Seaside
Seaside | |
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Info | |
Type | Expansion |
Icon | |
Cards | 300 |
262 (26 sets) | |
26 | |
Blank Card(s) |
12 |
Additional Material(s) | |
| |
| |
Theme(s) |
The next turn (Duration cards) |
Release | October 2009 |
Official Rulebook |
Dominion: Seaside, is the second expansion to Base Dominion released by Donald X. Vaccarino in 2009 by publisher Rio Grande Games. The box contains 26 Kingdom Cards, 3 types of mats, a set of gold tokens, and a set of Embargo tokens.
Contents |
Contents
Basic Supply Cards
- Seaside is only an expansion, so no Basic Supply Cards are included.
Kingdom Cards
Embargo, Haven, Lighthouse, Native Village, Pearl Diver
Ambassador, Fishing Village, Lookout, Smugglers, Warehouse
Caravan, Cutpurse, Island, Navigator, Pirate Ship, Salvager, Sea Hag, Treasure Map
Bazaar, Explorer, Ghost Ship, Merchant Ship, Outpost, Tactician, Treasury, Wharf
Goko Half-Sets
Ports and Beaches
Haven, Lighthouse
Fishing Village, Lookout
Island, Navigator, Pirate Ship, Sea Hag, Treasure Map
Explorer, Ghost Ship, Merchant Ship, Tactician
Ships and Sailors
Embargo, Native Village
Ambassador, Smugglers, Warehouse
Caravan, Cutpurse, Salvager
Bazaar, Outpost, Treasury, Wharf
Additional Materials
- Embargo Tokens, Pirate Ship Tokens, Mats
Additional Rules
- This expansion introduces Duration cards. These cards are orange, and say "Duration" on the bottom line, i.e. "Action – Duration." A Duration card does something after your turn. Leave the card in front of you until the Clean-up Phase of the last turn in which it does something (discard it before drawing for the following turn). So if the card says "Now and on your next turn," discard it during the Clean-up phase of your next turn.
- If you play or modify a Duration card with another card, that other card also stays in your play area until it is no longer doing anything. For example if you play Throne Room on Merchant Ship, both cards stay in play until the Clean-up phase of your next turn. The Throne Room stays in play to remind you that you are getting the effect of Merchant Ship twice on that next turn.
- If multiple cards resolve at the same time on your turn (for example, Duration cards that do something “at the start of your next turn”), you choose what order to resolve them. A card that affects multiple players during your turn still resolves in player order, affecting you first if it affects all players and then proceeding clockwise.
- In order to keep track of which Duration cards are discarded during the current Clean-up phase and which Duration cards remain in play, place Duration cards in a separate row above the other Actions and Treasures played. When a Duration card has its last effect, move it to the row of cards that will be played and discarded during the current turn.
- Players may look at face-up set-aside cards of any player. Players may count face-down set-aside cards (both their own and those of other players).
- Some cards give a player a choice between two or more options (Pirate Ship, Native Village). You may pick any choice offered, even if you cannot do what it tells you to, but once you make a choice, you must complete as much of it as you can. Specific examples of this rule are given in the descriptions for cards on the info sheet.
- Some cards are both Victory cards and another type as well (e.g. Island). These cards are both types for all purposes. Island can be played like a normal Action and at the end of the game, it contributes to your score. When a card refers to a type of card, it means any card having that type; so, for example, Library can be used to set aside an Island.
Impact of Seaside
Seaside is one of the most universally well-liked Dominion expansions, and a frequent answer to the "What should be the first expansion I buy?" question. This may be because Duration cards provide a noticeably different gameplay experience than anything that's available in the base set or Intrigue, while still having effects that are relatively straightforward and easy to understand.
