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A small number of cards tell the player to spend an amount of coins ({{Cost}}) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are: | |||
* {{Card|Storyteller}} | * {{Set|Adventures}}: {{Card|Storyteller}} — provides a draw effect | ||
* {{Set|Renaissance}}: {{Project|Pageant}} — lets the player convert coin produced in a turn into saveable Coffers | |||
* {{Set|Allies}}: {{Card|Capital City}} — gives an optional extra draw effect | |||
* {{Set|Rising Sun}}: {{Event|Asceticism}} — provides trashing. | |||
{{ | [[Debt]] is also removed by paying it off. | ||
== Trivia == | |||
=== Paying coins === | |||
{{Quote|Text= | |||
Originally [[Prosperity]] tried out paying {{Cost}} as a sub-theme, although the specific cards didn't work out. Other sets avoided it to let [[Prosperity]] have it, although later I had {{Card|Black Market}} and an [[Alchemy]] (large version) card that let you buy a card to hand (revived and then fixed as {{Card|Artificer}}). | |||
Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why {{Card|Black Market}} has a messed-up phrasing that assumes you can play Treasures. | |||
{{Card|Black Market}} confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After {{Card|Black Market}} I decided I would just do "discard a card" or "discard a Treasure" in place of "pay {{Cost|1}}," depending on how generous I was feeling. | |||
"Pay {{Cost}} to draw" started out in [[Prosperity]]; the card as I had it seemed crazy and I didn't try to fix it up. {{Card|Stables}} does it, in a version that only lets you pay once. Then in [[Adventures]] I tried "discard {{Card|Silver|Silvers}} for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending {{Cost}} again. | |||
So, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough. | |||
Paying {{Cost}} has tracking issues, but often you can turn the spent {{Cost}} sideways. And there's doing it in the Buy phase. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg558095#msg558095 Interview with Donald X.] | |||
}} | |||
{{stub}} | |||
{{Navbox card categories}} | {{Navbox card categories}} | ||
{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
[[Category:Other mechanics]] | |||
[[Category:Stub]] | [[Category:Stub]] |
Latest revision as of 04:22, 5 September 2024
A small number of cards tell the player to spend an amount of coins (
) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are:- Adventures: Storyteller — provides a draw effect
- Renaissance: Pageant — lets the player convert coin produced in a turn into saveable Coffers
- Allies: Capital City — gives an optional extra draw effect
- Rising Sun: Asceticism — provides trashing.
Debt is also removed by paying it off.
Trivia
Paying coins
Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why Black Market has a messed-up phrasing that assumes you can play Treasures.
Black Market confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After Black Market I decided I would just do "discard a card" or "discard a Treasure" in place of "pay ," depending on how generous I was feeling.
"Pay Prosperity; the card as I had it seemed crazy and I didn't try to fix it up. Stables does it, in a version that only lets you pay once. Then in Adventures I tried "discard Silvers for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending again.
to draw" started out inSo, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough.
Paying has tracking issues, but often you can turn the spent sideways. And there's doing it in the Buy phase.
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