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[[Image:Monument.jpg|thumb|right|200px|[[Monument]], a terminal silver card.]] | |||
"'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide {{Costplus|2}} and are [[stop card]]s —i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{Cost|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack|Attacks]], with the {{Costplus|2}} allowing the cards to benefit your current turn as well as harm your opponents. | |||
Similarly, terminal Actions that provide {{Costplus|1}}, {{Costplus|3}}, or {{Costplus|5}} may sometimes be referred to as "terminal {{Card|Copper}}", "terminal {{Card|Gold}}", and "terminal {{Card|Platinum}}", respectively. | |||
== List of terminal silvers == | |||
Cards in ''italics'' have been [[removed]]. | |||
=== 3- and 4-cost terminal silvers === | |||
These cards compete the most directly with Silver. | These cards compete the most directly with Silver. | ||
* {{Set|Dominion}}: ''{{Card|Chancellor}}'', {{Card|Militia}}, {{card|Vassal}}, ''{{Card|Woodcutter}}'' | |||
** {{Card|Moneylender}} gives {{Costplus|3}} but trashes a {{Card|Copper}}, so in effect it is a terminal silver: you have {{Cost|2}} more than if you hadn't played it. | |||
* {{Set|Intrigue}}: {{Card|Swindler}} | |||
** {{Card|Bridge}} gives {{Costplus|1}} and lowers prices by {{Cost|1}}, so if you only use one buy Bridge acts as a terminal silver. | |||
** {{Card|Conspirator}} and {{Card|Steward}} are terminal silvers sometimes but not always. | |||
* {{Set|Seaside}}: {{Card|Cutpurse}}, ''{{Card|Navigator}}'' | |||
* {{Set|Prosperity}}: {{card|Clerk}}, {{Card|Monument}} | |||
* {{Set|Hinterlands}}: ''{{Card|Nomad Camp}}'', {{card|Nomads}} | |||
* {{Set|Dark Ages}}: {{Card|Scavenger}} | |||
* {{Set|Cornucopia & Guilds}}: ''{{Card|Fortune Teller}}'' | |||
* {{Set|Adventures}}: {{Card|Messenger}} | |||
** {{Card|Amulet}} can give {{Costplus|2}}, but over 2 turns, and is only effectively terminal the turn it is first played. | |||
* {{Set|Nocturne}}: {{Card|Bard}} | |||
* {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Card|Flag Bearer}}, {{Card|Improve}}, {{Card|Priest}} | |||
* {{Set|Menagerie}}: {{Card|Cardinal}} | |||
* {{set|Allies}}: {{card|Archer}}, {{card|Garrison}}, {{card|Tent}}, {{card|Town}} | |||
* {{set|Plunder}}: {{card|Flagship}} | |||
** {{card|Fortune Hunter}} is a terminal silver per its card text, but it also lets you play a Treasure from your deck, so in many cases it will give you more than {{cost|2}} in total. | |||
* [[Promo]]: {{Card|Black Market}} | |||
=== Other costs === | |||
* {{Set|Intrigue}}: | |||
** ''{{Card|Tribute}}'' can be a terminal Silver depending on the cards revealed. | |||
* {{Set|Seaside}}: {{card|Corsair}}, ''{{Card|Embargo}}'', {{Card|Merchant Ship}} | |||
* {{Set|Prosperity}}: ''{{Card|Goons}}'', ''{{Card|Mountebank}}'' | |||
* {{Set|Hinterlands}}: ''{{Card|Duchess}}'', {{Card|Haggler}} | |||
* {{Set|Dark Ages}}: {{Card|Dame Sylvia}}, {{Card|Mercenary}}, {{Card|Rogue}} | |||
* {{set|Cornucopia & Guilds|Cornucopia & Guilds|ed=2}}: {{Card|Jester}} | |||
** {{Card|Courser}} and ''{{Card|Trusty Steed}}'' can (like {{Card|Steward}}) optionally function as terminal silvers. | |||
** ''{{Card|Princess}}'' and {{Card|Renown}} lower prices by {{Cost|2}}, so if you don't use multiple buys, they act as terminal silvers. | |||
* {{Set|Adventures}}: {{Card|Hero}} | |||
* {{Set|Nocturne}}: {{Card|Tormentor}} | |||
* {{Set|Menagerie}}: {{Card|Kiln}} | |||
* {{set|Allies}}: {{card|Barbarian}}, {{card|Town Crier}} | |||
* {{set|Plunder}}: {{card|Search}} | |||
* {{set|Rising Sun}}: {{card|Mountain Shrine}} | |||
** {{card|Kitsune}} can optionally function as a terminal silver. | |||
* {{Way|Way of the Sheep}} from {{Set|Menagerie}} allows any [[Action]] card to be used as a terminal silver. | |||
* | === Edge cases === | ||
** | * {{Card|Conclave}}, {{Card|Paddock}}, and {{card|Patron}} can also be non-terminal | ||
* | * {{Card|Butcher}}, {{card|Footpad}}, and {{Card|Villain}} provide two Coffers. | ||
* ''{{Card|Explorer}}'', from {{Card|Seaside}} gains a {{Card|Silver}} or {{Card|Gold}} to your hand. | |||
* | * {{Card|Sacrifice}} and {{Card|Spice Merchant}} have to trash a Treasure which usually deducts {{Cost}} from the {{Cost|2}} generation. | ||
* {{Card|Farmers' Market}}, {{Card|Gladiator}}, and {{Card|Soldier}} generate variable amounts of {{Cost}} which does sometimes but not always amount to {{Cost|2}}. | |||
=={{ | ==Gallery== | ||
=== Terminal Silvers === | |||
{{startsort|1}}{{Image|Amulet|cost=$03}}{{Image|Archer|cost=$04}}{{Image|Barbarian|cost=$05}}{{Image|Bard|cost=$04}}{{Image|Black Market|cost=$03}}{{Image|Cardinal|cost=$04}}{{Image|Cargo Ship|cost=$03}}{{Image|Clerk|cost=$04}}{{Image|Conspirator|cost=$04}}{{Image|Corsair|cost=$05}}{{Image|Cutpurse|cost=$04}}{{Image|Dame Sylvia|cost=$05}}{{Image|Flag Bearer|cost=$04}}{{Image|Garrison|cost=$04}}{{Image|Haggler|cost=$05}}{{Image|Hero|cost=$05*}}{{Image|Improve|cost=$03}}{{Image|Jester|cost=$05}}{{Image|Kiln|cost=$05}}{{Image|Mercenary|cost=$00*}}{{Image|Merchant Ship|cost=$05}}{{Image|Messenger|cost=$04}}{{Image|Militia|cost=$04}}{{Image|Moneylender|cost=$04}}{{Image|Monument|cost=$04}}{{Image|Priest|cost=$04}}{{Image|Rogue|cost=$05}}{{Image|Scavenger|cost=$04}}{{Image|Steward|cost=$03}}{{Image|Swindler|cost=$03}}{{Image|Tent|cost=$03}}{{Image|Tormentor|cost=$05}}{{Image|Town|cost=$04}}{{Image|Town Crier|cost=$02}}{{Image|Vassal|cost=$03}}{{Image|Way of the Sheep|size=320|cost=$00}}{{endsort}} | |||
* | ===Removed cards=== | ||
* | {{startsort|2}}{{Image|Chancellor|cost=$03}}{{Image|Duchess|cost=$02}}{{Image|Embargo|cost=$02}}{{Image|Fortune Teller|cost=$03}}{{Image|Goons|cost=$06}}{{Image|Mountebank|cost=$05}}{{Image|Navigator|cost=$04}}{{Image|Nomad Camp|cost=$04}}{{Image|Princess|cost=$00*}}{{Image|Tribute|cost=$05}}{{Image|Trusty Steed|cost=$00*}}{{Image|Woodcutter|cost=$03}}{{endsort}} | ||
{{Navbox card categories}} | |||
[[ | [[Category: Buy/Money]] |
Latest revision as of 00:04, 14 September 2024
"Terminal silver" is an informal term for terminal Action cards that provide + and are stop cards —i.e., they have the same effect on your buying power as Silver does. Most terminal silvers have another benefit in addition to the and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are Attacks, with the + allowing the cards to benefit your current turn as well as harm your opponents.
Similarly, terminal Actions that provide +, +, or + may sometimes be referred to as "terminal Copper", "terminal Gold", and "terminal Platinum", respectively.
List of terminal silvers
Cards in italics have been removed.
3- and 4-cost terminal silvers
These cards compete the most directly with Silver.
- Dominion: Chancellor, Militia, Vassal, Woodcutter
- Moneylender gives + but trashes a Copper, so in effect it is a terminal silver: you have more than if you hadn't played it.
- Intrigue: Swindler
- Bridge gives + and lowers prices by , so if you only use one buy Bridge acts as a terminal silver.
- Conspirator and Steward are terminal silvers sometimes but not always.
- Seaside: Cutpurse, Navigator
- Prosperity: Clerk, Monument
- Hinterlands: Nomad Camp, Nomads
- Dark Ages: Scavenger
- Cornucopia & Guilds: Fortune Teller
- Adventures: Messenger
- Amulet can give +, but over 2 turns, and is only effectively terminal the turn it is first played.
- Nocturne: Bard
- Renaissance: Cargo Ship, Flag Bearer, Improve, Priest
- Menagerie: Cardinal
- Allies: Archer, Garrison, Tent, Town
- Plunder: Flagship
- Fortune Hunter is a terminal silver per its card text, but it also lets you play a Treasure from your deck, so in many cases it will give you more than in total.
- Promo: Black Market
Other costs
- Intrigue:
- Tribute can be a terminal Silver depending on the cards revealed.
- Seaside: Corsair, Embargo, Merchant Ship
- Prosperity: Goons, Mountebank
- Hinterlands: Duchess, Haggler
- Dark Ages: Dame Sylvia, Mercenary, Rogue
- Cornucopia & Guilds: Jester
- Courser and Trusty Steed can (like Steward) optionally function as terminal silvers.
- Princess and Renown lower prices by , so if you don't use multiple buys, they act as terminal silvers.
- Adventures: Hero
- Nocturne: Tormentor
- Menagerie: Kiln
- Allies: Barbarian, Town Crier
- Plunder: Search
- Rising Sun: Mountain Shrine
- Kitsune can optionally function as a terminal silver.
- Way of the Sheep from Menagerie allows any Action card to be used as a terminal silver.
Edge cases
- Conclave, Paddock, and Patron can also be non-terminal
- Butcher, Footpad, and Villain provide two Coffers.
- Explorer, from Seaside gains a Silver or Gold to your hand.
- Sacrifice and Spice Merchant have to trash a Treasure which usually deducts from the generation.
- Farmers' Market, Gladiator, and Soldier generate variable amounts of which does sometimes but not always amount to .
Gallery
Terminal Silvers
Removed cards