Augur

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Augurs
Info
Cost $3
Type(s) Action - Augur
Kingdom card? Yes
Set Allies
Illustrator(s) Hans Krill
Card text
This pile starts the game with 4 copies each of Herb Gatherer, Acolyte, Sorceress, and Sibyl, in that order. Only the top card can be gained or bought.

Augur is a type of Kingdom card from the Allies expansion. There are 4 copies each of 4 differently-named Augurs with a single randomizer card, forming a split pile: when Augurs are selected as a Kingdom card for a game, they are put into a single Supply pile in order by increasing cost, of which only the top card can be gained at any given time. The cheapest of the four allows you to "rotate" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.

List of Augurs

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Additional rules

General rules for playing with Dominion: Allies' six split piles are described in the rulebook.

Other rules clarifications

Strategy

Versions

English versions

Print Digital Text Release Date
Augurs Augurs from Shuffle iT This pile starts the game with 4 copies each of Herb Gatherer, Acolyte, Sorceress, and Sibyl, in that order. Only the top card can be gained or bought. Allies 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Voorspellers Dutch language Augur Deze stapel start het spel
met 4 exemplaren van
Kruidenverzamelaar, Misdienaar,
Toverheks en Sebille, in die
volgorde. Alleen de bovenste kaart
kan gepakt of gekocht worden.
(2022)
German Augurinnen German language Augurs German language Augurs from Shuffle iT Dieser Stapel besteht zu Beginn aus je 4 Karten Kräutersammlerin, Altardienerin, Meisterhexe und Prophetin (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden.

Trivia

Official card art.

Preview

Split piles are back! Only this time they rotate. Also they have four different cards in them. Let's see one to better talk about this. It's: Augurs.

So the pile starts with 4 copies of Herb Gatherer, then 4 copies of Acolyte, then 4 copies of Sorceress, then 4 copies of Sibyl. And you can only buy/gain the top card. But, the first card lets you "rotate" the pile. This puts all copies of whatever's on top onto the bottom. If the top has three Herb Gatherers and then Acolytes etc., rotating it puts all three Herb Gatherers on the bottom. If it was just one Herb Gatherer and then Acolytes, that one Herb Gatherer goes on the bottom. If the pile has different cards left in it, then rotating it will uncover a different one. It gets you through the pile.

So Herb Gatherer, it does this rotation trick, and Chancellors (what's that?), and also it gets a Treasure from your discard pile into play. Acolyte can turn stuff into Gold, but also can turn itself into whatever's on top of the Augurs pile - another Acolyte, or a better card (or hey, sometimes an Herb Gatherer). Sorceress is a guessing game, and if you're right you Curse the other players. And Sibyl lets you win that guessing game.

Secret History

The first split pile. It sold the concept; the pile was fun. Herb Gatherer was very briefly a choose-two. Acolyte was briefly a Lookout variant where you draw the cards, ala an Adventures outtake; then for a long time it was the final card but with the upgrading removed, when I removed it everywhere else. Sorceress had its wording messed with but stayed basically the same. There was a big choose-two where Sibyl is, but it almost immediately became the final Sibyl.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles
Dominion Card types
Basic types ActionTreasureVictoryCurse
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLootOmenShadow
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTraitProphecy