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Remove expansions from card lists and add more descriptions. Add missing cards to gallery.
 
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Cards in ''italics'' have been [[Removed cards|removed]].
Cards in ''italics'' have been [[Removed cards|removed]].
=== Mandatory one-shots ===
=== Mandatory one-shots ===
These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.
These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.


* [[Seaside]]: {{Card|Island}}, {{Card|Treasure Map}}
* {{Card|Acting Troupe}} — Trashes itself and gains four [[Villager]]s.
* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}}
* {{Card|Cage}} — Trashes itself to keep up to four cards set aside until you gain a [[Victory]] card.
* [[Adventures]]: {{Card|Distant Lands}}
* {{Card|Changeling}} — Trashes itself and gains a copy of a card you have in play.
* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}}
* {{Card|Distant Lands}} — Puts itself on the Tavern Mat until the end of the game.
* [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}}
* ''{{Card|Embargo}}'' — Trashes itself to add an Embargo Token to a supply pile.
* [[Menagerie (expansion)|Menagerie]]: {{card|Horse}}, {{way|Way of the Horse}}
* {{Card|Experiment}} — A {{Card|Laboratory}} that also returns itself to its pile.
** {{way|Way of the Butterfly}}'s effect is strictly speaking optional, but it has no effect when not used as a one-shot.
* ''{{Card|Feast}}'' — Trashes itself and gains a card costing up to {{Cost|5}}.
* [[Plunder (expansion)|Plunder]]: {{card|Cage}}, {{trait|Reckless}}, {{card|Search}}, {{card|Spell Scroll}}
* {{Card|Horse}} — A non-supply {{Card|Laboratory}} that also returns itself to its pile.
* {{Card|Island}} — Puts itself on the Island Mat together with another card until the end of the game.
* {{Card|Madman}} — Returns itself to its pile to double your hand.
* {{Card|Pillage}} — Trashes itself to gain two {{Card|Spoils}} and perform its [[Attack]].
* {{Card|Search}} — Trashes itself to gain a [[Loot]].
* {{Card|Spell Scroll}} — Trashes itself to gain a card costing up to {{Cost|6}}.
* {{Card|Spoils}} — A non-supply {{Card|Gold}} that also returns itself to its pile.
* {{Card|Treasure Map}} — Trashes two copies of itself to gain four {{Card|Gold|Golds}}.
* {{Card|Wish}} — Returns itself to its pile to gain a card costing up to {{Cost|6}}.


[[Panic]], from {{set|Rising Sun}}, turns all [[Treasure]]s into one-shots.
=== One-shotting Landscapes ===
These turn other cards into one-shots:
* {{Prophecy|Panic}} — All [[Treasure]]s returns to their pile when discarding them from play.
* {{Trait|Reckless}} — Cards from the Reckless pile are played twice and return to their pile when discarded from play.
* {{Way|Way of the Horse}} — Any [[Action]] card can be played as a {{Card|Horse}}.
* {{Way|Way of the Butterfly}} — Any [[Action]] card can be played to return to its pile to gain a card costing up to {{Cost|1}} more. (Although the effect is strictly speaking optional, it has no effect when not used as a one-shot.)


=== Permanent Durations ===
=== Permanent Durations ===
These are [[Duration]] cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and provide ongoing benefits.
These are [[Duration]] cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and provide ongoing benefits.
* [[Adventures]]: {{Card|Champion}}, {{Card|Hireling}}
* {{Card|Champion}} — +1 Action after every action and ignore all [[Attack]]s.
* [[Plunder (expansion)|Plunder]]: {{card|Endless Chalice}}, {{card|Quartermaster}}
* {{Card|Endless Chalice}} — {{Costplus|1}} and +1 Buy at the start of every turn.
* [[Rising Sun]]: {{card|Samurai}}
* {{Card|Hireling}} — Draw a card at the start of every turn.
* [[Promo]]: {{card|Prince}}
* {{Card|Prince}} — May set aside a card to play at the start of every turn.
* {{Card|Quartermaster}} — Gains cards costing up to {{Cost|4}} at the start of every turn.
* {{Card|Samurai}} — {{Costplus|1}} at the start of every turn.


=== Conditional one-shots ===
=== Conditional one-shots ===
These cards do not always act as one-shots. Rather they offer the option to get an extra effect (e.g. in the case of {{Card|Mining Village}}), or they act as one-shot if certain conditions are met which are sometimes under the control of the user (e.g. in the case of {{Card|Horn of Plenty}}), sometimes not (e.g. in the case of {{Card|Knights}}).
These cards do not always act as one-shots. Rather they offer the option to get an extra effect (e.g. in the case of {{Card|Mining Village}}), or they act as one-shot if certain conditions are met which are sometimes under the control of the user (e.g. in the case of {{Card|Horn of Plenty}}), sometimes not (e.g. in the case of {{Card|Knights}}).


