Disappearing money

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Fringe cases)
(Introductory sentence was missing a pluralisation for stop card.)
 
(50 intermediate revisions by 9 users not shown)
Line 1: Line 1:
'''Disappearing money''' is an informal term for [[non-terminal]] [[Action]] cards that give +{{Cost|}} and do not give +Cards. They resemble most [[Treasure]] cards in that they give +{{Cost|}} and reduce handsize when played, and any number of them can be freely played on a turn; but unlike Treasure cards they can "disappear" from your hand ''before'' other Action cards are played. They therefore fit well into [[engine]] strategies that depend on Action cards that benefit from, or can compensate for, reduced handsize. Since they do not draw, however, having ''too'' many of them in your deck may prevent you from drawing your other engine components when you need them.
+
[[Image:Festival.jpg|thumb|right|200px|[[Festival]], a disappearing money card.]]
  
In a [[Big Money]] game with little or no [[terminal draw]], these cards essentially function like Treasure.
+
'''Disappearing money''' is an informal term for [[non-terminal]] [[Action]] cards that give +{{Cost|}} but are [[stop card]]s. They resemble most [[Treasure]] cards in that they give +{{Cost|}} and reduce handsize when played, and any number of them can be freely played on a turn; but unlike Treasure cards they can be played from your hand ''before'' other Action cards are played which makes them relevant as [[payload]] in certain kinds of [[engine]]s that do not work well with Treasures.
  
Many strategies that benefit from disappearing money also benefit from [[Peddler variant|cantrip money]]; which of the two is better for an engine will depend on how the other engine cards interact with reduced handsize. Disappearing-money cards usually have lower costs than Peddler variants that provide the same amount of +{{Cost|}}, to compensate for the lack of draw.
+
With sufficient [[terminal space]], [[terminal]] Actions that give +{{Cost|}} (like {{Card|Guildmaster}}) can work the same way.
 
+
With sufficient support from [[villages]], [[terminal]] Actions that give +{{Cost|}} can be treated as "disappearing money" as well—and some of the disappearing-money actions are villages themselves.
+
  
 
== Engines which benefit from disappearing money ==
 
== Engines which benefit from disappearing money ==
* [[Terminal draw]] cards that draw up to a specific handsize: {{Card|Library}}, {{Card|Watchtower}}, and to a lesser extent {{Card|Jack of all Trades}}.
+
* [[Draw-to-x]] cards like {{Card|Library}}, {{card|Cursed Village}}, {{card|Minion}}
* {{Card|Tactician}}, especially the [[double Tactician]] engine: since playing Tactician discards your whole hand, it's desirable to be able to play {{Cost|}}-giving Actions before you do so.
+
* {{Card|Tactician}} which typically prevents you from using Treasures on the turn it is played.
* {{Card|Minion}}, which discards your hand ''and'' draws up to a specific handsize—and can function as disappearing money itself to boot, making Minion in effect a single-card engine.
+
 
* {{Card|Menagerie}}: unlike Treasure, you can have any number of copies of the same disappearing-money Action and play them all before Menagerie to create a hand with no duplicates.
 
* {{Card|Menagerie}}: unlike Treasure, you can have any number of copies of the same disappearing-money Action and play them all before Menagerie to create a hand with no duplicates.
* {{Card|Scrying Pool}}: since a Scrying Pool engine can draw arbitrarily many Actions with ease, it matters less if the {{Cost|}}-producing Actions don't provide draw themselves.  
+
* Engines that draw Actions much more easily than Treasures: {{Card|Scrying Pool}} and {{Card|City Quarter}}
 +
* {{card|Diplomat}}: reducing your handsize first before playing Diplomat allows you to use Diplomat as a [[village (card category)|village]].
  
 
== List of cards that can provide disappearing money ==
 
== List of cards that can provide disappearing money ==
  
* {{Card|Festival}}
+
* [[Dominion]]: {{Card|Festival}}
* {{Card|Minion}}
+
* [[Intrigue]]: {{Card|Courtier}}, {{Card|Minion}}, {{Card|Pawn}}
* {{Card|Pawn}}
+
* [[Seaside]]: {{Card|Lighthouse}}, {{Card|Fishing Village}}
* {{Card|Lighthouse}}
+
* [[Dark Ages]]: {{Card|Forager}}, {{Card|Mystic}}, {{Card|Squire}}
* {{Card|Fishing Village}}
+
* [[Guilds]]: {{Card|Candlestick Maker}}
* {{Card|Forager}}
+
* [[Adventures]]: {{Card|Treasure Hunter}}
* {{Card|Mystic}}
+
* [[Empires]]: {{Card|Villa}}
* {{Card|Squire}}
+
* [[Nocturne]]: {{Card|Conclave}}
 +
* [[Renaissance]]: {{Card|Patron}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{Card|Bounty Hunter}}, {{Card|Coven}}, {{Card|Paddock}}, {{Way|Way of the Mule}}
 +
* [[Allies]]: {{card|Sycophant}}, {{card|Merchant Camp}}
 +
* [[Plunder (expansion)|Plunder]]: {{card|Mining Road}}, {{card|Shaman}}, {{card|Taskmaster}}
 +
 
