Dominion Campaigns: Prosperity Act 1

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(Boss Game 4)
(List of Games)
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{{Kingdom|Spy|Worker's Village|Vault|Expand|Forge|Chancellor|Trade Route|Gardens|Moneylender|Monument|imgwidth = 150|title = A Thief}}
 
{{Kingdom|Spy|Worker's Village|Vault|Expand|Forge|Chancellor|Trade Route|Gardens|Moneylender|Monument|imgwidth = 150|title = A Thief}}
  
=== Game 5 vs. Serf Fleur ===
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=== Game 5 ===
Has Hugh betrayed you? You learn that he's in a nearby city. You take some guards and try to capture him before he moves on.
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You learn that Hugh is in a nearby city. There's a rural route that passes the mines and leads from that city to some distant lands. Could it be that Hugh is planning to take it? Better to capture him before he moves on.
  
Kingdom cards: City, Trade Route, Monument, Gardens, Council Room, Bureaucrat, Throne Room, Mine, Adventurer, Cellar
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'''Starting decks'''
 +
* You: 1 City, 6 Coppers, 3 Estates
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* Serf Fleur: 1 City, 6 Coppers, 3 Estates
  
=== Game 6 vs. Maiden Jacquelyn ===
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{{Kingdom|Throne Room|City|Council Room|Mine|Adventurer|Cellar|Trade Route|Bureaucrat|Gardens|Monument|imgwidth = 150|title = Serf Fleur}}
You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the theft; you truly want to believe your friend is innocent.
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Kingdom cards: Bishop, Vault, Forge, Moneylender, Bureaucrat, Moat, Woodcutter, Festival, Militia, Laboratory (uses Colony/Platinum)
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=== Game 6 ===
 +
You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the vault's theft; you truly want to believe your friend is innocent, so you order your militia to wait.
  
=== Game 7 vs. Squire Simeon ===
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'''Starting decks'''
Hugh gives you proof that he was in the city during the theft; it must've been someone else. Suddenly, you are surrounded by angry goons.
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* You: 7 Coppers, 3 Estates
 +
* Maiden Jacquelyn: 7 Coppers, 3 Estates
  
Kingdom cards: Goons, Worker's Village, Expand, Chapel, Workshop, Smithy, Remodel, Mine, Council Room, Market (uses Colony/Platinum)
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This game uses Colony and Platinum.
  
=== Boss Game 8 vs. Ricker and Squire Saxon ===
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{{Kingdom|Moneylender|Festival|Laboratory|Vault|Forge|Moat|Woodcutter|Bishop|Bureaucrat|Militia|imgwidth = 150|title = Maiden Jacquelyn}}
The leader of the goons demands a large ransom for your release; a fight begins. Hugh's bravery against the goons convinces you of his innocence.
+
  
Kingdom cards: Worker's Village, Monument, Expand, Vault, Forge, Trade Route, City, Bishop, Goons, Spy (uses Colony/Platinum)
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=== Game 7 ===
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Hugh gives you proof that he was in the chapel during the theft; it must've been someone else. Suddenly, everyone who was working in the market is hidden, and you are surrounded by a gang of angry goons.
 +
 
 +
'''Starting decks'''
 +
* You: 7 Coppers, 3 Estates
 +
* Squire Simeon: 7 Coppers, 3 Estates
 +
 
 +
This game uses Colony and Platinum.
 +
 
 +
{{Kingdom|Council Room|Market|Mine|Goons|Expand|Chapel|Workshop|Remodel|Smithy|Worker's Village|imgwidth = 150|title = Squire Simeon}}
 +
 
 +
=== Boss Game 8 ===
 +
The leader of the goons demands a large ransom for your release, and when you refuse, a fight begins. Hugh's bravery against the goons convinces you of his innocence. It seems that he and the bishop were telling the truth. If they manage to get you out of the city alive, it might be they who would have a monument raised in their name.
 +
 
 +
'''Starting decks'''
 +
* You: 6 Coppers, 3 Estates, 1 Monument
 +
* Ricker: 1 Bishop, 6 Coppers, 3 Estates
 +
* Squire Saxon: 1 Bishop, 6 Coppers, 3 Estates
 +
 
 +
This game uses Colony and Platinum.
 +
 
 +
{{Kingdom|City|Vault|Goons|Expand|Forge|Trade Route|Bishop|Monument|Spy|Worker's Village|imgwidth = 150|title = Ricker}}
  
 
=== Game 9 vs. Maiden Muriel ===
 
=== Game 9 vs. Maiden Muriel ===

Revision as of 15:31, 3 July 2016

Completed map for Prosperity - Act 1.