* {{Set|Intrigue}}
* {{Card|Acolyte}} — Optionally trashes itself to gain another [[Augur]].
** {{Card|Mining Village}} can optionally trash itself for {{cost|2}} when you play it
* {{Card|Cabin Boy}} — Optionally trashes itself to gain another [[Duration]] card.
* {{set|Prosperity|ed=2|Prosperity}}
* {{Card|Death Cart}} — Optionally trashes itself (or another [[Action]]) for {{Costplus|5}}.
** {{card|Investment}} can optionally trash itself for +{{VP}} when you play it.
* {{Card|Encampment}} — Returns to its pile if you do not reveal a {{Card|Gold}} or {{Card|Plunder}}.
* {{Set|Cornucopia}}
* {{Card|Engineer}} — Optionally trashes itself to gain a second card.
**{{Card|Horn of Plenty}} trashes itself if you use it to gain a [[Victory]] card
* {{Card|Farmers' Market}} — Trashes itself if there are {{VP|4}} or more on its pile to take the {{VP}}.
* {{Set|Hinterlands}}
* {{Card|Fool's Gold}} — Trashes itself to gain a {{Card|Gold}} as [[Reaction]] effect.
**{{Card|Fool's Gold}}—this has a one-shot [[Reaction]] effect.
* {{Card|Hermit}} — Exchanges (previously {{Card|Hermit|oi=2|trashes}}) itself for a {{Card|Madman}} if you didn't buy any cards during your turn.
* {{Set|Dark Ages}}
* {{Card|Horn of Plenty}} — Trashes itself if you use it to gain a [[Victory]] card.
** {{Card|Death Cart}} can trash itself or another [[Action]] card
* {{Card|Investment}} — Optionally trash itself for {{VP|+1}} per differently named [[Treasure]] in your hand.
** {{Card|Knights}} trash themselves if they trash another Knight
* {{Card|Mining Village}} — Optionally trashes itself for {{Costplus|2}}.
** {{Card|Hermit}}—this exchanges (previously {{Card|Hermit|oi=2|trashes}}) itself if you didn't buy a card at one point on the turn when you play it
* {{Card|Pixie}} — Optionally trashes itself to recevie a [[Boon]] twice.
** {{Card|Urchin}}—you may trash this if you play another Attack while this is in play
* {{Card|Raze}} — Trashes itself (or another card) to reveal cards and put one of them into your hand.
* {{Set|Adventures}}
* {{Card|Small Castle}} — Trashes itself (or another [[Castle]]) to gain a [[Castle]].
** {{Card|Traveller|Travellers|file=Travellers}}, such as {{Card|Hero}}, can [[exchange]] themselves for another card when discarded from play
* {{Card|Snake Witch}} — Optionally returns itself to the supply to perform its [[Attack]] if the player has no duplicate cards in hand.
** {{Card|Raze}} trashes another card or itself for its effect
* {{Card|Stockpile}} — [[Exile]]s itself. In the early stages of the game it will generally only temporarily be removed from your deck, later it can become a one-shot once the pile runs out.
* {{Set|Empires}}
* {{Card|Tragic Hero}} — Trashes itself if you have eight or more cards in hand.
** {{Card|Engineer}} can optionally trash itself to gain an additional card
* {{Card|Urchin}} — May be trashed to gain a {{Card|Mercenary}} when you play another [[Attack]].
** {{Card|Encampment}} returns to its pile if you do not reveal a {{Card|Gold}} or {{Card|Plunder}}
* All [[Knight]]s — Trashes themselves if their [[Attack]] trash another Knight.
** {{Card|Small Castle}} can trash another [[Castle]] or itself for its effect
* All [[Traveller]]s — Optionally [[exchange]]s itself for the next Traveller card when discarded from play.
** {{Card|Farmers' Market}} only trashes itself if there are {{VP|4}} or more on its pile
* {{Set|Nocturne}}
** {{Card|Pixie}} can optionally trash itself to receive a [[Boon]] twice
** {{Card|Tragic Hero}} trashes itself if you have 8 or more cards in hand
* {{set|Menagerie (expansion)|Menagerie}}
** {{card|Stockpile}} [[exile]]s itself when played. In the early stages of the game it will generally only temporarily be removed from your deck, later it can become a one-shot once the pile runs out.
* {{set|Allies}}
** {{card|Acolyte}} optionally trashes itself to gain another [[Augur]]
* {{set|Plunder}}
** {{card|Cabin Boy}} optionally trashes itself to gain another [[Duration]] card.
* {{set|Rising Sun}}
** {{card|Snake Witch}} can return itself to the supply if the player has no duplicate cards in hand.
 
===Removed===
* [[Dominion (base set)|Dominion]]: ''{{Card|Feast}}''
* [[Seaside]]: ''{{Card|Embargo}}''


==Gallery==
==Gallery==
===Mandatory one-shots===
===Mandatory one-shots===
{{CardImage|Acting Troupe}}{{CardImage|Champion}}{{CardImage|Changeling}}{{CardImage|Distant Lands}}{{CardImage|Experiment}}{{CardImage|Hireling}}{{CardImage|Horse}}{{CardImage|Island}}{{CardImage|Madman}}{{CardImage|Pillage}}{{CardImage|Prince}}{{CardImage|Spell Scroll}}{{CardImage|Spoils}}{{CardImage|Treasure Map}}{{CardImage|Wish}}{{LandscapeImage|Way of the Butterfly}}{{LandscapeImage|Way of the Horse}}
{{startsort|1}}{{Image|Acting Troupe|cost=$03}}{{Image|Cage|cost=$02}}{{Image|Changeling|cost=$03}}{{Image|Distant Lands|cost=$05}}{{Image|Experiment|cost=$03}}{{Image|Horse|cost=$03*}}{{Image|Island|cost=$04}}{{Image|Madman|cost=$00*}}{{Image|Pillage|cost=$05}}{{Image|Search|cost=$02}}{{Image|Spell Scroll|cost=$07*}}{{Image|Spoils|cost=$00*}}{{Image|Treasure Map|cost=$04}}{{Image|Wish|cost=$00*}}{{endsort}}
 
=== Turning other cards into one-shots ===
{{startsort|2}}{{Image|Panic|size=320|cost=$00}}{{Image|Reckless|size=320|cost=$00}}{{Image|Way of the Butterfly|size=320|cost=$00}}{{Image|Way of the Horse|size=320|cost=$00}}{{endsort}}
 
=== Permanent Durations ===
{{startsort|3}}{{Image|Champion|cost=$06*}}{{Image|Endless Chalice|cost=$07*}}{{Image|Hireling|cost=$06}}{{Image|Prince|cost=$08}}{{Image|Quartermaster|cost=$05}}{{Image|Samurai|cost=$06}}{{endsort}}


=== Conditional one-shots ===
=== Conditional one-shots ===
{{CardImage|Acolyte}}{{CardImage|Death Cart}}{{CardImage|Encampment}}{{CardImage|Engineer}}{{CardImage|Farmers' Market}}{{CardImage|Hermit}}{{CardImage|Horn of Plenty}}{{CardImage|Fool's Gold}}{{CardImage|Investment}}{{CardImage|Knights}}{{CardImage|Mining Village}}{{CardImage|Pixie}}{{CardImage|Raze}}{{CardImage|Small Castle}}{{CardImage|Stockpile}}{{CardImage|Tragic Hero}}{{CardImage|Urchin}}
{{startsort|4}}{{Image|Acolyte|cost=$04}}{{Image|Cabin Boy|cost=$04}}{{Image|Death Cart|cost=$04}}{{Image|Encampment|cost=$02}}{{Image|Engineer|cost=$0004D}}{{Image|Farmers' Market|cost=$03}}{{Image|Hermit|cost=$03}}{{Image|Horn of Plenty|cost=$05}}{{Image|Fool's Gold|cost=$02}}{{Image|Investment|cost=$04}}{{Image|Mining Village|cost=$04}}{{Image|Pixie|cost=$02}}{{Image|Raze|cost=$02}}{{Image|Small Castle|cost=$05}}{{Image|Snake Witch|cost=$02}}{{Image|Stockpile|cost=$03}}{{Image|Tragic Hero|cost=$05}}{{Image|Urchin|cost=$03}}{{endsort}}
 
[[Knights#Gallery|Gallery of Knights]]


[[Traveller#Gallery|Gallery of Travellers]]
[[Traveller#Gallery|Gallery of Travellers]]


===Removed===
=== Removed ===
{{CardImage|Embargo}}{{CardImage|Feast}}
{{startsort|5}}{{Image|Embargo|cost=$02}}{{Image|Feast|cost=$04}}{{endsort}}
 


== Trivia ==
== Trivia ==

Latest revision as of 16:11, 19 September 2024

Island, a one-shot card.