 +
{{Card|Oasis}} and {{Card|Junk Dealer}} each draw a card but also remove a card from your hand, so they have the same effect on your hand size as if they were a stop card.
 +
 
 +
=== Conditional and related effects ===
  
=== Fringe cases ===
+
* [[Base]]: {{Card|Poacher}} -- Only reduces your handsize if at least one [[Supply]] pile is empty.
 +
* [[Prosperity]]: {{card|Clerk}} -- Is only [[non-terminal]] if it is in your hand at the start of your turn.
 +
* [[Seaside]]: {{card|Sailor}} -- disappears from your hand on one turn to provide money on the next turn.
 +
* [[Guilds]]: {{Card|Plaza}} -- requires you to discard a [[Treasure]] or it doesn't reduce your handsize.
 +
* [[Nocturne]]: {{Boon|The Field's Gift}} -- unreliable because it will only be revealed by a [[Fate]] card 1/12 of the time.
 +
* [[Allies]]: {{card|Courier}} and {{card|Elder}} -- need to play a non-terminal [[stop card]]. In the latter case, a [[cantrip]] also works.
  
* {{Card|Oasis}} is a [[Peddler variant]] that discards a card from your hand, and thus it reduces handsize in the same way the cards above do. It can be thought of as a [[cantrip]] that turns ''another'' card in your hand into "disappearing money".
+
==Gallery==
** {{Card|Junk Dealer}} is a similar handsize-reducing Peddler variant that trashes from your hand instead of discarding.
+
{{CardImage|Bounty Hunter}}{{CardImage|Candlestick Maker}}{{CardImage|Conclave}}{{CardImage|Courtier}}{{CardImage|Coven}}{{CardImage|Festival}}{{CardImage|Fishing Village}}{{CardImage|Forager}}{{CardImage|Lighthouse}}{{CardImage|Merchant Camp}}{{CardImage|Minion}}{{CardImage|Mystic}}{{CardImage|Paddock}}{{CardImage|Patron}}{{CardImage|Pawn}}{{CardImage|Squire}}{{CardImage|Sycophant}}{{CardImage|Treasure Hunter}}{{CardImage|Villa}}{{LandscapeImage|Way of the Mule}}
* {{Card|Tribute}} ''can'' provide disappearing money, but it is not under the player's control whether it does so.
+
* {{Card|Candlestick Maker}} disappears and provides [[Coin token]]s, which may be used immediately for +{{cost|}} or saved for a later turn.
+
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
  
[[Category:Card categories]]
+
[[Category: Buy/Money]]

Latest revision as of 17:09, 23 December 2022

Festival, a disappearing money card.

Disappearing money is an informal term for non-terminal Action cards that give +$ but are stop cards. They resemble most Treasure cards in that they give +$ and reduce handsize when played, and any number of them can be freely played on a turn; but unlike Treasure cards they can be played from your hand before other Action cards are played which makes them relevant as payload in certain kinds of engines that do not work well with Treasures.

With sufficient terminal space, terminal Actions that give +$ (like GuildmasterGuildmaster.jpg) can work the same way.

Contents

[edit] Engines which benefit from disappearing money

  • Draw-to-x cards like LibraryLibrary.jpg, Cursed VillageCursed Village.jpg, MinionMinion.jpg
  • TacticianTactician.jpg which typically prevents you from using Treasures on the turn it is played.
  • MenagerieMenagerie.jpg: unlike Treasure, you can have any number of copies of the same disappearing-money Action and play them all before Menagerie to create a hand with no duplicates.
  • Engines that draw Actions much more easily than Treasures: Scrying PoolScrying Pool.jpg and City QuarterCity Quarter.jpg
  • DiplomatDiplomat.jpg: reducing your handsize first before playing Diplomat allows you to use Diplomat as a village.

[edit] List of cards that can provide disappearing money

OasisOasis.jpg and Junk DealerJunk Dealer.jpg each draw a card but also remove a card from your hand, so they have the same effect on your hand size as if they were a stop card.

[edit] Conditional and related effects

[edit] Gallery

Bounty Hunter.jpgCandlestick Maker.jpgConclave.jpgCourtier.jpgCoven.jpgFestival.jpgFishing Village.jpgForager.jpgLighthouse.jpgMerchant Camp.jpgMinion.jpgMystic.jpgPaddock.jpgPatron.jpgPawn.jpgSquire.jpgSycophant.jpgTreasure Hunter.jpgVilla.jpgWay of the Mule.jpg


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox