Peddler variant

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These cards always give at least +1 Card, +1 Action, and +{{Cost|1}} (or the equivalent).
 
These cards always give at least +1 Card, +1 Action, and +{{Cost|1}} (or the equivalent).
  
* [[Dominion (base set)|Dominion]]: {{card|Poacher}}—discards a card from hand if supply piles are empty
+
* [[Dominion (base set)|Dominion]]: {{card|Poacher}} — discards a card from hand if [[Supply]] piles are empty
* [[Dominion (base set)|Dominion]]: {{Card|Market}}—gives +Buy
+
* [[Dominion (base set)|Dominion]]: {{Card|Market}} — gives [[+Buy]]
* [[Seaside]]: {{Card|Bazaar}}—gives [[villages|+2 Actions]] instead of +1
+
* [[Seaside]]: {{Card|Bazaar}} — gives [[villages|+2 Actions]] instead of +1
* [[Seaside]]: {{Card|Treasury}}—may be top-decked instead of discarded during cleanup if you do not buy Victory cards
+
* [[Seaside]]: {{Card|Treasury}} — may be top-decked instead of discarded during Clean-up if you do not buy [[Victory]] cards
* [[Prosperity]]: {{Card|Grand Market}}—gives +Buy and +{{Cost|2}} instead of {{Cost|1}}
+
* [[Prosperity]]: {{Card|Grand Market}} — gives +Buy and +{{Cost|2}} instead of {{Cost|1}}
* [[Prosperity]]: {{Card|Peddler}}—has a variable cost that enables tricks with +Buy and [[trash-for-benefit]]
+
* [[Prosperity]]: {{Card|Peddler}} — has a variable [[cost]] that enables tricks with +Buy and [[trash-for-benefit]]
* [[Hinterlands]]: {{Card|Oasis}}—discards a card from hand
+
* [[Hinterlands]]: {{Card|Oasis}} — discards a card from hand
* [[Hinterlands]]: {{Card|Highway}}—instead of giving +{{Cost|1}}, reduces costs by {{Cost|1}}
+
* [[Hinterlands]]: {{Card|Highway}} — [[Cost reduction|reduces costs]] by {{Cost|1}} instead of +{{Cost|1}}
* [[Dark Ages]]: {{Card|Junk Dealer}}—trashes a card from hand
+
* [[Dark Ages]]: {{Card|Junk Dealer}} — [[Trasher|trashes]] a card from hand
* [[Guilds]]: {{Card|Baker}}—gives a [[Coffers|coffer]] instead of +{{Cost|1}}
+
* [[Guilds]]: {{Card|Baker}} — gives +1 [[Coffers]] instead of +{{Cost|1}}
* [[Adventures]]: {{Card|Caravan Guard}}—the +{{Cost|1}} is delayed until next turn
+
* [[Adventures]]: {{Card|Caravan Guard}} — the +{{Cost|1}} is delayed until next turn
* [[Adventures]]: {{Card|Artificer}}—also a [[discard for benefit]] [[gainer]]
+
* [[Adventures]]: {{Card|Artificer}} — also a [[discard for benefit]] [[gainer]]
* [[Empires]]: {{card|Emporium}}—also has a potential on-gain +{{VP}} bonus
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* [[Empires]]: {{Card|Emporium}} — also has a potential [[Triggered effects|on-gain]] +{{VP}} bonus
  
 
=== Conditional Peddlers ===
 
=== Conditional Peddlers ===

Revision as of 13:51, 5 October 2018

Peddler, the archetype for this category.

Peddler variant, or cantrip money, is a catch-all term for cantrips that give +$. They fit very easily into almost any engine, since, as long as they are not drawn dead by a terminal draw card with no actions remaining, they can always be played to increase buying power without obstructing your access to other engine cards.

The simplest possible Peddler variant—a card that simply gives +1 Card, +1 Action, +$1—does not exist; all Peddler variants carry at least one other bonus, penalty, or quirk aside from the cantrip-money effect. Donald X. Vaccarino has commented that leaving this niche unfilled gives him more flexibility in designing variants. Consensus among analysts is that such a card, if it existed, would be balanced at a cost of roughly $4, even though $4 is the cost of PoacherPoacher.jpg, which is strictly worse than "vanilla peddler".

Contents

List of Peddler variants

The Peddler variants, and their differences from the notional "vanilla Peddler", are as follows. Cards in italics have been removed.

Unconditional Peddlers

These cards always give at least +1 Card, +1 Action, and +$1 (or the equivalent).

Conditional Peddlers

These cards have cantrip-money effects that are not always activated.

Marginal Peddlers

These cards are not normally thought of as Peddler variants.

  • Dominion: VassalVassal.jpg—a terminal silver that can play the top card of your deck if it is an Action, which is kind of like giving +1 Card and +1 Action when it happens.
  • Intrigue: TributeTribute.jpg—can give +2 Cards, +2 Actions, and +$2 under rare circumstances depending on the top of the deck of the opponent to your left.
  • Prosperity: CityCity.jpg—acts as combination VillageVillage.jpg, LaboratoryLaboratory.jpg, MarketMarket.jpg if two supply piles are empty
  • Prosperity: VentureVenture.jpg—is a Treasure, which is like being a non-terminal Action, and digs for a Treasure and plays it immediately, which is similar to drawing a card
  • Dark Ages: IronmongerIronmonger.jpg—is a cantrip that gives +$1 if the second card of your deck (from the top) is a Treasure card

Lost ArtsLost Arts.jpg, TrainingTraining.jpg, PathfindingPathfinding.jpg can all turn an Action card pile into a Peddler variant, depending on what else the card already does. All three on one Action ensure that it is a Peddler variant.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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