Ways are a landscape introduced in , and provide alternate ways to play Action cards. When you play an Action card, instead of doing what is printed on the Action card, you may do what is printed on a Way being used in that game.
Ways are not Kingdom cards, and cannot be bought. Including one or more Ways in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Ways are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card") does not apply to Ways. However, for reference, Ways' effects are printed on cards in a landscape orientation with light blue frames.
There are 20 Ways, any number of which may be used in a game of Dominion, though Donald X. recommends not using more than one Way, and not more than two total Ways, Events, Landmarks, and Projects. When choosing a random Kingdom, the Ways may be shuffled into the Randomizer deck; any landscapes that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
List of Ways
Official Rules
Trivia
In other languages
Preview
First we have Ways. There are 20 of these. Okay so. They're
landscape cards like
Events and
Landmarks and
Projects. You deal them out the same way, except, don't use more than one Way per game (that's my advice anyway). A Way gives an alternate use to all
Action cards that game. When you play an Action card, pick, do you want its normal function, or do you want the Way. If you want the Way, you just do what the Way says, that's that. It's like Action cards all say, "Choose one: that Way thing, or what this normally does." We turn the Action card sideways to remember which ones did the Way. Stuff below a dividing line is unaffected; if it's like, "While this is in play, something something," that will still happen.
Ways work any time you play an Action card. This means for example that if you play via its
reaction, that can still use a Way if you want. If you
Throne Room a card, it could be the Way the first time, not-the-Way the second time, or any combination. As always there's a rulebook, you'll get to see it eventually.
Secret History
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Cards |
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Events |
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Ways |
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Other concepts |
Exile |
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