Victory point
(→-4 {{VP}}) |
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== Victory point sources == | == Victory point sources == | ||
− | === | + | === {{VP|-4}} === |
* {{State|Twice Miserable}} | * {{State|Twice Miserable}} | ||
− | === | + | === {{VP|-2}} === |
* {{State|Miserable}} | * {{State|Miserable}} | ||
− | === | + | === {{VP|-1}} === |
* {{Card|Curse}} | * {{Card|Curse}} | ||
− | === | + | === {{VP|0}} === |
* {{Card|Overgrown Estate}} | * {{Card|Overgrown Estate}} | ||
* {{Card|Distant Lands}} (''in your deck'') | * {{Card|Distant Lands}} (''in your deck'') | ||
− | === | + | === {{VP|1}} === |
* {{Card|Estate}} | * {{Card|Estate}} | ||
* {{Card|Great Hall}} | * {{Card|Great Hall}} | ||
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* {{Card|Crumbling Castle}} | * {{Card|Crumbling Castle}} | ||
− | === | + | === {{VP|2}} === |
* {{Card|Harem}} | * {{Card|Harem}} | ||
* {{Card|Nobles}} | * {{Card|Nobles}} | ||
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* {{Card|Haunted Castle}} | * {{Card|Haunted Castle}} | ||
* {{Card|Cemetery}} | * {{Card|Cemetery}} | ||
+ | * {{Card|Stronghold}} | ||
+ | * {{Card|Distant Shore}} | ||
− | === | + | === {{VP|3}} === |
* {{Card|Duchy}} | * {{Card|Duchy}} | ||
* {{Card|Opulent Castle}} | * {{Card|Opulent Castle}} | ||
− | === | + | === {{VP|4}} === |
* {{Card|Distant Lands}} (''on your [[Tavern mat]]'') | * {{Card|Distant Lands}} (''on your [[Tavern mat]]'') | ||
* {{Card|Sprawling Castle}} | * {{Card|Sprawling Castle}} | ||
− | === | + | === {{VP|5}} === |
* {{Card|Grand Castle}} | * {{Card|Grand Castle}} | ||
− | === | + | === {{VP|6}} === |
* {{Card|Province}} | * {{Card|Province}} | ||
− | === | + | === {{VP|10}} === |
* {{Card|Colony}} | * {{Card|Colony}} | ||
− | === | + | === {{VP|15}} === |
* {{Landmark|Fountain}} (''if you have 10 or more Coppers in your deck'') | * {{Landmark|Fountain}} (''if you have 10 or more Coppers in your deck'') | ||
=== Variable === | === Variable === | ||
− | * {{Card|Gardens}} | + | * Kingdom cards: {{Card|Gardens}}, {{Card|Duke}}, {{Card|Vineyard}}, {{Card|Fairgrounds}}, {{Card|Silk Road}}, {{Card|Feodum}}, {{Card|Humble Castle}}, {{Card|King's Castle}}, {{Card|Territory}} |
− | + | * Landmarks: {{Landmark|Bandit Fort}}, {{Landmark|Keep}}, {{Landmark|Museum}}, {{Landmark|Obelisk}}, {{Landmark|Orchard}}, {{Landmark|Palace}}, {{Landmark|Tower}}, {{Landmark|Triumphal Arch}}, {{Landmark|Wall}}, {{Landmark|Wolf Den}} | |
− | + | * Heirlooms: {{Card|Pasture}} | |
− | + | * Allies: {{Ally|Plateau Shepherds}} | |
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− | * {{Landmark|Bandit Fort}} | + | |
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− | * {{Card|Pasture}} | + | |
− | Variable VP cards typically give {{VP}} based on the cards in your own deck, always rounded down if they count in multiples larger than 1. Many of them benefit from large decks. Bandit Fort, Wolf Den and Wall are the only means of receiving negative victory points other than | + | Variable VP cards typically give {{VP}} based on the cards in your own deck, always rounded down if they count in multiples larger than 1. Many of them benefit from large decks. {{Landmark|Bandit Fort}}, {{Landmark|Wolf Den}} and {{Landmark|Wall}} are the only means of receiving negative victory points other than {{Card|Curse}}s and {{Hex|Misery}} |
=== [[Victory token|Victory point tokens]] === | === [[Victory token|Victory point tokens]] === | ||
− | * {{Card|Bishop}} | + | * [[Prosperity]]: {{Card|Bishop}}, {{Card|Monument}}, ''{{Card|Goons}}'', {{Card|Investment}}, {{Card|Collection}} |
− | + | * [[Empires]]: | |
