One-shot
(→List of one-shot cards) |
(→Other conditional self-trashers: update Hermit) |
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** {{card|Acolyte}} optionally trashes itself to gain another [[Augur]] | ** {{card|Acolyte}} optionally trashes itself to gain another [[Augur]] | ||
− | === Other conditional self- | + | === Other conditional self-removers === |
− | These cards don't self- | + | These cards don't self-remove when you play them, but may do so at another time if certain conditions are met. |
* {{Set|Hinterlands}}: {{Card|Fool's Gold}}—this has a one-shot [[Reaction]] effect. | * {{Set|Hinterlands}}: {{Card|Fool's Gold}}—this has a one-shot [[Reaction]] effect. | ||
− | * Dark Ages: {{Card|Hermit}}—this trashes itself if you | + | * Dark Ages: {{Card|Hermit}}—this exchanges (previously {{Card|Hermit|oi=2|trashes}}) itself if you didn't buy a card at one point on the turn when you play it |
* Dark Ages: {{Card|Urchin}}—you may trash this if you play another Attack while this is in play | * Dark Ages: {{Card|Urchin}}—you may trash this if you play another Attack while this is in play | ||
Revision as of 05:43, 4 July 2022
![](/images/thumb/f/fb/Embargo.jpg/200px-Embargo.jpg)
One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
Contents |
List of one-shot cards
Cards in italics have been removed.
Mandatory one-shots
These cards always remove themselves from your deck when you play them, whether by being trashed, set aside, or returned to their piles, or merely remaining in play.
- Dominion: Feast
- Seaside: Embargo, Island, Treasure Map
- Dark Ages: Madman, Pillage, Spoils
- Adventures: Champion, Distant Lands, Hireling
- Nocturne: Changeling, Wish
- Renaissance: Acting Troupe, Experiment
- Menagerie: Horse
- Promo: Prince is strictly speaking optional as a one-shot, since it has no effect (and thus returns to your discard pile) if an Action isn't set aside with it, but it has no non–one-shot use.
Optional or potential one-shots
- Intrigue
- Mining Village can optionally trash itself for when you play it
- Prosperity
- Investment can optionally trash itself for +
when you play it.
- Investment can optionally trash itself for +
- Cornucopia
- Horn of Plenty trashes itself if you use it to gain a Victory card
- Dark Ages
- Death Cart can trash itself or another Action card
- Knights trash themselves if they trash another Knight
- Adventures
- Travellers, such as Hero, can exchange themselves for another card when discarded from play
- Raze trashes another card or itself for its effect
- Wine Merchant moves to your Tavern mat and costs a penalty to discard it from there; it functions as a one-shot if you don't save to get it back
- Empires
- Engineer can optionally trash itself to gain an additional card
- Encampment returns to its pile if you do not reveal a Gold or Plunder
- Small Castle can trash another Castle or itself for its effect
- Farmers' Market only trashes itself if there are 4
or more on its pile
- Nocturne
- Pixie can optionally trash itself to receive a Boon twice
- Tragic Hero trashes itself if you have 8 or more cards in hand
- Menagerie
- Stockpile exiles itself when played, and so it acts as a one-shot if you don't gain another Stockpile after playing it.
- Way of the Horse allows you to use any Action as a one-shot source of non-terminal draw.
- Way of the Butterfly allows you to return an Action card to the supply and exchange it for a better one.
- Allies
Other conditional self-removers
These cards don't self-remove when you play them, but may do so at another time if certain conditions are met.
- Hinterlands: Fool's Gold—this has a one-shot Reaction effect.
- Dark Ages: Hermit—this exchanges (previously trashes) itself if you didn't buy a card at one point on the turn when you play it
- Dark Ages: Urchin—you may trash this if you play another Attack while this is in play
Trivia
Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.