One-shot
(→List of one-shot cards: added current version Prince) |
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* [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}} | * [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}} | ||
* [[Menagerie (expansion)|Menagerie]]: {{card|Horse}} | * [[Menagerie (expansion)|Menagerie]]: {{card|Horse}} | ||
− | * [[Promo]]: | + | * [[Promo]]: {{Card|Prince}} is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside. |
=== Optional or potential one-shots === | === Optional or potential one-shots === | ||
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* {{set|Allies}} | * {{set|Allies}} | ||
** {{card|Acolyte}} optionally trashes itself to gain another [[Augur]] | ** {{card|Acolyte}} optionally trashes itself to gain another [[Augur]] | ||
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=== Other conditional self-trashers === | === Other conditional self-trashers === |
Revision as of 00:48, 21 April 2022
One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
Contents |
List of one-shot cards
Cards in italics have been removed.
Mandatory one-shots
These cards always remove themselves from your deck when you play them, whether by being trashed, set aside, or returned to their piles, or merely remaining in play.
- Dominion: Feast
- Seaside: Embargo, Island, Treasure Map
- Dark Ages: Madman, Pillage, Spoils
- Adventures: Champion, Distant Lands, Hireling
- Nocturne: Changeling, Wish
- Renaissance: Acting Troupe, Experiment
- Menagerie: Horse
- Promo: Prince is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
Optional or potential one-shots
- Intrigue
- Mining Village can optionally trash itself for an additional benefit when you play it
- Cornucopia
- Horn of Plenty trashes itself if you use it to gain a Victory card
- Dark Ages
- Death Cart can trash itself or another Action card
- Knights trash themselves if they trash another Knight
- Adventures
- Travellers, such as Hero, can exchange themselves for another card when discarded from play
- Raze trashes another card or itself for its effect
- Wine Merchant moves to your Tavern mat and costs a penalty to discard it from there; it functions as a one-shot if you don't save to get it back
- Empires
- Engineer can optionally trash itself to gain an additional card
- Encampment returns to its pile if you do not reveal a Gold or Plunder
- Small Castle can trash another Castle or itself for its effect
- Farmers' Market only trashes itself if there are 4 or more on its pile
- Nocturne
- Pixie can optionally trash itself to receive a Boon twice
- Tragic Hero trashes itself if you have 8 or more cards in hand
- Menagerie
- Stockpile exiles itself when played, and so it acts as a one-shot if you don't gain another Stockpile after playing it.
- Way of the Horse allows you to use any Action as a one-shot source of non-terminal draw.
- Way of the Butterfly allows you to return an Action card to the supply and exchange it for a better one.
- Allies
Other conditional self-trashers
These cards don't self-trash when you play them, but may do so at another time if certain conditions are met.
- Hinterlands: Fool's Gold—this has a one-shot Reaction effect.
- Dark Ages: Hermit—this trashes itself if you don't buy a card on the turn when you play it
- Dark Ages: Urchin—you may trash this if you play another Attack while this is in play
Trivia
Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.