Dominion Campaigns: Prosperity Act 1 (originally subtitled Bigger and Better) is the first Act of the Prosperity Campaign on Dominion Online. It comes with the purchase of Prosperity.

Contents

Campaign Overview

Vaccara's wealth is endangered when a mass robbery takes place in an underground vault.

List of Games

Game 1

Your kingdom has become prosperous, and you'd like to expand and redecorate your castle. Hugh, your chamberlain, suggests a monument on the bailey; you think a 10-foot statue of yourself would be nice.

Starting decks

  • You: 6 Coppers, 3 Estates, 1 Monument
  • Serf Silban: 6 Coppers, 3 Estates, 1 Monument

This game uses Colony and Platinum.

Serf Silban [images]
Throne Room Laboratory Market Witch Expand
Throne Room.jpg Laboratory.jpg Market.jpg Witch.jpg Expand.jpg
Cellar.jpg Moat.jpg Village.jpg Thief.jpg Monument.jpg
Cellar Moat Village Thief Monument

Game 2

Since the peasants in the worker's village are making quick work of the construction, Hugh suggests that you build a vault in the nearby stone hills to hold your larger riches. After all, thieves can be found everywhere.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Ingrid: 7 Coppers, 3 Estates
Serf Ingrid [images]
Thief Worker's Village Laboratory Mine Vault
Thief.jpg Worker's Village.jpg Laboratory.jpg Mine.jpg Vault.jpg
Moat.jpg Chancellor.jpg Gardens.jpg Moneylender.jpg Smithy.jpg
Moat Chancellor Gardens Moneylender Smithy

Game 3

Your peasants have proven to be a surprisingly capable bunch. Every forge has blazed with beautifully-crafted swords and shields; the best are put in your vault. You think that establishing a trade route with other kingdoms would show off their work.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Adela: 7 Coppers, 3 Estates

This game uses Colony and Platinum.

Serf Adela [images]
Spy Laboratory Library Adventurer Forge
Spy.jpg Laboratory.jpg Library.jpg Adventurer.jpg Forge.jpg
Cellar.jpg Chancellor.jpg Trade Route.jpg Village.jpg Moneylender.jpg
Cellar Chancellor Trade Route Village Moneylender

Boss Game 4

Alarm! A horrible gas attack at the vault has knocked out your guards, and the vault has been robbed! It looks like an inside job, but you and Hugh have the only two keys! Has he betrayed you? Has he been forging a plot against you?

Starting decks

  • You: 7 Coppers, 3 Estates
  • A Thief!: 7 Coppers, 3 Estates

This game uses Colony and Platinum.

A Thief [images]
Spy Worker's Village Vault Expand Forge
Spy.jpg Worker's Village.jpg Vault.jpg Expand.jpg Forge.jpg
Chancellor.jpg Trade Route.jpg Gardens.jpg Moneylender.jpg Monument.jpg
Chancellor Trade Route Gardens Moneylender Monument

Game 5

You learn that Hugh is in a nearby city. There's a rural route that passes the mines and leads from that city to some distant lands. Could it be that Hugh is planning to take it? Better to capture him before he moves on.

Starting decks

  • You: 1 City, 6 Coppers, 3 Estates
  • Serf Fleur: 1 City, 6 Coppers, 3 Estates
Serf Fleur [images]
Throne Room City Council Room Mine Adventurer
Throne Room.jpg City.jpg Council Room.jpg Mine.jpg Adventurer.jpg
Cellar.jpg Trade Route.jpg Bureaucrat.jpg Gardens.jpg Monument.jpg
Cellar Trade Route Bureaucrat Gardens Monument

Game 6

You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the vault's theft; you truly want to believe your friend is innocent, so you order your militia to wait.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Jacquelyn: 7 Coppers, 3 Estates

This game uses Colony and Platinum.

