Terminal silver: Difference between revisions

From DominionStrategy Wiki
Jump to navigation Jump to search
Blanked the page
No edit summary
Line 1: Line 1:
[[Image:Monument.jpg|thumb|right|200px|[[Monument]], a terminal silver card.]]


"'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide {{Costplus|2}} and are [[stop card]]s —i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{Cost|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack|Attacks]], with the {{Costplus|2}} allowing the cards to benefit your current turn as well as harm your opponents.
Similarly, terminal Actions that provide {{Costplus|1}}, {{Costplus|3}}, or {{Costplus|5}} may sometimes be referred to as "terminal {{Card|Copper}}", "terminal {{Card|Gold}}", and "terminal {{Card|Platinum}}", respectively. 
== List of terminal silvers ==
Cards in ''italics'' have been [[removed]].
=== 3- and 4-cost terminal silvers ===
These cards compete the most directly with Silver.
* {{Set|Dominion}}: ''{{Card|Chancellor}}'', {{Card|Militia}}, {{card|Vassal}}, ''{{Card|Woodcutter}}''
** {{Card|Moneylender}} gives {{Costplus|3}} but trashes a {{Card|Copper}}, so in effect it is a terminal silver: you have {{Cost|2}} more than if you hadn't played it.
* {{Set|Intrigue}}: {{Card|Swindler}}
** {{Card|Bridge}} gives {{Costplus|1}} and lowers prices by {{Cost|1}}, so if you only use one buy Bridge acts as a terminal silver.
** {{Card|Conspirator}} and {{Card|Steward}} are terminal silvers sometimes but not always.
* {{Set|Seaside}}: {{Card|Cutpurse}}, ''{{Card|Navigator}}''
* {{Set|Prosperity}}: {{card|Clerk}}, {{Card|Monument}}
* {{Set|Hinterlands}}: ''{{Card|Nomad Camp}}'', {{card|Nomads}}
* {{Set|Dark Ages}}: {{Card|Scavenger}}
* {{Set|Cornucopia & Guilds}}: ''{{Card|Fortune Teller}}''
* {{Set|Adventures}}: {{Card|Messenger}}
** {{Card|Amulet}} can give {{Costplus|2}}, but over 2 turns, and is only effectively terminal the turn it is first played.
* {{Set|Nocturne}}: {{Card|Bard}}
* {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Card|Flag Bearer}}, {{Card|Improve}}, {{Card|Priest}}
* {{Set|Menagerie}}: {{Card|Cardinal}}
* {{set|Allies}}: {{card|Archer}}, {{card|Garrison}}, {{card|Tent}}, {{card|Town}}
* {{set|Plunder}}: {{card|Flagship}}
** {{card|Fortune Hunter}} is a terminal silver per its card text, but it also lets you play a Treasure from your deck, so in many cases it will give you more than {{cost|2}} in total.
* [[Promo]]: {{Card|Black Market}}
=== Other costs ===
* {{Set|Intrigue}}:
** ''{{Card|Tribute}}'' can be a terminal Silver depending on the cards revealed.
* {{Set|Seaside}}: {{card|Corsair}}, ''{{Card|Embargo}}'', {{Card|Merchant Ship}}
* {{Set|Prosperity}}: ''{{Card|Goons}}'', ''{{Card|Mountebank}}''
* {{Set|Hinterlands}}: ''{{Card|Duchess}}'', {{Card|Haggler}}
* {{Set|Dark Ages}}: {{Card|Dame Sylvia}}, {{Card|Mercenary}}, {{Card|Rogue}}
* {{set|Cornucopia & Guilds|Cornucopia & Guilds|ed=2}}: {{Card|Jester}}
** {{Card|Courser}} and ''{{Card|Trusty Steed}}'' can (like {{Card|Steward}}) optionally function as terminal silvers.
** ''{{Card|Princess}}'' and {{Card|Renown}} lower prices by {{Cost|2}}, so if you don't use multiple buys, they act as terminal silvers.
* {{Set|Adventures}}: {{Card|Hero}}
* {{Set|Nocturne}}: {{Card|Tormentor}}
* {{Set|Menagerie}}: {{Card|Kiln}}
* {{set|Allies}}: {{card|Barbarian}}, {{card|Town Crier}}
* {{set|Plunder}}: {{card|Search}}
* {{set|Rising Sun}}: {{card|Mountain Shrine}}
** {{card|Kitsune}} can optionally function as a terminal silver.
* {{Way|Way of the Sheep}} from {{Set|Menagerie}} allows any [[Action]] card to be used as a terminal silver.
=== Edge cases ===
* {{Card|Conclave}}, {{Card|Paddock}}, and {{card|Patron}} can also be non-terminal
* {{Card|Butcher}}, {{card|Footpad}}, and {{Card|Villain}} provide two Coffers.
* ''{{Card|Explorer}}'', from {{Card|Seaside}} gains a {{Card|Silver}} or {{Card|Gold}} to your hand.
* {{Card|Sacrifice}} and {{Card|Spice Merchant}} have to trash a Treasure which usually deducts {{Cost}} from the {{Cost|2}} generation.
* {{Card|Farmers' Market}}, {{Card|Gladiator}}, and {{Card|Soldier}} generate variable amounts of {{Cost}} which does sometimes but not always amount to {{Cost|2}}.
==Gallery==
=== Terminal Silvers ===
{{startsort|1}}{{Image|Amulet|cost=$03}}{{Image|Archer|cost=$04}}{{Image|Barbarian|cost=$05}}{{Image|Bard|cost=$04}}{{Image|Black Market|link=Black Market|file=Black_Market|cost=$03}}{{Image|Cardinal|cost=$04}}{{Image|Cargo Ship|link=Cargo Ship|file=Cargo_Ship|cost=$03}}{{Image|Clerk|cost=$04}}{{Image|Conspirator|cost=$04}}{{Image|Corsair|cost=$05}}{{Image|Cutpurse|cost=$04}}{{Image|Dame Sylvia|link=Dame Sylvia|file=Dame_Sylvia|cost=$05}}{{Image|Flag Bearer|link=Flag Bearer|file=Flag_Bearer|cost=$04}}{{Image|Garrison|cost=$04}}{{Image|Haggler|cost=$05}}{{Image|Hero|cost=$05*}}{{Image|Improve|cost=$03}}{{Image|Jester|cost=$05}}{{Image|Kiln|cost=$05}}{{Image|Mercenary|cost=$00*}}{{Image|Merchant Ship|link=Merchant Ship|file=Merchant_Ship|cost=$05}}{{Image|Messenger|cost=$04}}{{Image|Militia|cost=$04}}{{Image|Moneylender|cost=$04}}{{Image|Monument|cost=$04}}{{Image|Priest|cost=$04}}{{Image|Rogue|cost=$05}}{{Image|Scavenger|cost=$04}}{{Image|Steward|cost=$03}}{{Image|Swindler|cost=$03}}{{Image|Tent|cost=$03}}{{Image|Tormentor|cost=$05}}{{Image|Town|cost=$04}}{{Image|Town Crier|link=Town Crier|file=Town_Crier|cost=$02}}{{Image|Vassal|cost=$03}}{{Image|Way of the Sheep|link=Way of the Sheep|file=Way_of_the_Sheep|size=320|cost=$00}}{{endsort}}
===Removed cards===
{{startsort|2}}{{Image|Chancellor|cost=$03}}{{Image|Duchess|cost=$02}}{{Image|Embargo|cost=$02}}{{Image|Fortune Teller|link=Fortune Teller|file=Fortune_Teller|cost=$03}}{{Image|Goons|cost=$06}}{{Image|Mountebank|cost=$05}}{{Image|Navigator|cost=$04}}{{Image|Nomad Camp|link=Nomad Camp|file=Nomad_Camp|cost=$04}}{{Image|Princess|cost=$00*}}{{Image|Tribute|cost=$05}}{{Image|Trusty Steed|link=Trusty Steed|file=Trusty_Steed|cost=$00*}}{{Image|Woodcutter|cost=$03}}{{endsort}}
{{Navbox card categories}}
[[Category: Buy/Money]]

Revision as of 11:22, 13 September 2024

Monument, a terminal silver card.

"Terminal silver" is an informal term for terminal Action cards that provide +$2 and are stop cards —i.e., they have the same effect on your buying power as Silver does. Most terminal silvers have another benefit in addition to the $2 and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are Attacks, with the +$2 allowing the cards to benefit your current turn as well as harm your opponents.

Similarly, terminal Actions that provide +$1, +$3, or +$5 may sometimes be referred to as "terminal Copper", "terminal Gold", and "terminal Platinum", respectively.

List of terminal silvers

Cards in italics have been removed.

3- and 4-cost terminal silvers

These cards compete the most directly with Silver.

Other costs

Edge cases

Gallery

Terminal Silvers

Sort by Name


Removed cards

Sort by Name



Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn