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  • ...rash this" abilities, you trash all the cards first, then pick an order to resolve things that happen due to trashing them.
    10 KB (1,566 words) - 11:36, 25 December 2023
  • * Other players must reveal Moat before you resolve any abilities of the Attack you played. For example, you can see if anyone
    12 KB (1,802 words) - 12:09, 25 December 2023
  • * You must resolve the Chancellor (decide whether or not to discard your Deck by flipping it i
    8 KB (1,110 words) - 12:41, 25 December 2023
  • ...ith {{CardOld|Moat}}, the way Moat worked at the time. It made you need to resolve the attack in slo-mo. Anyway it was no good. We quickly playtested a bunch
    14 KB (2,093 words) - 11:24, 25 December 2023
  • |Text=And finally there's Spy. Spy is slow to resolve, that's the big thing. Over the years I have learned that ideally Spy-type
    8 KB (1,184 words) - 12:43, 25 December 2023
  • * Playing an Action card from your hand is optional. If you do play one, you resolve it completely, then play it a second time.
    13 KB (2,098 words) - 18:02, 22 January 2024
  • ...ut being discarded (such as {{Card|Village Green}} or {{Card|Trail}}), you resolve their Reactions after you finish drawing.
    10 KB (1,539 words) - 11:58, 25 December 2023
  • ...f}}, you can reveal Secret Chamber, draw 2 cards, put 2 back, and then you resolve getting hit by the Thief. ...making reactions confusing - the whole business of, reveal Secret Chamber, resolve it, reveal a Moat I drew off of it. It would be better to avoid that issue,
    10 KB (1,553 words) - 04:03, 23 March 2024
  • * If it matters, the other players choose what happens to them (and resolve that) in turn order, starting to your left.
    11 KB (1,611 words) - 16:04, 25 December 2023
  • ...d, and resolve all of its on-trash effects; then you gain a card, and then resolve all on-gain effects.
    8 KB (1,066 words) - 16:07, 25 December 2023
  • ... on-trash effects of the trashed card before discarding the next card, and resolve any on-discard effects of the discarded card before putting back the last c
    11 KB (1,698 words) - 10:19, 25 December 2023
  • * When they would gain a card, they do not resolve its when-gain abilities; you do. So if you make them gain a {{Card|Spices}}
    30 KB (4,946 words) - 23:26, 31 March 2024
  • ...such as due to {{Card|Count}}, first trash them all, then pick an order to resolve things that happen due to trashing them. A "when you trash" ability is not
    46 KB (7,320 words) - 10:15, 13 April 2024
  • ...ill be in your discard pile already (or wherever else it was put) when you resolve that ability. ...|oi=2|Haggler's}} "when you buy" ability, then gain {{Card|Embassy}}, then resolve {{Card|Embassy|Embassy's}} "when you gain" ability.
    48 KB (7,510 words) - 00:30, 30 March 2024
  • ...t the player must do as much as he can. Furthermore, the player must fully resolve an Action card before playing another one (if he is able to play another Ac
    9 KB (1,394 words) - 05:07, 2 December 2023
  • ...at Reaction creates a second condition that allows Reactions to be played. Resolve all Reactions for the new condition and then go back to resolving ones for
    15 KB (2,439 words) - 05:14, 2 December 2023
  • * If you do play one, you resolve it completely, then play it a second time, then play it a third time.
    11 KB (1,755 words) - 15:24, 11 August 2023
  • ...example drawing three cards due to trashing a {{Card|Cultist}} - that will resolve before you gain a card.
    16 KB (2,452 words) - 13:43, 17 March 2024
  • ...do something when trashed at once, trash them all, then choose an order to resolve the things that happen due to them being trashed.
    9 KB (1,423 words) - 09:27, 18 January 2024
  • ...h do things when trashed, first trash them both, then choose what order to resolve the things they do when trashed.
    6 KB (797 words) - 01:04, 25 January 2024
  • ...you to somewhat delay the purchase of other villages, and can occasionally resolve early [[terminal]] [[collision]], although it's still often better to thin
    5 KB (788 words) - 10:28, 18 January 2024
  • ...g one random card, plus one card not in your hand. This makes it faster to resolve and fairer.
    8 KB (1,223 words) - 22:07, 13 March 2024
  • ...you to somewhat delay the purchase of other villages, and can occasionally resolve early [[terminal]] [[collision]], although it's still often better to thin
    11 KB (1,813 words) - 13:42, 19 July 2022
  • ...ht was trashed, you trash the Knight you played that caused this trashing. Resolve this ability in turn order, starting with the player to your left.
    21 KB (3,434 words) - 07:09, 8 April 2024
  • Effects that resolve at the start of your turn can be resolved in any order; this includes multi
    20 KB (3,265 words) - 14:25, 21 April 2024
  • ...n this." Noble Brigand is when-buy because when-gain caused you to have to resolve some stuff in slow-mo (I play {{Card|Jester}}, it hits Noble Brigand, who s
    16 KB (2,545 words) - 03:38, 5 May 2024
  • ... are 20 different Ways that have unique effects that players may choose to resolve instead of the main effect of the Action they are currently putting into pl
    25 KB (3,991 words) - 07:40, 26 April 2024
  • ...in the main set. And finally there's {{Card|Spy}}. {{Card|Spy}} is slow to resolve, that's the big thing. Over the years I have learned that ideally {{Card|Sp
    18 KB (2,475 words) - 15:41, 26 February 2024
  • ...of the card's instructions as they can. Furthermore, the player must fully resolve an Action card before playing another one (if they are permitted to play an
    32 KB (5,507 words) - 12:07, 4 February 2024
  • ...on (even Treasure cards), there is never any ambiguity about what order to resolve these effects in: play one card, resolving its effects; then play the next ... something “at the start of your next turn”), you choose what order to resolve them.
    59 KB (9,566 words) - 18:55, 23 February 2024
  • {{Quote|Text=I like Advisor except for how slow it can be to resolve a bunch of them. It's fine that if you're drawing your deck the choice matt
    9 KB (1,337 words) - 16:05, 19 January 2023
  • Overpay needed to resolve at the same time as when-gain abilities. But the payment had to be when you
    7 KB (1,180 words) - 00:09, 25 February 2024
  • ...nteraction with Moat, the way Moat worked at the time. It made you need to resolve the attack in slo-mo. Anyway it was no good. We quickly playtested a bunch
    18 KB (3,357 words) - 22:18, 26 November 2017
  • ...ind Madman in play, but it is not there, it's in the Madman pile; then you resolve Madman again, only getting +2 Actions this time, since it says "if you do"
    5 KB (903 words) - 22:09, 10 June 2022
  • ...y order, and that order may vary from turn to turn; choose one to resolve, resolve it, then move on to another one, until they are all resolved.
    20 KB (3,439 words) - 23:32, 1 May 2024
  • ... use a Throne Room variant to play the same card multiple times, you fully resolve the card's instructions each time, one after another; you don't just double
    20 KB (3,548 words) - 01:22, 21 February 2024
  • ...e as Haunted Woods' effects; the Attacked player chooses in which order to resolve them.
    14 KB (2,277 words) - 17:04, 7 May 2024
  • ...time as Swamp Hag's effects; the Attacked player chooses in which order to resolve them. This can matter, for instance, in the case of {{Card|Doctor|Doctor's ...time as Swamp Hag's effects; the Attacked player chooses in which order to resolve them. This can matter in the case of {{Card|Doctor|Doctor's}} [[overpay]],
    12 KB (1,926 words) - 17:07, 7 May 2024
  • * Resolve [[terminal]] [[collision]]s or [[dead]] draws by setting aside Action cards
    9 KB (1,378 words) - 12:57, 16 January 2024
  • * You completely resolve the Action before deciding whether or not to use Royal Carriage on it.
    12 KB (1,990 words) - 10:10, 16 March 2024
  • ...re than one player, or multiple effects involving different players try to resolve at the same time, they are resolved in turn order, starting with the player ...le:Mountain_PassOld.jpg|300px|link=]]</span></span>, from {{Set|Empires}}, resolve between turns (so that {{card|Possession}} is not in effect when decisions
    5 KB (923 words) - 10:13, 27 September 2023
  • ...ase has become a threat. This anonymous cohort greatly underestimates your resolve.
    8 KB (1,210 words) - 14:20, 13 October 2015
  • ...e your {{Cost}}, with +1 Buy, was like an extra turn but way way faster to resolve.
    41 KB (6,565 words) - 11:04, 21 April 2024
  • ...e your {{Cost}}, with +1 Buy, was like an extra turn but way way faster to resolve.
    8 KB (1,126 words) - 20:38, 14 March 2024
  • * If you have abilities to resolve at the start of your turn, it is considered part of your Action phase, and
    9 KB (1,484 words) - 22:17, 14 March 2024
  • ...o play (such as {{Card|Duplicate}} being called), the player can choose to resolve the effect bringing the Actions into play ''first'', delaying the attempted
    5 KB (672 words) - 14:12, 16 March 2024
  • ...oth a Treasure and a Victory card, such as {{Card|Humble Castle}}, you can resolve the abilities in either order.
    6 KB (833 words) - 08:14, 27 March 2024
  • ...e, the knock-out stage. A tie-breaker match will be played if necessary to resolve ties between players with the same amount of points as the player who is ra
    7 KB (865 words) - 15:59, 5 March 2022
  • The following cards gain you a card, and then after you resolve all when-gain effects for it, they instruct you to move the card (if it has
    5 KB (772 words) - 19:19, 26 March 2023
  • ...gdom. If neither card is drawn on turn 3, the player can buy Ghost Town to resolve the likely turn 4 terminal collision, substantially reducing the downside o
    9 KB (1,385 words) - 23:32, 28 January 2024
  • ...sibly be a tortured wording that had you reveal it as you discarded it but resolve it afterwards, combined with the assurance that I wouldn't make effects tha
    8 KB (1,145 words) - 16:27, 13 August 2023
  • ...er, but when you resolve Ghost, you play the Action twice then; you cannot resolve other effects in the middle.
    5 KB (760 words) - 18:10, 20 September 2023
  • * You see the Boon before deciding to resolve it immediately or at the start of your next turn.
    9 KB (1,394 words) - 00:26, 23 January 2023
  • ... in advance - pick one to resolve, then after resolving it pick another to resolve.
    18 KB (3,020 words) - 08:57, 5 June 2023
  • * If you have abilities to resolve at the start of your turn, it is considered part of your Action phase, and
    7 KB (1,123 words) - 17:19, 29 January 2024
  • ...ard|Zombie Spy}} is usually a fallback option. Most often, it is useful to resolve Necromancer colliding with another [[terminal]].
    16 KB (2,495 words) - 06:49, 27 April 2024
  • <li> Tracker is in play when you resolve its Boon, so if the Boon causes you to gain a card, for example a {{Card|Si
    11 KB (1,806 words) - 18:14, 15 March 2024
  • Overpay needed to resolve at the same time as when-gain abilities. But the payment had to be when you
    21 KB (3,463 words) - 19:39, 4 May 2024
  • ...urn. To reap the full benefit of these effects, you will typically want to resolve Silos after drawing. Similarly, you can discard other [[junk]] (such as {{C
    8 KB (1,306 words) - 14:17, 25 December 2023
  • ...e cards (with e.g. {{Card|Steward}}), you trash them all at once, and then resolve any when-trashed abilities (which includes Sewers)
    6 KB (992 words) - 14:14, 25 December 2023
  • ...minal collisions that occur before you have sufficient [[deck control]] to resolve them with [[Village (card category)|villages]]. Later in the game, they can
    12 KB (1,859 words) - 15:21, 23 December 2023
  • ...y "Gain 3 Horses" is different from {{Card|Smithy}} is, it takes longer to resolve - not just playing it, but playing it and playing the three Horses. So in t
    13 KB (2,050 words) - 09:21, 12 January 2024
  • * If you gain a card with a "when you gain" clause, you can choose to resolve that before or after reacting with Sheepdog, for example, if you gain {{Car
    8 KB (1,250 words) - 09:17, 12 January 2024
  • ...ou want to discard Village Greens, you discard them all at once before you resolve their reactions.
    12 KB (2,009 words) - 09:32, 12 January 2024
  • * Playing an [[Action]] card via this is optional. If you do play one, you resolve the card completely, then play it a second time, then play it a third time,
    10 KB (1,586 words) - 09:44, 12 January 2024
  • ... is because all on-gain effects from the {{Card|Province}} are "paused" to resolve on-gain effects from the {{Card|Curse}}, and they unpause once the other pl ...t was happened; that could have been different (e.g. reveal them all, then resolve them all) but that's how they work.
