Pay
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− | + | A small number of cards tell the player to spend an amount of coins ({{Cost}}) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are: | |
− | * {{Card|Storyteller}}, from [[Adventures]] expansion | + | * {{Card|Storyteller}}, from the [[Adventures]] expansion — provides a draw effect |
+ | * {{Project|Pageant}}, from the [[Renaissance]] expansion — lets the player convert coin produced in a turn into saveable Coffers | ||
+ | * {{Card|Capital City}}, from the [[Allies]] expansion — gives an optional extra draw effect | ||
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+ | == Trivia == | ||
+ | === Paying coins === | ||
+ | {{Quote|Text= | ||
+ | Originally [[Prosperity]] tried out paying {{Cost}} as a sub-theme, although the specific cards didn't work out. Other sets avoided it to let [[Prosperity]] have it, although later I had {{Card|Black Market}} and an [[Alchemy]] (large version) card that let you buy a card to hand (revived and then fixed as {{Card|Artificer}}). | ||
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+ | Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why {{Card|Black Market}} has a messed-up phrasing that assumes you can play Treasures. | ||
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+ | {{Card|Black Market}} confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After {{Card|Black Market}} I decided I would just do "discard a card" or "discard a Treasure" in place of "pay {{Cost|1}}," depending on how generous I was feeling. | ||
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+ | "Pay {{Cost}} to draw" started out in [[Prosperity]]; the card as I had it seemed crazy and I didn't try to fix it up. {{Card|Stables}} does it, in a version that only lets you pay once. Then in [[Adventures]] I tried "discard {{Card|Silver}}s for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending {{Cost}} again. | ||
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+ | So, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough. | ||
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+ | Paying {{Cost}} has tracking issues, but often you can turn the spent {{Cost}} sideways. And there's doing it in the Buy phase. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg558095#msg558095 Interview with Donald X.] | ||
+ | }} | ||
{{stub}} | {{stub}} | ||
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{{Navbox card categories}} | {{Navbox card categories}} | ||
{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
+ | [[Category:Other mechanics]] | ||
[[Category:Stub]] | [[Category:Stub]] |
Latest revision as of 08:59, 25 June 2022
A small number of cards tell the player to spend an amount of coins () already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are:
- Storyteller, from the Adventures expansion — provides a draw effect
- Pageant, from the Renaissance expansion — lets the player convert coin produced in a turn into saveable Coffers
- Capital City, from the Allies expansion — gives an optional extra draw effect
[edit] Trivia
[edit] Paying coins
Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why Black Market has a messed-up phrasing that assumes you can play Treasures.
Black Market confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After Black Market I decided I would just do "discard a card" or "discard a Treasure" in place of "pay ," depending on how generous I was feeling.
"Pay to draw" started out in Prosperity; the card as I had it seemed crazy and I didn't try to fix it up. Stables does it, in a version that only lets you pay once. Then in Adventures I tried "discard Silvers for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending again.
So, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough.
Paying has tracking issues, but often you can turn the spent sideways. And there's doing it in the Buy phase.
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