Townsfolk

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Townsfolk
Info
Cost $2
Type(s) Action - Townsfolk
Kingdom card? Yes
Set Allies
Illustrator(s) Julien Delval
Card text
This pile starts the game with 4 copies each of Town Crier, Blacksmith, Miller, and Elder, in that order. Only the top card can be gained or bought.

Townsfolk is a type of Kingdom card from the Allies expansion. There are 4 copies each of 4 differently-named Townsfolk with a single randomizer card, forming a split pile: when Townsfolk are selected as a Kingdom card for a game, they are put into a single supply pile in order by increasing cost, of which only the top card can be gained at any given time. The cheapest of the four allows you to "rotate" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.

List of Townsfolk

Image Gallery

FAQ

Official FAQ

Other Rules clarifications

Strategy

Versions

English versions

Print Digital Text Release Date
Townsfolk Townsfolk from Shuffle iT This pile starts the game with 4 copies each of Town Crier, Blacksmith, Miller, and Elder, in that order. Only the top card can be gained or bought. Allies 2022

Other language versions

Language Name Print Digital Text Notes

Trivia

Official card art.

Preview

Split piles are back! Only this time they rotate. Also they have four different cards in them. Let's see one to better talk about this. It's: Augurs.
So the pile starts with 4 copies of Herb Gatherer, then 4 copies of Acolyte, then 4 copies of Sorceress, then 4 copies of Sibyl. And you can only buy/gain the top card. But, the first card lets you "rotate" the pile. This puts all copies of whatever's on top onto the bottom. If the top has three Herb Gatherers and then Acolytes etc., rotating it puts all three Herb Gatherers on the bottom. If it was just one Herb Gatherer and then Acolytes, that one Herb Gatherer goes on the bottom. If the pile has different cards left in it, then rotating it will uncover a different one. It gets you through the pile.


Secret History

For a bit the pile had a Mafia theme - it was Vigilante, Miller, Town Doctor, Elder. The Vigilante trashed a Townsfolk from the supply, only they were called Townies. The first version though had a Town Crier, without the cantrip option and with "gain a Townie" instead. Blacksmith never changed (but at first was called Miller). A few cards tried out for the 3rd slot. There was a Silversmith that gave bonuses for Silvers in hand; there was a Town Doctor that triggered on trashing cards, to get them back. There were cards that gave you +Cards or +$ based on how many cards you had in play, or how many differently named cards. There was a cantrip that drew other Townsfolk from your top 4 cards. Miller is an old old card, a version of it predates there being expansions. This shape seemed the right one and worked out. Elder initially gave +1 Action and affected the rest of the turn; this was too much.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles
Dominion Card types
Basic types ActionTreasureVictoryCurse
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLootOmenShadow
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTraitProphecy