Dominion Campaigns: Seaside Act 1
Dominion Campaigns: Seaside Act 1 (originally subtitled Ships and Sailors) is the first Act of the Seaside Campaign on Dominion Online. It comes with the purchase of the Seaside.
Campaign Overview
A quest for adventure and treasure on the sea leads to a confrontation with pirates, ghosts, and magic.
List of Games
Game 1
You've hired an explorer, sea captain Althea, to distract you from court intrigue and sail you to the far reaches of your kingdom, Vaccara. She, you, and her crew set sail from a small fishing village to the south. While the boat is sailing away, you can hear in the distance the chapel bells and the murmur of the market.
Starting hands
- You: 7 Coppers, 3 Estates
- Serf Osred: 7 Coppers, 3 Estates
Serf Osred [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smithy | Thief | Explorer | Library | Market | ||||||||||
Chapel | Chancellor | Fishing Village | Workshop | Remodel |
Game 2
You become friends with a crew member called Barric, who shows an aptitude for making maps. At a haven, you dock and trade with a merchant ship, whose crew tells tales of pirates, ghosts, and monsters. Slowly, you being to enjoy this experience away from your throne.
Starting hands
- You: 7 Coppers, 3 Estates
- Serf Swale: 7 Coppers, 3 Estates
Serf Swale [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Throne Room | Laboratory | Market | Merchant Ship | ||||||||||
Cellar | Haven | Feast | Moneylender | Remodel |
Game 3
Several of your crew, frightened by the ominous tales, elect to remain in port. Captain Althea promotes Barric to navigator, and you hire locals to replace your other crew. After five days at sea, Barric's inexperience shows, and you are lost. Captain Althea sees a light in the distance--is it a lighthouse, warning of rocky shores?
Starting hands
- You: 6 Coppers, 3 Estates, 1 Navigator
- Serf Amiot: 6 Coppers, 3 Estates, 1 Navigator
Serf Amiot [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Navigator | Spy | Thief | Library | Witch | ||||||||||
Cellar | Lighthouse | Village | Bureaucrat | Moneylender |
Boss Game 4
The crew have lost faith in Captain Althea. First Mate Gavin leads a mutiny; the sailors are loyal to his commands and call him "Gavin the Terrible". His first command as captain is to navigate the cove to the shore by the lighthouse. Does he have a plan?
Starting hands
- You: 7 Coppers, 3 Estates
- Gavin the Terrible: 7 Coppers, 3 Estates
Gavin the Terrible [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Explorer | Laboratory | Market | Merchant Ship | Witch | ||||||||||
Haven | Lighthouse | Fishing Village | Militia | Navigator |
Game 5
The ship drops anchor at the small island where the mutineers lock you and Althea in a precarious cell. Apparently the new captain, "Gavin the Terrible", did have a plan. You've heard the crew talking about a hidden coal mine located somewhere on the island!
Starting hands
- You: 6 Coppers, 3 Estates, 1 Island
- Serf Greta: 6 Coppers, 3 Estates, 1 Island
Serf Greta [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Festival | Laboratory | Mine | Witch | ||||||||||
Haven | Moat | Workshop | Island | Navigator |
Game 6
This isn't a very fun adventure. You've been chained to Captain Althea for two weeks now when a pirate ship arrives The mutineers join the pirate crew. When Gavin sends them to explore the surroundings, they chop down the trees to clear a path through the wood. You long for the comfort and security of your throne room.
Starting hands
- You: 7 Coppers, 3 Estates
- Maiden Rosamunda: 6 Coppers, 3 Estates, 1 Pirate Ship
Maiden Rosamunda [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smithy | Throne Room | Explorer | Market | Adventurer | ||||||||||
Lighthouse | Village | Woodcutter | Workshop | Pirate Ship |
Game 7
After a few weeks, Gavin the Terrible's men finally find the abandoned mine. At great speed they extract hundreds of filled trunks and load them into the boats. It seems like they were trying to avoid meeting someone, or something! Could the reason be the ghost ship you saw sailing on the horizon?
Starting hands
- You: 7 Coppers, 3 Estates
- Squire Chermin: 7 Coppers, 3 Estates
Squire Chermin [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thief | Throne Room | Ghost Ship | Merchant Ship | Mine | ||||||||||
Chancellor | Fishing Village | Bureaucrat | Moneylender | Spy |
Boss Game 8
You, Captain Althea and Barric are still being held prisoners. But you have noticed that Gavin and his crew have been very nervous in the past few days, especially when the ghost-like ship was seen sailing through the fog around the island. Why are they so afraid?
Starting hands
- You: 7 Coppers, 3 Estates
- Ghost Gavin: 7 Coppers, 3 Estates
- Maiden Rosamunda: 7 Coppers, 3 Estates
Ghost Gavin [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pirate Ship | Explorer | Ghost Ship | Library | Merchant Ship | ||||||||||
Haven | Lighthouse | Fishing Village | Island | Navigator |
Game 9
At dawn Gavin and his crew are ready to weigh anchor and leave the coal mine behind. By now you recognise Gavin is a very tactical man; there must be a reason why he has decided to leave so quickly. You hope the reason is that your militia has been looking for you and pursuing him too closely!
Starting hands
- You: 7 Coppers, 3 Estates
- Maiden Agatha: 7 Coppers, 3 Estates
Maiden Agatha [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pirate Ship | Market | Merchant Ship | Mine | Tactician | ||||||||||
Moat | Fishing Village | Woodcutter | Bureaucrat | Militia |
Game 10
Back to sea! Gavin's men spend many hours visiting the ship's wine cellar where they drink and sing chanties. Under the influence of alcohol one of them says Gavin found a treasure map hidden inside the abandoned mine.
Starting hands
- You: 7 Coppers, 2 Estates, 1 Treasure Map
- Squire Bryce: 7 Coppers, 2 Estates, 1 Treasure Map
Squire Bryce [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Treasure Map | Council Room | Explorer | Festival | Laboratory | ||||||||||
Cellar | Haven | Village | Workshop | Island |
Game 11
Taking advantage of a crew's distraction, you, Althea and Barric overcame the new lookout and escaped from the ship in a dinghy. Wandering lost in the sea was never your idea of adventure. Who knows the dangers that might live in these waters? Your only hope is to reach land before a sea hag or that ghost ship finds you.
Starting hands
- You: 6 Coppers, 3 Estates, 1 Lookout
- Lady Aylild: 6 Coppers, 3 Estates, 1 Sea Hag
Lady Aylild [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throne Room | Festival | Ghost Ship | Library | Adventurer | ||||||||||
Lighthouse | Chancellor | Lookout | Remodel | Sea Hag |
Boss Game 12
Althea proves to be an excellent navigator, and you land safely at a fishing village. No sooner do you set foot on land when she confesses that before leaving the ship she stole the treasure map. Surely, Gavin the Terrible already knows this and has all his crew following your steps. You must get a new ship!
Starting hands
- You: 7 Coppers, 3 Estates
- Captain Althea: 7 Coppers, 3 Estates
- Maiden Agatha: 7 Coppers, 3 Estates
Captain Althea [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pirate Ship | Sea Hag | Treasure Map | Explorer | Ghost Ship | ||||||||||
Haven | Fishing Village | Lookout | Island | Navigator |
Game 13
Barric manages to acquire a new ship and crew on the credit of your good name, and you set out to find the treasure. Althea thinks you're rich enough already and strongly suggests you return to Vaccara. She may be right, but you didn't leave the feasts and safe haven of court to return empty handed. A share of that treasure is yours!
Starting hands
- You: 7 Coppers, 3 Estates
- Squire Tigra: 7 Coppers, 3 Estates
Squire Tigra [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Feast | Merchant Ship | Mine | Tactician | Witch | ||||||||||
Chapel | Haven | Lighthouse | Fishing Village | Woodcutter |
Game 14
The "X" on the map is on an island reputed to be the home of witches! You name Althea as the captain of your new ship as she has proven herself a good navigator. The lookout announces that you are close, but the place seems to be surrounded by seas hags piloting rickety ships. You hope your crew can manage the situation despite being a bunch of thieves!
Starting hands
- You: 6 Coppers, 3 Estates, 1 Ghost Ship
- Lady Tilla: 6 Coppers, 3 Estates, 1 Sea Hag
Lady Tilla [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thief | Throne Room | Festival | Ghost Ship | Witch | ||||||||||
Lookout | Militia | Navigator | Pirate Ship | Sea Hag |
Game 15
As you and your men explore the island, the smell of a familiar heavy mist overtakes you. One of your men screams, and you're filled with dread. Lightning strikes, thunder claps, and you're caught in a deluge. The treasure map leads you to the gardens of a place that was once a prosperous manor, but now it is overgrown ruins.
Starting hands
- You: 7 Coppers, 3 Estates
- Gentleman Hal: 7 Coppers, 3 Estates
Gentleman Hal [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Island | Treasure Map | Council Room | Explorer | Laboratory | ||||||||||
Cellar | Fishing Village | Lookout | Workshop | Gardens |
Boss Game 16
You have found the treasure! Unfortunately, Gavin the Terrible and his men have found you. You and most of your crew manage to get to the ship and leave the island. But you're soon chased by both Gavin's pirate ships and the ghost ship!
Starting hands
- You: 7 Coppers, 3 Estates
- Ghost Gavin: 7 Coppers, 3 Estates
- Squire Chermin: 7 Coppers, 3 Estates
Ghost Gavin Part II [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Explorer | Ghost Ship | Library | Market | Merchant Ship | ||||||||||
Chapel | Fishing Village | Island | Navigator | Pirate Ship |
Game 17 vs. Lady Maud
The skies clear, and the colors of a rainbow wash over the wraith Gavin. The colored light changes Gavin back to human form! You quickly grab a rock and smash Gavin's head, and he disappears into a puff of dust. Your men scatter, and you take cover in a huge old crypt marked "Valerian."
Kingdom cards: Adventurer, Council Room, Ghost Ship, Lookout, Sea Hag, Spy, Tactician, Treasure Map, Village, Cellar
Game 18 vs. Gentleman Vilin
The back of the crypt abuts a hill; inside the crypt, the tomb continues into a hillside cave, and then to a grotto. Some of your men follow you, and from your reckoning, you realize that you're at the location of the "X" on the treasure map.
Kingdom cards: Chancellor, Council Room, Fishing Village, Laboratory, Merchant Ship, Navigator, Smithy, Village, Woodcutter, Lighthouse
Game 19 vs. Gentleman Norman
You dig into the sand and uncover a small but ornate chest. Before you can open it, a hooded spectre emerges from the grotto's waters. It's the sea hag, the widow Valerian!
Kingdom cards: Explorer, Feast, Haven, Island, Lookout, Remodel, Tactician, Thief, Treasure Map, Cellar
Boss Game 20 vs. Sea Hag, Ghost Gavin, and Maiden Lia
You open the chest and see a lovely, but limited, collection of gems, plus a small scrolled parchment. Your gems at home are finer than these, but what is this parchment? You tuck the scroll into your boot, drop the chest, and RUN!
Kingdom cards: Explorer, Fishing Village, Ghost Ship, Island, Lighthouse, Lookout, Navigator, Pirate Ship, Sea Hag, Haven