Townsfolk

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(List of Townsfolk)
(English versions)
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! Print !! Digital !! Text !! Release !! Date  
 
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| {{CardVersionImage|Townsfolk|Townsfolk}} || {{CardVersionImage|TownsfolkDigital|Townsfolk from Shuffle iT}} || This pile starts the game with 4 copies each of Town Crier, Blacksmith, Miller, and Elder, in that order. Only the top card can be gained or bought. || Allies || 2022
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| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || This pile starts the game with 4 copies each of Town Crier, Blacksmith, Miller, and Elder, in that order. Only the top card can be gained or bought. || Allies || 2022
 
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Revision as of 05:14, 2 March 2022

Townsfolk
Townsfolk.jpg
Info
Cost $2
Type(s) Action - Townsfolk
Kingdom card? Yes
Set AlliesAllies icon.png
Illustrator(s) Julien Delval
Card text
This pile starts the game with 4 copies each of Town Crier, Blacksmith, Miller, and Elder, in that order. Only the top card can be gained or bought.

Townsfolk is a type of Kingdom card from the Allies expansion. There are 4 copies each of 4 differently-named Townsfolk with a single randomizer card, forming a split pile: when Townsfolk are selected as a Kingdom card for a game, they are put into a single supply pile in order by increasing cost, of which only the top card can be gained at any given time. The cheapest of the four allows you to "rotate" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.

Contents

List of Townsfolk

Image Gallery

Town Crier.jpgBlacksmith.jpgMiller.jpgElder.jpg

FAQ

Official FAQ

Other Rules clarifications

Strategy

Versions

English versions

Print Digital Text Release Date
Townsfolk Townsfolk from Shuffle iT This pile starts the game with 4 copies each of Town Crier, Blacksmith, Miller, and Elder, in that order. Only the top card can be gained or bought. Allies 2022

Other language versions

Language Name Print Digital Text Notes

Trivia

Official card art.

Preview

Split piles are back! Only this time they rotate. Also they have four different cards in them. Let's see one to better talk about this. It's: Augurs.
So the pile starts with 4 copies of Herb Gatherer, then 4 copies of Acolyte, then 4 copies of Sorceress, then 4 copies of Sibyl. And you can only buy/gain the top card. But, the first card lets you "rotate" the pile. This puts all copies of whatever's on top onto the bottom. If the top has three Herb Gatherers and then Acolytes etc., rotating it puts all three Herb Gatherers on the bottom. If it was just one Herb Gatherer and then Acolytes, that one Herb Gatherer goes on the bottom. If the pile has different cards left in it, then rotating it will uncover a different one. It gets you through the pile.


Secret History

Cards $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
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