Reveal
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== List of cards which instruct the players to "reveal" == | == List of cards which instruct the players to "reveal" == | ||
− | Cards in italics have been [[Removed cards|removed]]. Cards with no specified restriction (in parentheses) might result in revealing any cards. | + | Cards in ''italics'' have been [[Removed cards|removed]]. Cards with no specified restriction (in parentheses) might result in revealing any cards. |
− | * | + | * {{Set|Dominion|ed=2|Dominion (base set)}}: ''{{Card|Adventurer}}'' |
* Dominion (base set) 2nd Edition: {{Card|Bandit}} | * Dominion (base set) 2nd Edition: {{Card|Bandit}} | ||
− | * Dominion (base set): | + | * Dominion (base set): {{Card|Bureaucrat}} - (reveals hand of not-[[Victory]]) |
* Dominion (base set): {{Card|Moat}} - ([[Reaction]] self-reveal) | * Dominion (base set): {{Card|Moat}} - ([[Reaction]] self-reveal) | ||
* Dominion (base set): ''{{Card|Spy}}'' | * Dominion (base set): ''{{Card|Spy}}'' | ||
* Dominion (base set): ''{{Card|Thief}}'' | * Dominion (base set): ''{{Card|Thief}}'' | ||
− | * | + | * {{Set|Intrigue|ed=2|Intrigue}}: {{Card|Courtier}} |
* Intrigue 2nd Edition: {{Card|Diplomat}} - ([[Reaction]] self-reveal) | * Intrigue 2nd Edition: {{Card|Diplomat}} - ([[Reaction]] self-reveal) | ||
* Intrigue 2nd Edition: {{Card|Patrol}} | * Intrigue 2nd Edition: {{Card|Patrol}} | ||
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* Intrigue: ''{{Card|Tribute}}'' | * Intrigue: ''{{Card|Tribute}}'' | ||
* Intrigue: {{Card|Wishing Well}} | * Intrigue: {{Card|Wishing Well}} | ||
− | * | + | * {{Set|Seaside}}: {{Card|Ambassador}} |
* Seaside: {{Card|Cutpurse}} - (reveals hand of not-{{Card|Copper}}) | * Seaside: {{Card|Cutpurse}} - (reveals hand of not-{{Card|Copper}}) | ||
* Seaside: {{Card|Pirate Ship}} | * Seaside: {{Card|Pirate Ship}} | ||
* Seaside: {{Card|Explorer}} - (reveal {{Card|Province}}) | * Seaside: {{Card|Explorer}} - (reveal {{Card|Province}}) | ||
− | * | + | * {{Set|Alchemy}}: {{Card|Apothecary}} |
* Alchemy: {{Card|Scrying Pool}} | * Alchemy: {{Card|Scrying Pool}} | ||
* Alchemy: {{Card|Golem}} | * Alchemy: {{Card|Golem}} | ||
− | * | + | * {{Set|Prosperity}}: {{Card|Loan}} |
* Prosperity: {{Card|Counting House}} - (reveal {{Card|Copper}}) | * Prosperity: {{Card|Counting House}} - (reveal {{Card|Copper}}) | ||
* Prosperity: {{Card|Mint}} - (reveal [[Treasure]]) | * Prosperity: {{Card|Mint}} - (reveal [[Treasure]]) | ||
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* Prosperity: {{Card|Venture}} | * Prosperity: {{Card|Venture}} | ||
* Prosperity: {{Card|Watchtower}} - ([[Reaction]] self-reveal) | * Prosperity: {{Card|Watchtower}} - ([[Reaction]] self-reveal) | ||
− | * | + | * {{Set|Cornucopia}}: {{Card|Fortune Teller}} |
* Cornucopia: {{Card|Farming Village}} | * Cornucopia: {{Card|Farming Village}} | ||
* Cornucopia: {{Card|Harvest}} | * Cornucopia: {{Card|Harvest}} | ||
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* Cornucopia: {{Card|Tournament}} - (reveal {{Card|Province}}) | * Cornucopia: {{Card|Tournament}} - (reveal {{Card|Province}}) | ||
* Cornucopia: {{Card|Young Witch}} | * Cornucopia: {{Card|Young Witch}} | ||
− | * | + | * {{Set|Hinterlands}}: {{Card|Crossroads}} |
* Hinterlands: {{Card|Inn}} | * Hinterlands: {{Card|Inn}} | ||
* Hinterlands: {{Card|Noble Brigand}} | * Hinterlands: {{Card|Noble Brigand}} | ||
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* Hinterlands: {{Card|Trader}} - ([[Reaction]] self-reveal) | * Hinterlands: {{Card|Trader}} - ([[Reaction]] self-reveal) | ||
* Hinterlands: {{Card|Tunnel}} - ([[Reaction]] self-reveal) | * Hinterlands: {{Card|Tunnel}} - ([[Reaction]] self-reveal) | ||
− | * | + | * {{Set|Dark Ages}}: {{Card|Ironmonger}} |
* Dark Ages: {{Card|Knights}} | * Dark Ages: {{Card|Knights}} | ||
* Dark Ages: {{Card|Mystic}} | * Dark Ages: {{Card|Mystic}} | ||
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* Dark Ages: {{Card|Vagrant}} | * Dark Ages: {{Card|Vagrant}} | ||
* Dark Ages: {{Card|Wandering Minstrel}} | * Dark Ages: {{Card|Wandering Minstrel}} | ||
− | * | + | * {{Set|Guilds}}: {{Card|Advisor}} |
* Guilds: {{Card|Doctor}} | * Guilds: {{Card|Doctor}} | ||
* Guilds: {{Card|Herald}} | * Guilds: {{Card|Herald}} | ||
+ | * Guilds: {{Card|Taxman}} (reveal hand without the [[Treasure]] you trashed) | ||
* Guilds: {{Card|Journeyman}} | * Guilds: {{Card|Journeyman}} | ||
− | * | + | * {{Set|Adventures}}: {{Card|Giant}} |
* Adventures: {{Card|Magpie}} | * Adventures: {{Card|Magpie}} | ||
− | * | + | * {{Set|Empires}}: {{Card|Bustling Village}} - (reveal {{Card|Settlers}}) |
* Empires: {{Card|Chariot Race}} | * Empires: {{Card|Chariot Race}} | ||
* Empires: {{Card|City Quarter}} | * Empires: {{Card|City Quarter}} | ||
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* Empires: {{Card|Royal Blacksmith}} | * Empires: {{Card|Royal Blacksmith}} | ||
* Empires: {{Card|Settlers}} - (reveal {{Card|Copper}}) | * Empires: {{Card|Settlers}} - (reveal {{Card|Copper}}) | ||
− | * Nocturne: {{Hex|Bad Omens}} - (reveal discard pile of not-{{Card|Copper}}) | + | * {{Set|Nocturne}}: {{Hex|Bad Omens}} - (reveal discard pile of not-{{Card|Copper}}) |
− | * | + | * Nocturne: {{Card|Ghost}} |
− | * Nocturne: {{ | + | * Nocturne: {{Hex|Famine}} |
− | * Nocturne: {{ | + | * Nocturne: {{Hex|Fear}} - (reveal hand of not-[[Action]]-or-[[Treasure]]) |
* Nocturne: {{Card|Raider}} | * Nocturne: {{Card|Raider}} | ||
* Nocturne: {{Card|Shepherd}} - (reveal [[Victory]]) | * Nocturne: {{Card|Shepherd}} - (reveal [[Victory]]) | ||
− | * Nocturne: {{Card|Will-' | + | * Nocturne: {{Card|Will-o'-Wisp}} |
* Nocturne: {{Hex|War}} | * Nocturne: {{Hex|War}} | ||
− | * Renaissance: {{Card|Border Guard}} | + | * {{Set|Renaissance}}: {{Card|Border Guard}} |
− | * Renaissance: {{ | + | * Renaissance: {{Project|Piazza}} |
− | * Renaissance: {{ | + | * Renaissance: {{Project|Silos}} - (reveal {{Card|Copper}}) |
* Renaissance: {{Card|Seer}} | * Renaissance: {{Card|Seer}} | ||
− | * Renaissance: {{Card|Villain}} - (reveal hand | + | * Renaissance: {{Card|Villain}} - (reveal hand without [[Cost]] 2 or more) |
* [[Promo|Promotional]]: {{Card|Black Market}} | * [[Promo|Promotional]]: {{Card|Black Market}} | ||
− | * | + | * Promotional: {{Card|Envoy}} |
{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
[[Category:Other mechanics]] | [[Category:Other mechanics]] |
Revision as of 02:13, 9 August 2019
To reveal a card is to show it publicly for all other players to see. This can be done from your hand, your deck, or your discard pile; any area whose contents are not public knowledge. Once revealed, there is usually an instruction given for what to do with the card; if there is none, it is assumed that you put it back where it came from. Many cards reveal for different reasons; Digging cards reveal cards until revealing one meeting their condition, and Reactions are usually revealed when they are activated. One card. Patron, has a special effect that is triggered when it is revealed by some other card.
However, if a card says to look at another card, you explicitly do not show it to other players, but you similarly put it back where it came from if no other instruction is given.
Official Rules
- When a player reveals a card, he shows a card to all players and then returns it to wherever it came from (unless instructed specifically to put it elsewhere).
- If the player is required to reveal cards from the top of his Deck, and he does not have enough cards, he shuffles in order to reveal the required number of cards.
List of cards which instruct the players to "reveal"
Cards in italics have been removed. Cards with no specified restriction (in parentheses) might result in revealing any cards.
- Dominion (base set): Adventurer
- Dominion (base set) 2nd Edition: Bandit
- Dominion (base set): Bureaucrat - (reveals hand of not-Victory)
- Dominion (base set): Moat - (Reaction self-reveal)
- Dominion (base set): Spy
- Dominion (base set): Thief
- Intrigue: Courtier
- Intrigue 2nd Edition: Diplomat - (Reaction self-reveal)
- Intrigue 2nd Edition: Patrol
- Intrigue: Saboteur
- Intrigue: Scout
- Intrigue: Secret Chamber
- Intrigue: Shanty Town
- Intrigue: Tribute
- Intrigue: Wishing Well
- Seaside: Ambassador
- Seaside: Cutpurse - (reveals hand of not-Copper)
- Seaside: Pirate Ship
- Seaside: Explorer - (reveal Province)
- Alchemy: Apothecary
- Alchemy: Scrying Pool
- Alchemy: Golem
- Prosperity: Loan
- Prosperity: Counting House - (reveal Copper)
- Prosperity: Mint - (reveal Treasure)
- Prosperity: Rabble
- Prosperity: Venture
- Prosperity: Watchtower - (Reaction self-reveal)
- Cornucopia: Fortune Teller
- Cornucopia: Farming Village
- Cornucopia: Harvest
- Cornucopia: Hunting Party
- Cornucopia: Menagerie
- Cornucopia: Tournament - (reveal Province)
- Cornucopia: Young Witch
- Hinterlands: Crossroads
- Hinterlands: Inn
- Hinterlands: Noble Brigand
- Hinterlands: Oracle
- Hinterlands: Trader - (Reaction self-reveal)
- Hinterlands: Tunnel - (Reaction self-reveal)
- Dark Ages: Ironmonger
- Dark Ages: Knights
- Dark Ages: Mystic
- Dark Ages: Pillage
- Dark Ages: Poor House
- Dark Ages: Rats - (reveal hand of all Rats)
- Dark Ages: Rebuild
- Dark Ages: Rogue
- Dark Ages: Sage
- Dark Ages: Vagrant
- Dark Ages: Wandering Minstrel
- Guilds: Advisor
- Guilds: Doctor
- Guilds: Herald
- Guilds: Taxman (reveal hand without the Treasure you trashed)
- Guilds: Journeyman
- Adventures: Giant
- Adventures: Magpie
- Empires: Bustling Village - (reveal Settlers)
- Empires: Chariot Race
- Empires: City Quarter
- Empires: Encampment
- Empires: Gladiator
- Empires: Grand Castle
- Empires: Legionary - (reveal Gold)
- Empires: Patrician
- Empires: Royal Blacksmith
- Empires: Settlers - (reveal Copper)
- Nocturne: Bad Omens - (reveal discard pile of not-Copper)
- Nocturne: Ghost
- Nocturne: Famine
- Nocturne: Fear - (reveal hand of not-Action-or-Treasure)
- Nocturne: Raider
- Nocturne: Shepherd - (reveal Victory)
- Nocturne: Will-o'-Wisp
- Nocturne: War
- Renaissance: Border Guard
- Renaissance: Piazza
- Renaissance: Silos - (reveal Copper)
- Renaissance: Seer
- Renaissance: Villain - (reveal hand without Cost 2 or more)
- Promotional: Black Market
- Promotional: Envoy