One-shot
Werothegreat (Talk | contribs) (→Mandatory one-shots) |
(→Mandatory one-shots: Added Acting Troupe) |
||
Line 11: | Line 11: | ||
* [[Dominion (base set)|Dominion]]: ''{{Card|Feast}}'' | * [[Dominion (base set)|Dominion]]: ''{{Card|Feast}}'' | ||
* [[Seaside]]: {{Card|Embargo}}, {{Card|Island}}, {{Card|Treasure Map}} | * [[Seaside]]: {{Card|Embargo}}, {{Card|Island}}, {{Card|Treasure Map}} | ||
− | * [[Dark Ages]]: {{Card| | + | * [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}} |
* [[Adventures]]: {{Card|Champion}}, {{Card|Distant Lands}}, {{Card|Hireling}} | * [[Adventures]]: {{Card|Champion}}, {{Card|Distant Lands}}, {{Card|Hireling}} | ||
* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}} | * [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}} | ||
− | * [[Renaissance]]: {{Card|Experiment}} | + | * [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}} |
* [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside. | * [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside. | ||
Revision as of 04:32, 25 September 2018
One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
Contents |
List of one-shot cards
Cards in italics have been removed.
Mandatory one-shots
These cards always remove themselves from your deck when you play them.
- Dominion: Feast
- Seaside: Embargo, Island, Treasure Map
- Dark Ages: Madman, Pillage, Spoils
- Adventures: Champion, Distant Lands, Hireling
- Nocturne: Changeling, Wish
- Renaissance: Acting Troupe, Experiment
- Promo: Prince is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
Optional or potential one-shots
- Intrigue: Mining Village—you may trash this when you play it for an additional benefit
- Cornucopia: Horn of Plenty—this trashes itself if you use it to gain a Victory card
- Dark Ages: Death Cart—you trash this if you cannot, or decide not to, trash another Action card
- Dark Ages: Knights—a Knight trashes itself if it is used to trash another Knight
- Adventures: Travellers, such as Hero, can exchange themselves for another card when discarded from play
- Adventures: Raze can trash another card or itself for its effect
- Adventures: Wine Merchant gives you a strong bonus when you play it and costs a penalty to call it back from your Tavern mat; it can function as a one-shot if you don't want to save the to get it back
- Empires: Engineer can optionally trash itself to gain an additional card
- Empires: Encampment returns to its pile if you fail to reveal a Gold or Plunder
- Empires: Small Castle can trash another Castle or itself for its effect
- Empires: Farmers' Market only trashes itself if there are 4 or more tokens on its pile
- Nocturne: Pixie—you may trash this to receive a Boon twice
- Nocturne: Tragic Hero trashes itself if you have too many cards in hand
Fool's Gold, from Hinterlands, has a one-shot Reaction effect.
Other conditional self-trashers
These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.
- Dark Ages: Hermit—this trashes itself if you don't buy a card on the turn when you play it
- Dark Ages: Urchin—you may trash this if you play another Attack while this is in play
Trivia
Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.