokens/mats; they're an extra cost, and it's nice if the expansions are the same price.
There's no special time I decide the size. I work on the set and gradually have more cards and more of an idea of what tokens/mats/landscapes/non-supply cards are in it. At some point I feel like, this wants to be this many cards. These days the size tends to be as large as it can be while including the other components.
References