Prosperity
Prosperity | |
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Info | |
Type | Expansion |
Icon | |
Cards | 300 |
250 (25 sets) | |
24 | |
25 | |
Blank Card(s) |
1 |
Additional Material(s) | |
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Theme(s) |
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Release | October 2010 |
Official Rulebook |
Prosperity is the 4th Dominion expansion, released in October 2010. The basic theme of the set is wealth (prosperity!) and victory point chips, featuring cards that are expensive, able to generate large amounts of , or generate victory point chips. It is a full size expansion, and it is best known for featuring a variety of powerful game changing cards. Prosperity is a unique set as it is the only expansion to feature cards costing more than , it has the highest average card cost of all expansions, and it introduces two new basic supply cards. (Colony and Platinum)
Contents |
Contents
Basic Supply Cards
- Platinum and Colony are not used in every game, unless that game includes only Kingdom Cards from Prosperity. Otherwise, their use should be determined based on the proportion of Prosperity and non-Prosperity cards in use.
- Either Platinum and Colony are both used, or neither is used.
- Games using Platinum and Colony have another ending condition in addition to the usual ones: at the end of each turn, if the Supply pile of Colony cards is empty, the game ends.
Kingdom Cards
Loan, Trade Route, Watchtower
Bishop, Monument, Quarry, Talisman, Worker's Village
City, Contraband, Counting House, Mint, Mountebank, Rabble, Royal Seal, Vault, Venture
Goons, Grand Market, Hoard
Bank, Expand, Forge, King's Court
Peddler
Goko Half-Sets
Bigger and Better
Trade Route
Bishop, Monument, Worker's Village
City, Vault
Goons, Grand Market
Bank, Expand, Forge, King's Court
Peddler
Treasure Trove
Loan, Watchtower
Quarry, Talisman,
Contraband, Counting House, Mint, Mountebank, Rabble, Royal Seal, Venture
Hoard
Additional Materials
- Victory Point Tokens, Trade Route Tokens, Mats
Additional Rules
- "+X " - The player takes X tokens. He takes them from the pile of unused tokens, not from another player. When a player first takes tokens, he takes a player mat to put them on. tokens are not private; anyone can count them. There are 1 and 5 tokens; players make change as needed. At the end of the game, players add the they have from tokens to their regular score. If the tokens run out, use something else to track any further tokens; players are not limited by the number of tokens available. tokens are used by Bishop, Goons, and Monument.
- “In play” - Action cards and Treasure cards played face-up to a play area are in play until they are moved somewhere else—usually until they are discarded during a Clean-up phase. Only played cards are in play; set aside cards, trashed cards, cards in the Supply, and cards in hands, decks, and discard piles are not in play. Reaction abilities like Watchtower's do not put those cards into play. Duration cards (from Dominion: Seaside), once played, remain in play until the turn they are discarded. Prosperity includes eight Treasure cards with rules on them. They are in the Supply if selected as one of the 10 Kingdom cards for the game; they are not part of the Basic Supply. They are just like normal Treasures, but have special abilities. They are played during the Buy phase like normal Treasures and are affected by cards that refer to Treasures.
- A player may play his Treasure cards in any order and may choose not to play some (or even all) of the Treasure cards he has in his hand. During the Buy phase, a player must play all of the Treasures he wishes to play before he buys any cards, even if he has +Buys; he cannot play more Treasures after Buying a card.
Flavor Text
Prosperity Theme
Game designer Donald X. offered some insight into some themes of the set here.
- 8 Special Treasure: Loan, Quarry, Talisman, Contraband, Royal Seal, Venture, Hoard, Bank (Platinum)
- 7 Treasure interaction: Counting House, Mint, Mountebank, Venture, Grand Market, Hoard, Bank
- 5 Non-attack player interaction: Trade Route, Bishop, City, Contraband, Vault
- 3 VP tokens: Bishop, Monument, Goons
- 8 Expensive: Goons, Grand Market, Hoard, Bank, Expand, Forge, King's Court, Peddler (Platinum, Colony)
Impact of Prosperity
Game Changing Cards
Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include:
- City - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +$.
- Goons - The VP chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 points.
- Grand Market - A powerful cantrip which players will often rush to grab.
- King's Court - Being able to play a card 3 times is invaluable, and players will often gladly trade a Province buy to grab a King's Court.
- Mountebank - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the Curse pile empties.
Colonies and Platinum
Colonies and Platinum impact the games they are present in in a variety of ways.
- Longer Games - Colony games typically last longer than Province games, as it is more difficult to build to the required to buy a Colony.
- Engine Viability - Because games are typically longer, engines tend to be more viable than BM strategies in Colony games.
