No Visiting rule
(→List of cards that invoke the "No Visiting" rule) |
(→Exceptions) |
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* [[Menagerie]]: {{Card|Gatekeeper}}, {{Card|Sleigh}}, {{Way|Way of the Seal}} | * [[Menagerie]]: {{Card|Gatekeeper}}, {{Card|Sleigh}}, {{Way|Way of the Seal}} | ||
* [[Promos]]: {{Event|Summon}} | * [[Promos]]: {{Event|Summon}} | ||
− | There are also cards that gain a card and | + | There are also cards that gain a card and then move it after it has been gained, which will take place after all of the above. |
* {{Card|Replace}} | * {{Card|Replace}} | ||
* {{Event|Reap}} | * {{Event|Reap}} |
Revision as of 02:51, 2 May 2021
The "No Visiting" rule is a rule dictating that when a card is gained to a place other than the discard pile, such as to the top of a player's deck, that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to. This is important when used in conjunction with the Lose Track rule; cards that do not "visit" when gained to a place other than the discard pile are not lost track of. For example, if you Summon a Nomad Camp, even though the Nomad Camp is not in the discard pile, since it went directly to the top of your deck, Summon will know to find it there, and be able to set it aside. In contrast, if you had Summoned a Woodcutter, and used Watchtower to put it on top of your deck after you gained it, Summon would have no idea where the Woodcutter was, and would not be able to set it aside.
Official Rules
- When a card is gained to a location other than a discard pile, it does not "visit" the discard pile - it goes directly to where it was gained. For example Armory gains cards directly to the top of a deck.
List of cards that invoke the "No Visiting" rule
- Dominion: Artisan, Bureaucrat, Mine
- Intrigue: Torturer, Trading Post
- Seaside: Explorer, Sea Hag, Treasure Map
- Cornucopia: Bag of Gold, Tournament
- Hinterlands: Develop, Fool's Gold, Ill-Gotten Gains, Nomad Camp
- Dark Ages: Armory, Beggar, Graverobber
- Guilds: Taxman
- Adventures: Artificer, Transmogrify
- Empires: Rocks
- Nocturne: Cobbler, Den of Sin, Ghost Town, Guardian, Night Watchman, Greed, Plague
- Renaissance: Sculptor, Treasurer
- Menagerie: Falconer, Supplies, Demand, Stampede
Exceptions
These are cards that can move gained cards, but are worded in such a way that the gained card is moved after it is gained, not while it is gained, so the card does go to the discard pile first.
- Prosperity: Royal Seal, Watchtower
- Hinterlands: Trader
- Adventures: Travelling Fair
- Empires: Villa
- Nocturne: Changeling, Tracker
- Renaissance: Cargo Ship, Innovation
- Menagerie: Gatekeeper, Sleigh, Way of the Seal
- Promos: Summon
There are also cards that gain a card and then move it after it has been gained, which will take place after all of the above.
Ironworks and Tournament don't directly move the cards they gain, but their bonuses still take place after gaining.