Maiden Jacquelyn [images]
Moneylender Festival Laboratory Vault Forge
Moneylender.jpg Festival.jpg Laboratory.jpg Vault.jpg Forge.jpg
Moat.jpg Woodcutter.jpg Bishop.jpg Bureaucrat.jpg Militia.jpg
Moat Woodcutter Bishop Bureaucrat Militia

Game 7

Hugh gives you proof that he was in the chapel during the theft; it must've been someone else. Suddenly, everyone who was working in the market is hidden, and you are surrounded by a gang of angry goons.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Squire Simeon: 7 Coppers, 3 Estates

This game uses Colony and Platinum.

Squire Simeon [images]
Council Room Market Mine Goons Expand
Council Room.jpg Market.jpg Mine.jpg Goons.jpg Expand.jpg
Chapel.jpg Workshop.jpg Remodel.jpg Smithy.jpg Worker's Village.jpg
Chapel Workshop Remodel Smithy Worker's Village

Boss Game 8

The leader of the goons demands a large ransom for your release, and when you refuse, a fight begins. Hugh's bravery against the goons convinces you of his innocence. It seems that he and the bishop were telling the truth. If they manage to get you out of the city alive, it might be they who would have a monument raised in their name.

Starting decks

  • You: 6 Coppers, 3 Estates, 1 Monument
  • Ricker: 1 Bishop, 6 Coppers, 3 Estates
  • Squire Saxon: 1 Bishop, 6 Coppers, 3 Estates

This game uses Colony and Platinum.

Ricker [images]
City Vault Goons Expand Forge
City.jpg Vault.jpg Goons.jpg Expand.jpg Forge.jpg
Trade Route.jpg Bishop.jpg Monument.jpg Spy.jpg Worker's Village.jpg
Trade Route Bishop Monument Spy Worker's Village

Game 9 vs. Maiden Muriel

Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle.

Kingdom cards: Bank, Monument, Bishop, Forge, Council Room, Witch, Throne Room, Village, Adventurer, Moat (uses Colony/Platinum)

Game 10 vs. Squire Saxon

Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion.

Kingdom cards: Grand Market, Vault, Goons, City, Moneylender, Library, Village, Feast, Remodel, Woodcutter (uses Colony/Platinum)

Game 11 vs. Lady Gloriana

A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court.

Kingdom cards: Peddler, King's Court, Worker's Village, Expand, Cellar, Market, Workshop, Smithy, Laboratory, Mine (uses Colony/Platinum)

Boss Game 12 vs. Prince and Lady Christabel

The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments...

Kingdom cards: Peddler, Expand, King's Court, Bank, Forge, Goons, Grand Market, Adventurer, Festival, Library (uses Colony/Platinum)

Game 13 vs. Squire Leik

Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well.

Kingdom cards: City, Trade Route, Bishop, Vault, Forge, Council Room, Cellar, Library, Throne Room, Chancellor

Game 14 vs. Lady Christabel

You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group.

Kingdom cards: Bishop, Goons, Monument, Peddler, Grand Market, Gardens, Witch, Chapel, Village, Remodel (uses Colony/Platinum)

Game 15 vs. Gentleman Althalos

A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now."

Kingdom cards: Worker's Village, Goons, King's Court, Vault, Bank, Bureaucrat, Council Room, Moat, Woodcutter, Witch (uses Colony/Platinum)

Boss Game 16 vs. Edith, Squire Simeon, and Gentleman Althalos

You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields.

Kingdom cards: Expand, Forge, Trade Route, City, Bishop, Goons, King's Court, Peddler, Bank, Grand Market

Game 17 vs. Lady Acelina

Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks.

Kingdom cards: Worker's Village, Monument, Expand, Vault, City, King's Court, Grand Market, Cellar, Gardens, Market

Game 18 vs. Gentleman Morell

Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside.

Kingdom cards: Worker's Village, Forge, Trade Route, Peddler, Bank, Cellar, Council Room, Laboratory, Smithy, Village

Game 19 vs. Gentleman Gandolf

You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom!

Kingdom cards: Vault, Bishop, Goons, Grand Market, Bureaucrat, Council Room, Militia, Moat, Spy, Witch

Boss Game 20 vs. Prince, Edith, and Gentleman Morell

Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach?

Kingdom cards: Worker's Village, Monument, Vault, Trade Route, City, Goons, King's Court, Peddler, Bank, Grand Market (uses Colony/Platinum)

Epilogue

Edith and the prince are under "castle arrest" at the palace, and the king assures you that neither one will give [player name] any more trouble. But with Edith's lock-picking skills, they might not stay away forever.

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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