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.

List of one-shot cards

Cards in italics have been removed.

Mandatory one-shots

These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.

  • Acting Troupe — Trashes itself and gains four Villagers.
  • Cage — Trashes itself to keep up to four cards set aside until you gain a Victory card.
  • Changeling — Trashes itself and gains a copy of a card you have in play.
  • Distant Lands — Puts itself on the Tavern Mat until the end of the game.
  • Embargo — Trashes itself to add an Embargo Token to a supply pile.
  • Experiment — A Laboratory that also returns itself to its pile.
  • Feast — Trashes itself and gains a card costing up to $5.
  • Horse — A non-supply Laboratory that also returns itself to its pile.
  • Island — Puts itself on the Island Mat together with another card until the end of the game.
  • Madman — Returns itself to its pile to double your hand.
  • Pillage — Trashes itself to gain two Spoils and perform its Attack.
  • Search — Trashes itself to gain a Loot.
  • Spell Scroll — Trashes itself to gain a card costing up to $6.
  • Spoils — A non-supply Gold that also returns itself to its pile.
  • Treasure Map — Trashes two copies of itself to gain four Golds.
  • Wish — Returns itself to its pile to gain a card costing up to $6.

One-shotting Landscapes

These turn other cards into one-shots:

  • Panic — All Treasures returns to their pile when discarding them from play.
  • Reckless — Cards from the Reckless pile are played twice and return to their pile when discarded from play.
  • Way of the Horse — Any Action card can be played as a Horse.
  • Way of the Butterfly — Any Action card can be played to return to its pile to gain a card costing up to $1 more. (Although the effect is strictly speaking optional, it has no effect when not used as a one-shot.)

Permanent Durations

These are Duration cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and provide ongoing benefits.

  • Champion — +1 Action after every action and ignore all Attacks.
  • Endless Chalice+$1 and +1 Buy at the start of every turn.
  • Hireling — Draw a card at the start of every turn.
  • Prince — May set aside a card to play at the start of every turn.
  • Quartermaster — Gains cards costing up to $4 at the start of every turn.
  • Samurai+$1 at the start of every turn.

Conditional one-shots

These cards do not always act as one-shots. Rather they offer the option to get an extra effect (e.g. in the case of Mining Village), or they act as one-shot if certain conditions are met which are sometimes under the control of the user (e.g. in the case of Horn of Plenty), sometimes not (e.g. in the case of Knights).

  • Acolyte — Optionally trashes itself to gain another Augur.
  • Cabin Boy — Optionally trashes itself to gain another Duration card.
  • Death Cart — Optionally trashes itself (or another Action) for +$5.
  • Encampment — Returns to its pile if you do not reveal a Gold or Plunder.
  • Engineer — Optionally trashes itself to gain a second card.
  • Farmers' Market — Trashes itself if there are 4 VP or more on its pile to take the VP.
  • Fool's Gold — Trashes itself to gain a Gold as Reaction effect.
  • Hermit — Exchanges (previously trashes) itself for a Madman if you didn't buy any cards during your turn.
  • Horn of Plenty — Trashes itself if you use it to gain a Victory card.
  • Investment — Optionally trash itself for +1 VP per differently named Treasure in your hand.
  • Mining Village — Optionally trashes itself for +$2.
  • Pixie — Optionally trashes itself to recevie a Boon twice.
  • Raze — Trashes itself (or another card) to reveal cards and put one of them into your hand.
  • Small Castle — Trashes itself (or another Castle) to gain a Castle.
  • Snake Witch — Optionally returns itself to the supply to perform its Attack if the player has no duplicate cards in hand.
  • StockpileExiles itself. In the early stages of the game it will generally only temporarily be removed from your deck, later it can become a one-shot once the pile runs out.
  • Tragic Hero — Trashes itself if you have eight or more cards in hand.
  • Urchin — May be trashed to gain a Mercenary when you play another Attack.
  • All Knights — Trashes themselves if their Attack trash another Knight.
  • All Travellers — Optionally exchanges itself for the next Traveller card when discarded from play.

Gallery

Mandatory one-shots

Sort by Name

Turning other cards into one-shots

Sort by Name

Permanent Durations

Sort by Name

Conditional one-shots

Sort by Name

Gallery of Knights

Gallery of Travellers

Removed

Sort by Name

Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn