Overpay: Difference between revisions
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* A player may choose not to overpay, even if he or she has extra coins, but cannot choose to overpay by {{Cost|0}}; to overpay, a player has to actually pay more than the cost. | * A player may choose not to overpay, even if he or she has extra coins, but cannot choose to overpay by {{Cost|0}}; to overpay, a player has to actually pay more than the cost. | ||
* The coins used to overpay are gone after spending them to overpay; they cannot be then used to buy something else. | * The coins used to overpay are gone after spending them to overpay; they cannot be then used to buy something else. | ||
* Overpaying happens when a card is paid for, which is before it is gained. Players can only overpay for a card when buying it, not when gaining it some other way. The "+" is just a reminder; a card with "+" in the cost still has its normal cost for all purposes. For example if a player plays {{Card|Haggler}} (from [[Hinterlands|Dominion: Hinterlands]]), then buys a Masterpiece, overpaying, Haggler will still gain her a card costing less than {{Cost|3}}, the cost of Masterpiece. Similarly, Masterpiece could be the [[Bane]] card for {{Card|Young Witch}} (from [[Cornucopia|Dominion: Cornucopia]]), since it costs {{Cost|3}}. | * Overpaying happens when a card is paid for, which is before it is gained. Players can only overpay for a card when buying it, not when gaining it some other way. The "+" is just a reminder; a card with "+" in the cost still has its normal cost for all purposes. For example if a player plays {{Card|Haggler}} (from [[Hinterlands|Dominion: Hinterlands]]), then buys a Masterpiece, overpaying, Haggler will still gain him/her a card costing less than {{Cost|3}}, the cost of Masterpiece. Similarly, Masterpiece could be the [[Bane]] card for {{Card|Young Witch}} (from [[Cornucopia|Dominion: Cornucopia]]), since it costs {{Cost|3}}. | ||
* Reducing the costs of cards via cards like {{Card|Bridge}} (from [[Intrigue|Dominion: Intrigue]]) or {{Card|Highway}} (from Dominion: Hinterlands) does not interact with overpay; for example, if you play five Bridges and have {{Cost|5}} total to spend, Herald would cost {{Cost|0}}, but if you bought one the most you could overpay for it would still be {{Cost|5}}. | * Reducing the costs of cards via cards like {{Card|Bridge}} (from [[Intrigue|Dominion: Intrigue]]) or {{Card|Highway}} (from Dominion: Hinterlands) does not interact with overpay; for example, if you play five Bridges and have {{Cost|5}} total to spend, Herald would cost {{Cost|0}}, but if you bought one the most you could overpay for it would still be {{Cost|5}}. | ||
Revision as of 06:44, 17 August 2017
Overpaying is a mechanic in the Guilds expansion. Some cards allow the player to spend more coins than their cost when buying them, for additional effects. Such cards have a "+" included in their cost. Cards having an overpay effect are:
- Stonemason, which allows you to gain 2 Actions each costing the amount you overpaid.
- Doctor, which allows you for each you overpaid to look at the top card of your deck; and you can choose to trash it, discard it, or put it back.
- Masterpiece, which allows you to gain a silver for each you overpaid.
- Herald, which allows you for each you overpaid to look through your discard pile and put a card from it on top of your deck.
Official Rules
- Some cards in Dominion: Guilds can be "overpaid" for. The costs for these cards have a "+" next to the coin symbol.
- A player may pay any additional amount for such a card, and then gets an effect based on how much extra was paid. Potions (from Dominion: Alchemy) may be used in overpaid amounts if desired, although this is not always meaningful.
- A player may choose not to overpay, even if he or she has extra coins, but cannot choose to overpay by ; to overpay, a player has to actually pay more than the cost.
- The coins used to overpay are gone after spending them to overpay; they cannot be then used to buy something else.
- Overpaying happens when a card is paid for, which is before it is gained. Players can only overpay for a card when buying it, not when gaining it some other way. The "+" is just a reminder; a card with "+" in the cost still has its normal cost for all purposes. For example if a player plays Haggler (from Dominion: Hinterlands), then buys a Masterpiece, overpaying, Haggler will still gain him/her a card costing less than , the cost of Masterpiece. Similarly, Masterpiece could be the Bane card for Young Witch (from Dominion: Cornucopia), since it costs .
- Reducing the costs of cards via cards like Bridge (from Dominion: Intrigue) or Highway (from Dominion: Hinterlands) does not interact with overpay; for example, if you play five Bridges and have total to spend, Herald would cost , but if you bought one the most you could overpay for it would still be .
Trivia
Secret History
To supplement the tokens, I added the overpay cards. Overpay was a natural extension of the when-gain cards in Hinterlands, and was a good match for the tokens, since you could save up tokens for a big overpay. Two sub-themes is plenty for a small expansion, but I also flirted with a "name a card" sub-theme. In the end there's just a hint of it.