Seaside is often perceived to be a "power creep" expansion; certainly it contains several cards that are very strong for their cost in comparison to the average card in Intrigue or base Dominion. Sea Hag and Ambassador are two powerful junking attacks for less than , making them very strong openers; Ghost Ship is one of the most punishing handsize attacks to be hit by; Lighthouse on the other hand provides some of the best protection from Attacks available in Dominion; and Fishing Village, Caravan, Tactician, and Wharf have very strong next-turn effects that can allow an engine to function with extremely high reliability. Fishing Village and Wharf are often described as the most powerful village card and the most powerful non-Attack card, respectively.
Seaside has no cards costing , and more cards costing than any other expansion. This is a deliberate move on Donald X. Vaccarino's part to compensate for the range of costs in the upcoming Prosperity, which has no cards and a lot of cards costing or more.
Seaside Theme
Game designer Donald X. offered some insight into some themes of the set here.
- 8 Duration: Haven, Lighthouse, Fishing Village, Caravan, Merchant Ship, Outpost, Tactician, Wharf
- 9 Top of deck: Native Village, Pearl Diver, Lookout, Navigator, Pirate Ship, Sea Hag, Treasure Map, Ghost Ship, Treasury
- 3 Other other-turn: Embargo, Smugglers, Island
- 6 Off-theme: Ambassador, Warehouse, Cutpurse, Salvager, Explorer, Bazaar
Flavor text
Trivia
Secret History
Originally the 2nd expansion had two themes. Both themes had so much potential that I broke the set up into two sets, expanding the themes. Seaside got the "next turn" theme. It may be a couple years before you'll get to see the expansion I made out of the other theme.
For much of its pre-development life, the set was 20 cards. It briefly visited 16 cards, when I tried that out for everything, but mostly it was 20. But going into development it was of course 25; I knew that Intrigue had ended up 25, so naturally this set would be 25 too. My expectation was that cards would be used for the playmats and counters, which is how it worked during development. But at the end of development, it turned out we'd be using playmats and counters, and that left some empty space. So the set went up to 26 cards.
Recommended Sets of 10
Seaside Only
High Seas [images] | ||||||||||||||
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Bazaar | Caravan | Embargo | Explorer | Haven | ||||||||||
Island | Lookout | Pirate Ship | Smugglers | Wharf |
Buried Treasure [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ambassador | Cutpurse | Fishing Village | Lighthouse | Outpost | ||||||||||
Pearl Diver | Tactician | Treasure Map | Warehouse | Wharf |
Shipwrecks [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ghost Ship | Merchant Ship | Native Village | Navigator | Pearl Diver | ||||||||||
Salvager | Sea Hag | Smugglers | Treasury | Warehouse |
Seaside and Dominion
Reach for Tomorrow [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lookout | Sea Hag | Ghost Ship | Treasure Map | Cutpurse | ||||||||||
Cellar | Spy | Council Room | Village | Adventurer |
Repetition [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pearl Diver | Pirate Ship | Treasury | Caravan | Explorer | ||||||||||
Outpost | Workshop | Chancellor | Militia | Festival |
Give and Take [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fishing Village | Salvager | Smugglers | Haven | Island | ||||||||||
Ambassador | Market | Moneylender | Witch | Library |
Seaside & Hinterlands
Travelers [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cutpurse | Island | Lookout | Merchant Ship | Warehouse | ||||||||||
Cartographer | Crossroads | Farmland | Silk Road | Stables |
Diplomacy [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ambassador | Bazaar | Caravan | Embargo | Smugglers | ||||||||||
Embassy | Farmland | Ill-Gotten Gains | Noble Brigand | Trader |
Seaside & Dark Ages
Watery Graves [images] | ||||||||||||||
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Count | Graverobber | Hermit | Scavenger | Urchin | ||||||||||
Native Village | Pirate Ship | Salvager | Treasure Map | Treasury |
Treasury Peasants [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Death Cart | Feodum | Poor House | Urchin | Vagrant | ||||||||||
Fishing Village | Haven | Island | Lookout | Warehouse | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Ruins | ||||||||||||||
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