Dominion Campaigns: Base Set Act 3
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In this moment of difficulty, something your father once told you comes to mind: "Give people land for planting and they will cease complaining." You offer royal titles in your states, duchies and provinces to anyone willing to work the land. It might work! | In this moment of difficulty, something your father once told you comes to mind: "Give people land for planting and they will cease complaining." You offer royal titles in your states, duchies and provinces to anyone willing to work the land. It might work! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Serf Filmore: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Serf Filmore: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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Finally, Vaccara enters an unprecedented era of stability. The agitators seem to have calmed down; now they own lands, and aspire to own duchies and provinces in your name. Your bureaucrats say a bountiful harvest may let you repay the kingdom's debts with the moneylenders. Things seem to be back under control! | Finally, Vaccara enters an unprecedented era of stability. The agitators seem to have calmed down; now they own lands, and aspire to own duchies and provinces in your name. Your bureaucrats say a bountiful harvest may let you repay the kingdom's debts with the moneylenders. Things seem to be back under control! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Serf Agnes: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Serf Agnes: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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The kingdom's prosperity never lasts long! Restoring the order has not been cheap. The biggest mines have been progressively depleted, and your reserves may not last until the next harvest. You may not be able to pay your debts after all! | The kingdom's prosperity never lasts long! Restoring the order has not been cheap. The biggest mines have been progressively depleted, and your reserves may not last until the next harvest. You may not be able to pay your debts after all! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Maiden Nicholaa: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Maiden Nicholaa: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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Some scholars come up with a great discovery. They manage to decipher a magic spell left behind by the witches who attacked your kingdom. Apparently, the spell is a formula for a potent potion of vigor to help villagers increase productivity. This could be the solution to all your problems! | Some scholars come up with a great discovery. They manage to decipher a magic spell left behind by the witches who attacked your kingdom. Apparently, the spell is a formula for a potent potion of vigor to help villagers increase productivity. This could be the solution to all your problems! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Sir Robert: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Sir Robert: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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The economy slowly comes back to its balance, but you don't have time to celebrate it. Your militia has been busy hunting Simon Montfault, a skilled thief who was sighted traveling around the fishing villages. You are not sure, but you sense that his presence in your kingdom might be related to the new formula! | The economy slowly comes back to its balance, but you don't have time to celebrate it. Your militia has been busy hunting Simon Montfault, a skilled thief who was sighted traveling around the fishing villages. You are not sure, but you sense that his presence in your kingdom might be related to the new formula! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Serf Tilla: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Serf Tilla: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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After you put a bounty of Montfault's head, the guild of adventurers has offered to catch him for you. Will these guys ever do something for free? | After you put a bounty of Montfault's head, the guild of adventurers has offered to catch him for you. Will these guys ever do something for free? | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Maiden Osanna: 3 Coppers, 1 Silver, 3 Thieves, 1 Estate, 1 Duchy, 1 Province | * Maiden Osanna: 3 Coppers, 1 Silver, 3 Thieves, 1 Estate, 1 Duchy, 1 Province | ||
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The thief was caught just in time! Your grandfater, King of Provilia, has decided to visit your land. He comes accompanied by his faithful chancellor, Lord Fairfax, and a group of pawns. As well as the usual caravan of peddlers that always follows a royal party. | The thief was caught just in time! Your grandfater, King of Provilia, has decided to visit your land. He comes accompanied by his faithful chancellor, Lord Fairfax, and a group of pawns. As well as the usual caravan of peddlers that always follows a royal party. | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Squire Lyman: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Squire Lyman: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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Your opinionated grandfather has taken a new queen (remember that your grandmother is in jail for the murders of your parents). The visit suddenly leads to a detailed inspection of your kingdom, from gardens to libraries to chapels to mines, and even the palace moat! Are they looking for something? | Your opinionated grandfather has taken a new queen (remember that your grandmother is in jail for the murders of your parents). The visit suddenly leads to a detailed inspection of your kingdom, from gardens to libraries to chapels to mines, and even the palace moat! Are they looking for something? | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Grandfather: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Grandfather: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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A suspicion prowls around your mind like a ghost ship in the pre-dawn fog. Can it be that the thief, Simon Montfault, was working for your grandfather? Is he trying to put his hands on the formula for the potion of vigor? | A suspicion prowls around your mind like a ghost ship in the pre-dawn fog. Can it be that the thief, Simon Montfault, was working for your grandfather? Is he trying to put his hands on the formula for the potion of vigor? | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Maiden Marie: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Maiden Marie: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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Loyal subjects claim they have seen the King of Provilia, your grandfather, holding secret meetings with his chancellor, Lord Fairfax, and a few of your bureaucrats in the royal gardens. You better keep him well spied upon! | Loyal subjects claim they have seen the King of Provilia, your grandfather, holding secret meetings with his chancellor, Lord Fairfax, and a few of your bureaucrats in the royal gardens. You better keep him well spied upon! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Squire Quentin: 3 Coppers, 1 Silver, 3 Bureaucrats, 1 Estate, 1 Duchy, 1 Province | * Squire Quentin: 3 Coppers, 1 Silver, 3 Bureaucrats, 1 Estate, 1 Duchy, 1 Province | ||
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You have organized a ball in the city in honor of your grandfather, the King of Provilia. After all, you need to keep up appearances. It is the perfect excuse to investigate what he is up to. Nothing like wine and women to loosen the tongue! Maybe he will even attend if you can pry him from the private harem he has assembled right under your private nose! | You have organized a ball in the city in honor of your grandfather, the King of Provilia. After all, you need to keep up appearances. It is the perfect excuse to investigate what he is up to. Nothing like wine and women to loosen the tongue! Maybe he will even attend if you can pry him from the private harem he has assembled right under your private nose! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Lady Felicia: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Lady Felicia: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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Lord Fairfax and some other King's men sneak into your throne room. Apparently, you're not the only one who has taken advantage of the feast to spy on enemies. Despite the treacherous guests, the ball is a success! | Lord Fairfax and some other King's men sneak into your throne room. Apparently, you're not the only one who has taken advantage of the feast to spy on enemies. Despite the treacherous guests, the ball is a success! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Witch Jezebel: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Witch Jezebel: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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The militia remains alert! Your orders were to keep the bridges heavily guarded and to forge new armor in the smithy. If your grandfather plans to attack your kingdom, he won't find you off guard! | The militia remains alert! Your orders were to keep the bridges heavily guarded and to forge new armor in the smithy. If your grandfather plans to attack your kingdom, he won't find you off guard! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Squire Wolfe: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Squire Wolfe: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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The situation becomes tense as the visit continues, and a rumor has come to your ears. Villagers are muttering in the markets and chapels that your grandfather's new wife is a witch. That would explain how he knows about the existence of the vigor potion formula! | The situation becomes tense as the visit continues, and a rumor has come to your ears. Villagers are muttering in the markets and chapels that your grandfather's new wife is a witch. That would explain how he knows about the existence of the vigor potion formula! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Lady Vluerona: 3 Coppers, 1 Silver, 3 Militias, 1 Estate, 1 Duchy, 1 Province | * Lady Vluerona: 3 Coppers, 1 Silver, 3 Militias, 1 Estate, 1 Duchy, 1 Province | ||
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It's time to end the formalities and face the truth! You confront your grandfather with your allegations, but he denies everything and leaves in a huff followed by his wife, his ambassadors and the rest of his court. After that swindler's extensive visit left you almost penniless, this is actually a relief! | It's time to end the formalities and face the truth! You confront your grandfather with your allegations, but he denies everything and leaves in a huff followed by his wife, his ambassadors and the rest of his court. After that swindler's extensive visit left you almost penniless, this is actually a relief! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Gentleman Ashton: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Gentleman Ashton: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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Apparently grandpa has changed his mind! Instead of leaving your kingdom, the duplicitous King of Provilia has decided to attack you. And he is not alone! His witch wife and militia have destroyed part of your defensive moat during their exodus. | Apparently grandpa has changed his mind! Instead of leaving your kingdom, the duplicitous King of Provilia has decided to attack you. And he is not alone! His witch wife and militia have destroyed part of your defensive moat during their exodus. | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Overlord Hogan IV: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Overlord Hogan IV: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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Your new grandmother's witchy powers are strong! With very little effort she has managed to destroy the remainings of the moat. Your personal chancellor recommends that you upgrade your defenses as soon as possible. Duh! | Your new grandmother's witchy powers are strong! With very little effort she has managed to destroy the remainings of the moat. Your personal chancellor recommends that you upgrade your defenses as soon as possible. Duh! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Lady Marigold: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Lady Marigold: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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How can you stop the attack of a witch when you don't have any magical power? The answer is simple: you can't! Get the scholars working double time in the laboratories and workshops. Maybe they can find a solution! | How can you stop the attack of a witch when you don't have any magical power? The answer is simple: you can't! Get the scholars working double time in the laboratories and workshops. Maybe they can find a solution! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Gentleman Keaton: 6 Coppers, 1 Witch, 1 Estate, 1 Duchy, 1 Province | * Gentleman Keaton: 6 Coppers, 1 Witch, 1 Estate, 1 Duchy, 1 Province | ||
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Never ask a scholar to do a mage's work! They accidentally transformed some nobles and villagers into pigs. But what you couldn't achieve with science, you could do with brutality. Hire a few goons to take care of the witches. | Never ask a scholar to do a mage's work! They accidentally transformed some nobles and villagers into pigs. But what you couldn't achieve with science, you could do with brutality. Hire a few goons to take care of the witches. | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Gentleman Preston: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Gentleman Preston: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
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You have decided to teach your grandfather and his wife a lesson. One they will never forget. No one threatens your kingdom and lives to tell! | You have decided to teach your grandfather and his wife a lesson. One they will never forget. No one threatens your kingdom and lives to tell! | ||
− | '''Starting | + | '''Starting decks''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Grandfather: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | * Grandfather: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
Revision as of 16:41, 3 May 2016
Dominion Campaigns: Base Set Act 3 (originally subtitled Curses) is the final Campaign associated with the Base set on Dominion Online. In this rules variant, the first Action is played twice, as if a Throne Room had been played at the start of your turn. This applies only to the player, not to any of the AI opponents.
Contents |
Overview
You attempt to restore order to your kingdom, and you host a ball in order to find a spouse, but your enemies are still standing in the way of peace.
List of Games
In all games, there is a rules variant: the player's first Action is played twice, as if a Throne Room had been played at the start. This does not apply to the AI opponents.
Game 1
In this moment of difficulty, something your father once told you comes to mind: "Give people land for planting and they will cease complaining." You offer royal titles in your states, duchies and provinces to anyone willing to work the land. It might work!
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Filmore: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Serf Filmore [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Militia | Remodel | Smithy | Market | Mine | ||||||||||
Cellar | Moat | Village | Woodcutter | Workshop |
Game 2
Finally, Vaccara enters an unprecedented era of stability. The agitators seem to have calmed down; now they own lands, and aspire to own duchies and provinces in your name. Your bureaucrats say a bountiful harvest may let you repay the kingdom's debts with the moneylenders. Things seem to be back under control!
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Agnes: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Serf Agnes [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Smithy | Spy | Thief | Throne Room | ||||||||||
Bureaucrat | Feast | Gardens | Militia | Moneylender |
Game 3
The kingdom's prosperity never lasts long! Restoring the order has not been cheap. The biggest mines have been progressively depleted, and your reserves may not last until the next harvest. You may not be able to pay your debts after all!
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Nicholaa: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Maiden Nicholaa [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Library | Market | Mine | Adventurer | ||||||||||
Cellar | Chancellor | Bureaucrat | Feast | Moneylender |
Boss Game 4
Some scholars come up with a great discovery. They manage to decipher a magic spell left behind by the witches who attacked your kingdom. Apparently, the spell is a formula for a potent potion of vigor to help villagers increase productivity. This could be the solution to all your problems!
Starting decks
- You: 7 Coppers, 3 Estates
- Sir Robert: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
- King Rex: 7 Coppers, 3 Estates
Sir Robert [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throne Room | Council Room | Laboratory | Library | Market | ||||||||||
Moat | Village | Feast | Smithy | Spy |
Game 5
The economy slowly comes back to its balance, but you don't have time to celebrate it. Your militia has been busy hunting Simon Montfault, a skilled thief who was sighted traveling around the fishing villages. You are not sure, but you sense that his presence in your kingdom might be related to the new formula!
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Tilla: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Serf Tilla [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Militia | Moneylender | Thief | Festival | Market | ||||||||||
Cellar | Mining Village | Watchtower | Conspirator | Gardens |
Note: playing Conspirator as your first Action in a turn does not give +1 Card/+1 Action, unlike if a Throne Room had actually been played first.
Game 6
After you put a bounty of Montfault's head, the guild of adventurers has offered to catch him for you. Will these guys ever do something for free?
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Osanna: 3 Coppers, 1 Silver, 3 Thieves, 1 Estate, 1 Duchy, 1 Province
Maiden Osanna [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Thief | Laboratory | Library | Adventurer | ||||||||||
Cellar | Village | Woodcutter | Workshop | Remodel |
Game 7
The thief was caught just in time! Your grandfater, King of Provilia, has decided to visit your land. He comes accompanied by his faithful chancellor, Lord Fairfax, and a group of pawns. As well as the usual caravan of peddlers that always follows a royal party.
Starting decks
- You: 7 Coppers, 3 Estates
- Squire Lyman: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Squire Lyman [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Thief | Throne Room | Laboratory | Peddler | ||||||||||
Chapel | Pawn | Chancellor | Workshop | Caravan |
Boss Game 8
Your opinionated grandfather has taken a new queen (remember that your grandmother is in jail for the murders of your parents). The visit suddenly leads to a detailed inspection of your kingdom, from gardens to libraries to chapels to mines, and even the palace moat! Are they looking for something?
Starting decks
- You: 7 Coppers, 3 Estates
- Grandfather: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
- Lady Vluerona: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Grandfather [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Throne Room | Council Room | Library | Mine | ||||||||||
Cellar | Chapel | Moat | Workshop | Gardens |
Game 9
A suspicion prowls around your mind like a ghost ship in the pre-dawn fog. Can it be that the thief, Simon Montfault, was working for your grandfather? Is he trying to put his hands on the formula for the potion of vigor?
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Marie: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Maiden Marie [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Ghost Ship | Laboratory | Market | Adventurer | ||||||||||
Chapel | Ironworks | Monument | Remodel | Smithy |
Game 10
Loyal subjects claim they have seen the King of Provilia, your grandfather, holding secret meetings with his chancellor, Lord Fairfax, and a few of your bureaucrats in the royal gardens. You better keep him well spied upon!
Starting decks
- You: 7 Coppers, 3 Estates
- Squire Quentin: 3 Coppers, 1 Silver, 3 Bureaucrats, 1 Estate, 1 Duchy, 1 Province
Squire Quentin [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Thief | Throne Room | Market | Mine | ||||||||||
Moat | Chancellor | Village | Bureaucrat | Gardens |
Game 11
You have organized a ball in the city in honor of your grandfather, the King of Provilia. After all, you need to keep up appearances. It is the perfect excuse to investigate what he is up to. Nothing like wine and women to loosen the tongue! Maybe he will even attend if you can pry him from the private harem he has assembled right under your private nose!
Starting decks
- You: 7 Coppers, 3 Estates
- Lady Felicia: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Lady Felicia [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moneylender | City | Council Room | Witch | Harem | ||||||||||
Cellar | Smugglers | Woodcutter | Feast | Gardens |
Boss Game 12
Lord Fairfax and some other King's men sneak into your throne room. Apparently, you're not the only one who has taken advantage of the feast to spy on enemies. Despite the treacherous guests, the ball is a success!
Starting decks
- You: 7 Coppers, 3 Estates
- Witch Jezebel: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
- Queen Vada: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Witch Jezebel Part III [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moneylender | Spy | Festival | Market | Adventurer | ||||||||||
Cellar | Chancellor | Village | Bureaucrat | Feast |
Game 13
The militia remains alert! Your orders were to keep the bridges heavily guarded and to forge new armor in the smithy. If your grandfather plans to attack your kingdom, he won't find you off guard!
Starting decks
- You: 7 Coppers, 3 Estates
- Squire Wolfe: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Squire Wolfe [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Militia | Remodel | Smithy | Mine | Grand Market | ||||||||||
Cellar | Village | Workshop | Bridge | Island |
Game 14
The situation becomes tense as the visit continues, and a rumor has come to your ears. Villagers are muttering in the markets and chapels that your grandfather's new wife is a witch. That would explain how he knows about the existence of the vigor potion formula!
Starting decks
- You: 7 Coppers, 3 Estates
- Lady Vluerona: 3 Coppers, 1 Silver, 3 Militias, 1 Estate, 1 Duchy, 1 Province
Lady Vluerona [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moneylender | Smithy | Market | Mine | Witch | ||||||||||
Chapel | Village | Woodcutter | Workshop | Militia |
Game 15
It's time to end the formalities and face the truth! You confront your grandfather with your allegations, but he denies everything and leaves in a huff followed by his wife, his ambassadors and the rest of his court. After that swindler's extensive visit left you almost penniless, this is actually a relief!
Starting decks
- You: 7 Coppers, 3 Estates
- Gentleman Ashton: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Gentleman Ashton [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thief | Council Room | Laboratory | Adventurer | Hoard | ||||||||||
Moat | Ambassador | Swindler | Bureaucrat | Gardens |
Boss Game 16
Apparently grandpa has changed his mind! Instead of leaving your kingdom, the duplicitous King of Provilia has decided to attack you. And he is not alone! His witch wife and militia have destroyed part of your defensive moat during their exodus.
Starting decks
- You: 7 Coppers, 3 Estates
- Overlord Hogan IV: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
- Lady Felicia: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Overlord Hogan IV Part II [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moneylender | Spy | Thief | Witch | Adventurer | ||||||||||
Cellar | Chapel | Moat | Gardens | Militia |
Game 17
Your new grandmother's witchy powers are strong! With very little effort she has managed to destroy the remainings of the moat. Your personal chancellor recommends that you upgrade your defenses as soon as possible. Duh!
Starting decks
- You: 7 Coppers, 3 Estates
- Lady Marigold: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Lady Marigold [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Market | Mine | Upgrade | Venture | Witch | ||||||||||
Hamlet | Moat | Chancellor | Workshop | Feast |
Game 18
How can you stop the attack of a witch when you don't have any magical power? The answer is simple: you can't! Get the scholars working double time in the laboratories and workshops. Maybe they can find a solution!
Starting decks
- You: 7 Coppers, 3 Estates
- Gentleman Keaton: 6 Coppers, 1 Witch, 1 Estate, 1 Duchy, 1 Province
Gentleman Keaton [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Throne Room | Festival | Laboratory | Witch | ||||||||||
Chancellor | Village | Workshop | Feast | Moneylender |
Game 19
Never ask a scholar to do a mage's work! They accidentally transformed some nobles and villagers into pigs. But what you couldn't achieve with science, you could do with brutality. Hire a few goons to take care of the witches.
Starting decks
- You: 7 Coppers, 3 Estates
- Gentleman Preston: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Gentleman Preston [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Library | Mine | Goons | Nobles | ||||||||||
Moat | Native Village | Woodcutter | Bureaucrat | Moneylender |
Final Boss Game
You have decided to teach your grandfather and his wife a lesson. One they will never forget. No one threatens your kingdom and lives to tell!
Starting decks
- You: 7 Coppers, 3 Estates
- Grandfather: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
- Queen Vada: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Grandfather Part II [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throne Room | Festival | Laboratory | Market | Mine | ||||||||||
Cellar | Village | Woodcutter | Remodel | Spy |