Remodeler
These are cards that allow you to trash one or more cards and gain cards to replace them depending on the cost of the trashed card. Some provide other benefits in addition to the gain. These cards usually improve your deck by trashing weaker cards for stronger cards, without substantially thinning your deck, because you gain in addition to trashing. Some remodelers, however, allow you to trash more cards than you gain (Forge), or require you to gain cards of a specific cost, allowing you to thin your deck if there are no available cards at that cost (Upgrade and Remake are the best examples of this). Some are restricted to trashing or gaining cards of specific types.
Many remodelers have names that are verbs.
- Dominion: Remodel, Mine
- Intrigue: Replace, Upgrade
- Prosperity: Expand, Forge
- Cornucopia: Remake
- Hinterlands: Develop
- Farmland has an on-buy remodeling effect.
- Dark Ages: Procession, Graverobber, Rebuild
- Guilds: Stonemason, Taxman, Butcher
- Adventures: Transmogrify
- Nocturne: Zombie Mason, Exorcist
- Renaissance: Improve
- Menagerie: Enhance
- Allies: Carpenter, Modify
- Promo: Dismantle, Governor
Transmute, from Alchemy, gains a card depending on the type of the trashed card, rather than its cost. The Dark Ages cards Rats and Altar, the Allies card Acolyte, and the Ally Woodworkers' Guild resemble remodelers in that they cause you to trash one card and gain another; but the card you trash has no effect on what card you might gain. The Menagerie card Displace resembles Remodel, but Exiles instead of trashes, and Way of the Butterfly returns cards to the supply instead of trashing them. Swap, from Allies, also returns cards to the supply, and the card you gain does not depend on the card you return.