- Alternate VP - Alternate VP are typically less viable in Colony games, as the 10VP of a Colony is often large enough to offset the massed VP you will see from cards such as Dukes, Gardens, or Silk Roads.
Trivia
Secret History
- Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed here, but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [1]
I made Dominion. It gradually got more cards. One day I divided up the cards into a main set, a first expansion, and a second expansion. Then I moved on! My friends just wanted to play Dominion though. Okay; I could make some more Dominion expansions.
I asked my friend Molly if there was a theme she'd like to see. She said "spendy." And spendy I gave her.
Initially the set's themes were: spendy, in particular Platinum/Colony; cards caring about treasures; treasures that did something when spent; and actions that let you spend money to do things. At the time the set was just 18 cards, including Platinum/Colony. Intrigue and Seaside/Hinterlands were both 15, but counting Platinum/Colony in 15 cards seemed too small, and then a page holds 9 cards. So, 18. Then I decided the sets were too small and upped them all to 20; then during work on the published version I tried all of the sets at 16 cards briefly, then finally up to 25.
The spendy theme got fleshed out by having four cards costing , and nothing costing . Seaside got extra 's to compensate. Cards caring about treasures remained a minor theme. I added more treasures that did things, but changed "when spent" to "when played," to deal with rules questions, while having some treasures do things "while in play." The actions that let you spend money died; they weren't compelling and anyway Black Market confused some people.
I added a non-attack interaction subtheme. The set needed interaction, like any set, but it had trouble with attacks. Attacks slow down the game and push you away from buying Colonies. But this is the set with Colonies, you want those to be reachable. So in the end the set only has 3 attacks, but it has 5 non-attacks that interact (not counting Watchtower).
I also added the VP tokens. Monument hadn't always been in the set, and then at one point left, tentatively slated for Dark Ages. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them (Seaside just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.
Prosperity was initially the third expansion. Around the time work on it was almost done, it turned out that the powers that be wanted small expansions, and could the next one be small? So Prosperity got put on hold while I worked on Alchemy. This gave it extra time to get extra polished. Bishop and Goons came out of that period, and various small tweaks.
Recommended Sets of 10
Prosperity Only
Beginners [images] | ||||||||||||||
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Bank | Counting House | Expand | Goons | Monument | ||||||||||
Rabble | Royal Seal | Venture | Watchtower | Worker's Village |
Friendly Interactive [images] | ||||||||||||||
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Bishop | City | Contraband | Forge | Hoard | ||||||||||
Peddler | Royal Seal | Trade Route | Vault | Worker's Village |
Big Actions [images] | ||||||||||||||
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City | Expand | Grand Market | King's Court | Loan | ||||||||||
Mint | Quarry | Rabble | Talisman | Vault |
Prosperity & Dominion
Biggest Money [images] | ||||||||||||||
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Bank | Grand Market | Mint | Royal Seal | Venture | ||||||||||
Adventurer | Laboratory | Mine | Moneylender | Spy |
The Kings Army [images] | ||||||||||||||
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Expand | Goons | King's Court | Rabble | Vault | ||||||||||
Bureaucrat | Council Room | Moat | Spy | Village |
The Good Life [images] | ||||||||||||||
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Contraband | Counting House | Hoard | Monument | Mountebank | ||||||||||
Bureaucrat | Cellar | Chancellor | Gardens | Village |
Prosperity & Intrigue
Paths to Victory [images] | ||||||||||||||
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Bishop | Counting House | Goons | Monument | Peddler | ||||||||||
Baron | Harem | Pawn | Shanty Town | Upgrade |
All Along the Watchtower [images] | ||||||||||||||
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Hoard | Talisman | Trade Route | Vault | Watchtower | ||||||||||
Bridge | Great Hall | Mining Village | Pawn | Torturer |
Lucky Seven [images] | ||||||||||||||
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Bank | Expand | Forge | King's Court | Vault | ||||||||||
Bridge | Coppersmith | Swindler | Tribute | Wishing Well |
Prosperity & Hinterlands
Instant Gratification [images] | ||||||||||||||
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Bishop | Expand | Hoard | Mint | Watchtower | ||||||||||
Farmland | Haggler | Ill-Gotten Gains | Noble Brigand | Trader |
Treasure Trove [images] | ||||||||||||||
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Bank | Monument | Royal Seal | Trade Route | Venture | ||||||||||
Cache | Develop | Fool's Gold | Ill-Gotten Gains | Mandarin |
Prosperity & Dark Ages
- One Man's Trash: Counterfeit, Forager, Graverobber, Market Square, Rogue, City, Grand Market, Monument, Talisman, Venture
- Honor Among Thieves: Bandit Camp, Procession, Rebuild, Rogue, Squire, Forge, Hoard, Peddler, Quarry, Watchtower