    12 KB (2,031 words) - 09:03, 12 January 2024
  • ...d|Horse|Horses}}" is different from {{Card|Smithy}} is, it takes longer to resolve - not just playing it, but playing it and playing the three {{Card|Horse|Ho
    28 KB (4,419 words) - 11:08, 21 April 2024
  • *Cards that take a long time to resolve, either by following the instructions or by causing numerous deep decisions These are quick to resolve, since you can play many of them during a turn. Pay extra attention to how
    159 KB (27,724 words) - 12:30, 28 September 2022
  • ...ors all at once; then choose all the cards to trash; then trash them; then resolve things that happen due to trashing those cards, in any order.
    3 KB (356 words) - 09:50, 4 January 2024
  • * You resolve all your on-gain abilities before the other players get to use their own on
    5 KB (731 words) - 08:40, 4 January 2024
  • * If you trash multiple cards at once, you put them all into the trash, then resolve on-trash effects. So if you use {{Card|Sentinel}} to trash a Lich and a {{C
    9 KB (1,479 words) - 20:41, 4 January 2024
  • * You resolve any effects from discarding the top card of your deck before you look throu
    3 KB (451 words) - 08:21, 4 January 2024
  • ...g a non-Duration Action card via this is optional. If you do play one, you resolve the card completely, then set it aside. If it moved elsewhere somehow (for
    4 KB (669 words) - 08:25, 4 January 2024
  • ... your turn (such as {{Card|Highwayman}} or {{Project|Cathedral}}), you may resolve them either before or after Gang of Pickpockets. This may matter if those a
    3 KB (404 words) - 09:46, 4 January 2024
  • * First completely resolve gaining a card costing up to {{Cost|4}}; then choose whether to put it into * Because you resolve all on-gain effects before you make your choice, this means that if you gai
    3 KB (463 words) - 20:37, 4 January 2024
  • * After you completely resolve playing a Liaison, you may spend 3 Favors to have each other player gain a
    2 KB (276 words) - 09:37, 4 January 2024
  • * Completely resolve the Action card; then if you have 4 or fewer cards in hand, you may spend a
    2 KB (280 words) - 09:43, 4 January 2024
  • * Fully resolve playing the Action card before deciding if you want to spend a Favor to pla
    3 KB (399 words) - 09:47, 4 January 2024
  • * When the player to your right gains a card, if it's their turn, they resolve any of their on-gain effects before you draw a card.
    5 KB (822 words) - 04:33, 3 January 2024
  • ... you discard multiple Weavers, first you discard all of them, and then you resolve their reactions one at a time.
    4 KB (569 words) - 01:05, 25 October 2022
  • ...ngle start-of-turn effect. Between playing each of those cards, you cannot resolve any other [[Triggered_effects#At_the_start_of_your_turn|start-of-turn]] eff
    3 KB (388 words) - 09:31, 4 January 2024
  • ...example in a game with {{Card|Gondola}}, you might choose to gain Gondola, resolve its "when gain" ability to play a {{Card|Trickster}}, then choose to gain a
    3 KB (381 words) - 13:51, 1 May 2024
  • * Resolve the [[Treasure]] before putting Landing Party on your deck; for example if
    6 KB (872 words) - 09:27, 2 January 2024
  • ** First resolve Shaman, gain nothing, and then trash a {{Card|Copper}} with {{Card|Rope}} (
    8 KB (1,310 words) - 09:47, 2 January 2024
  • ...ngle start-of-turn effect. Between playing each of those cards, you cannot resolve any other start-of-turn effects (for example, from Durations played last tu
    4 KB (715 words) - 11:24, 2 January 2024
  • ...ard|Shaman}}, you can trash a Cabin Boy to gain another [[Duration]], then resolve Shaman to gain the trashed Cabin Boy, while avoiding gaining [[junk]] from
    2 KB (329 words) - 08:39, 2 January 2024
  • * Completely resolve playing the [[Treasure]] before putting the other cards back on top; for ex
    3 KB (366 words) - 09:09, 2 January 2024
  • * They completely resolve playing the Action before [[discard]]ing.
    5 KB (742 words) - 09:16, 2 January 2024

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