− | + | ** Kingdom cards: {{Card|Plunder}}, {{Card|Emporium}}, {{Card|Crumbling Castle}}, {{Card|Grand Castle}}, {{Card|Chariot Race}}, {{Card|Farmers' Market}}, {{Card|Sacrifice}}, {{Card|Temple}}, {{Card|Groundskeeper}}, {{Card|Wild Hunt}} | |
− | * {{Card|Plunder}} | + | ** Events: {{Event|Triumph}}, {{Event|Ritual}}, {{Event|Salt the Earth}}, {{Event|Wedding}}, {{Event|Conquest}}, {{Event|Dominate}} |
− | + | ** Landmarks: {{Landmark|Aqueduct}}, {{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Defiled Shrine}}, {{Landmark|Labyrinth}}, {{Landmark|Mountain Pass}}, {{Landmark|Tomb}} | |
− | + | ||
− | + | == Trivia == | |
− | + | === Symbol === | |
− | + | In Donald X.'s prototype, the {{VP}} symbol was a crown instead of a shield. | |
− | + | {{Quote|Text= | |
− | + | I picked the crown, I liked the crown. I don't know why it was changed to a shield. A crown is better. If they considered other symbols they did not tell me about it. | |
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− | * {{Event|Triumph}} | + | |
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− | * {{Landmark|Aqueduct}} | + | |
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+ | I don't have any more information on the shield; I don't know what that's supposed to be. I don't know anything about heraldry; I have tried to get anachronisms fixed when I've spotted them. I don't even see the shield except when testing campaigns or something online; the prototype has crowns. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg460137#msg460137 Interview with Donald X.] | ||
+ | }} | ||
{{Navbox Strategy}} | {{Navbox Strategy}} | ||
[[Category:Strategic concepts]] | [[Category:Strategic concepts]] |
Latest revision as of 14:12, 24 August 2022
The object of Dominion is to have the most victory points ( ) at the end of the game. These are chiefly obtained by having Victory cards in one's deck at the end of the game. Curse cards are worth negative victory points. Several cards, Events and Landmarks from Prosperity and Empires produce victory point tokens, which are also worth victory points and don't take up space in the deck themselves, while other Landmarks provide bonus or penalty victory points at the end of the game based on various criteria. Sources of victory points excluding basic cards are called alt-VP.
Contents |
[edit] Victory point sources
[edit] -4
[edit] -2
[edit] -1
[edit] 0
- Overgrown Estate
- Distant Lands (in your deck)
[edit] 1
[edit] 2
- Harem
- Nobles
- Island
- Tunnel
- Farmland
- Dame Josephine
- Small Castle
- Haunted Castle
- Cemetery
- Stronghold
- Distant Shore
[edit] 3
[edit] 4
- Distant Lands (on your Tavern mat)
- Sprawling Castle
[edit] 5
[edit] 6
[edit] 10
[edit] 15
- Fountain (if you have 10 or more Coppers in your deck)
[edit] Variable
- Kingdom cards: Gardens, Duke, Vineyard, Fairgrounds, Silk Road, Feodum, Humble Castle, King's Castle, Territory
- Landmarks: Bandit Fort, Keep, Museum, Obelisk, Orchard, Palace, Tower, Triumphal Arch, Wall, Wolf Den
- Heirlooms: Pasture
- Allies: Plateau Shepherds
Variable VP cards typically give based on the cards in your own deck, always rounded down if they count in multiples larger than 1. Many of them benefit from large decks. Bandit Fort, Wolf Den and Wall are the only means of receiving negative victory points other than Curses and Misery
[edit] Victory point tokens
- Prosperity: Bishop, Monument, Goons, Investment, Collection
- Empires:
- Kingdom cards: Plunder, Emporium, Crumbling Castle, Grand Castle, Chariot Race, Farmers' Market, Sacrifice, Temple, Groundskeeper, Wild Hunt
- Events: Triumph, Ritual, Salt the Earth, Wedding, Conquest, Dominate
- Landmarks: Aqueduct, Arena, Basilica, Baths, Battlefield, Colonnade, Defiled Shrine, Labyrinth, Mountain Pass, Tomb
[edit] Trivia
[edit] Symbol
In Donald X.'s prototype, the symbol was a crown instead of a shield.