Overpay: Difference between revisions

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  |Source=[http://forum.dominionstrategy.com/index.php?topic=8557.0 The Secret History of the Guilds cards]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=8557.0 The Secret History of the Guilds cards]
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=== Retrospective ===
{{Quote|Text=These days I am not fond of how wordy the overpay cards are, except for {{Card|Masterpiece}}. It's not impossible to avoid that, to have a single-line vanilla top, but. An [[Event]] with a variable cost would be better since it doesn't have to also say what the card does. Of course an [[Event]] with +Buy is already like this.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg826343#msg826343 Interview with Donald X.]
}}
{{Navbox Guilds}}
{{Navbox Guilds}}
{{Navbox card categories}}
{{Navbox card categories}}

Revision as of 02:20, 18 April 2021

Masterpiece, an overpay card.

Overpaying is a mechanic in the Guilds expansion. Some cards allow the player to spend more coins than their cost when buying them, for additional effects. Such cards have a "+" included in their cost. Cards having an overpay effect are:

  • Stonemason, which allows you to gain 2 Actions each costing the amount you overpaid.
  • Doctor, which allows you for each $1 you overpaid to look at the top card of your deck; and you can choose to trash it, discard it, or put it back.
  • Masterpiece, which allows you to gain a silver for each $1 you overpaid.
  • Herald, which allows you for each $1 you overpaid to look through your discard pile and put a card from it on top of your deck.

Official Rules

  • Some cards can be "overpaid" for. The costs for these cards have a "+" next to the coin symbol. A player may pay any additional amount for such a card, and then gets an effect based on how much extra was paid.
  • Potions (from Dominion: Alchemy) may be used in overpaid amounts if desired, although this is not always meaningful.
  • Debt (from Dominion: Empires) cannot be overpaid.
  • Players may choose not to overpay, even if they have extra coins, but cannot choose to overpay by $0; to overpay, a player has to actually pay more than the cost.
  • The coins used to overpay are gone after spending them to overpay; they cannot be then used to buy something else.
  • Overpaying happens when a card is bought, which is before it is gained.
  • Players can only overpay for a card when buying it, not when gaining it some other way.
  • The "+" is just a reminder; a card with "+" in the cost still has its normal cost for all purposes. For example if a player plays Haggler (from Dominion: Hinterlands), then buys a Masterpiece, overpaying, Haggler will still gain them a card costing less than $3, the cost of Masterpiece. Similarly, Masterpiece could be the Bane card for Young Witch, since it costs $3.
  • Reducing the costs of cards via cards like Bridge (from Dominion: Intrigue) does not interact with overpay; for example, if you play five Bridges and have $5 total to spend, Herald would cost $0, but if you bought one the most you could overpay for it would still be $5.

Trivia

Secret History

To supplement the tokens, I added the overpay cards. Overpay was a natural extension of the when-gain cards in Hinterlands, and was a good match for the tokens, since you could save up tokens for a big overpay. Two sub-themes is plenty for a small expansion, but I also flirted with a "name a card" sub-theme. In the end there's just a hint of it.

Retrospective

These days I am not fond of how wordy the overpay cards are, except for Masterpiece. It's not impossible to avoid that, to have a single-line vanilla top, but. An Event with a variable cost would be better since it doesn't have to also say what the card does. Of course an Event with +Buy is already like this.


Cards $2 Candlestick Maker $2+ Stonemason $3+ DoctorMasterpiece $4 AdvisorPlazaTaxman $4+ Herald $5 BakerButcherJourneymanMerchant GuildSoothsayer
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash