One-shot

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(List of one-shot cards)
(Other conditional self-trashers: update Hermit)
Line 48: Line 48:
 
** {{card|Acolyte}} optionally trashes itself to gain another [[Augur]]
 
** {{card|Acolyte}} optionally trashes itself to gain another [[Augur]]
  
=== Other conditional self-trashers ===
+
=== Other conditional self-removers ===
  
These cards don't self-trash when you play them, but may do so at another time if certain conditions are met.
+
These cards don't self-remove when you play them, but may do so at another time if certain conditions are met.
  
 
* {{Set|Hinterlands}}: {{Card|Fool's Gold}}—this has a one-shot [[Reaction]] effect.
 
* {{Set|Hinterlands}}: {{Card|Fool's Gold}}—this has a one-shot [[Reaction]] effect.
* Dark Ages: {{Card|Hermit}}—this trashes itself if you don't buy a card on the turn when you play it
+
* Dark Ages: {{Card|Hermit}}—this exchanges (previously {{Card|Hermit|oi=2|trashes}}) itself if you didn't buy a card at one point on the turn when you play it
 
* Dark Ages: {{Card|Urchin}}—you may trash this if you play another Attack while this is in play
 
* Dark Ages: {{Card|Urchin}}—you may trash this if you play another Attack while this is in play
  

Revision as of 05:43, 4 July 2022

Embargo, a one-shot card.

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.

Contents

List of one-shot cards

Cards in italics have been removed.

Mandatory one-shots

These cards always remove themselves from your deck when you play them, whether by being trashed, set asidePrinceOld2.jpg, or returned to their piles, or merely remaining in play.

Optional or potential one-shots

Other conditional self-removers

These cards don't self-remove when you play them, but may do so at another time if certain conditions are met.

  • HinterlandsHinterlands.jpg: Fool's GoldFool's Gold.jpg—this has a one-shot Reaction effect.
  • Dark Ages: HermitHermit.jpg—this exchanges (previously trashesHermitOld2.jpg) itself if you didn't buy a card at one point on the turn when you play it
  • Dark Ages: UrchinUrchin.jpg—you may trash this if you play another Attack while this is in play

Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox