Conditional non-terminal: Difference between revisions

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== Examples ==
== Examples ==
Cards in italics have been [[Removed cards|removed]]. Cards with an asterisk (*) were added in the second edition.
{{Card|Snowy Village}} is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself.
* {{Set|Dominion}}: {{Card|Throne Room}}, {{Card|Vassal}}
 
* {{Set|Intrigue}}: {{Card|Conspirator}}, {{Card|Courtier}}*, {{Card|Diplomat}}*, {{Card|Ironworks}}, {{Card|Nobles}}, {{Card|Pawn}}, ''{{Card|Tribute}}''
Cards in ''italics'' have been [[removed]]. Cards with an asterisk (*) were added in the second edition.  
=== Plays another Action (which can be a non-Terminal) ===
* {{Set|Dominion|ed=2|Dominion}}: {{Card|Throne Room}}, {{Card|Vassal}}*
* {{Set|Alchemy}}: {{Card|Golem}}
* {{Set|Alchemy}}: {{Card|Golem}}
* {{Set|Prosperity}}: {{Card|King's Court}}
* {{Set|Prosperity}}: {{Card|King's Court}}
* {{Set|Cornucopia}}: {{Card|Trusty Steed}}
* {{Set|Dark Ages}}: {{Card|Band of Misfits}}, {{Card|Procession}}
* {{Set|Hinterlands}}: {{Card|Crossroads}}, {{Card|Spice Merchant}}, {{Card|Stables}} (This one's a borderline case since it does nothing if you don't discard a Treasure.)
* {{set|Cornucopia & Guilds}}: {{card|Shop}}*
* {{Set|Dark Ages}}: {{Card|Band of Misfits}}, {{Card|Cultist}}, {{Card|Procession}}, {{Card|Squire}}
* {{Set|Adventures}}: {{Card|Disciple}}
* {{Set|Adventures}}: {{Card|Disciple}}
* {{Set|Empires}}: {{Card|Crown}}, {{Card|Overlord}}, {{Card|Sacrifice}}
* {{Set|Empires}}: {{Card|Crown}}, {{Card|Overlord}}
* {{Set|Nocturne}}: {{Card|Bard}}, {{Card|Conclave}}, {{Card|Fool}}, {{Card|Imp}}, {{Card|Necromancer}}, {{Card|Sacred Grove}}, {{Card|Tracker}}, {{Card|Werewolf}}
* {{Set|Nocturne}}: {{Card|Conclave}} (can also sometimes be non-terminal when playing a terminal Action), {{Card|Imp}}, {{Card|Necromancer}}
The cards that give Boons are particularly risky since their non-terminality is based almost entirely on luck.
* {{Set|Allies}}: {{Card|Courier}}, {{Card|Royal Galley}}, {{Card|Elder}}, {{Card|Specialist}}
* {{Set|Plunder}}: {{Card|First Mate}}, {{Card|Spell Scroll}}
* [[Promo]]: {{Card|Avanto}}, {{Card|Captain}}
 
=== Has a choice of effects, one of which gives +Action ===
* {{Set|Intrigue|ed=2|Intrigue}}: {{Card|Courtier}}*, {{Card|Ironworks}}, {{Card|Nobles}}, {{Card|Pawn}}
* {{Set|Cornucopia}}: ''{{Card|Trusty Steed}}''
* {{Set|Hinterlands}}: {{Card|Spice Merchant}}
* {{Set|Dark Ages}}: {{Card|Squire}}
* {{set|Cornucopia & Guilds}}: {{card|Courser}}*
* {{Set|Empires}}: {{Card|Sacrifice}}
* {{set|Nocturne}}: {{card|Druid}}, in games in which {{boon|The Field's Gift}} is one of its [[Boon]]s
* {{Set|Menagerie}}: {{Card|Groom}}, {{Card|Scrap}}, {{Card|Village Green}}
* {{Set|Allies}}: {{Card|Town Crier}}, {{Card|Blacksmith}}, {{Card|Broker}}, {{Card|Hill Fort}}, {{card|Town}}, {{card|Modify}}
 
=== Gives +Action if some other condition is met ===
* {{Set|Intrigue|ed=2|Intrigue}}: {{Card|Conspirator}}, {{Card|Diplomat}}*, ''{{Card|Tribute}}''
* {{Set|Hinterlands}}: {{Card|Crossroads}}, {{Card|Stables}} (This one's a borderline case since it does nothing if you don't discard a Treasure.)
* {{Set|Nocturne}}: {{Card|Bard}}, {{Card|Fool}}, {{Card|Sacred Grove}}, {{Card|Tracker}}
** The cards that give Boons are particularly risky since their non-terminality is based almost entirely on luck.
** {{card|Werewolf}} never gives +Action, but doesn't use up your [[terminal space]] if played during the [[Night]] phase.
** {{Card|Conclave}} which also has an effect that can play a non-terminal Action.
* {{Set|Renaissance}}: {{Card|Recruiter}}, {{Card|Sculptor}}
* {{Set|Renaissance}}: {{Card|Recruiter}}, {{Card|Sculptor}}
* {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Groom}}, {{Card|Scrap}}, {{Card|Sheepdog}}, {{Card|Village Green}}
* {{set|Menagerie}}: {{card|Paddock}}
{{Card|Snowy Village}} makes all your Actions terminal for the rest of the turn, including other copies of itself.
* {{Set|Allies}}: {{card|Carpenter}}, {{card|Emissary}}
* {{Set|Promo}}: {{Card|Avanto}}
 
=== Can be played as a Reaction ===
* {{Set|Seaside|ed=2|Seaside}}: {{card|Pirate}}*
* {{Set|Prosperity|ed=2|Prosperity}}: {{card|Clerk}}*
* {{Set|Hinterlands|ed=2|Hinterlands}}: {{card|Guard Dog}}*, {{card|Weaver}}*
* {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}}
* {{Set|Plunder}}: {{Card|Mapmaker}}, {{Card|Stowaway}} <br>&nbsp;
 
==Gallery==
=== Plays another Action (which can be a non-Terminal) ===
{{startsort|1}}{{Image|Avanto|cost=$05}}{{Image|Captain|cost=$06}}{{Image|Conclave|cost=$04}}{{Image|Courier|cost=$04}}{{Image|Crown|cost=$05}}{{Image|Disciple|cost=$05*}}{{Image|Elder|cost=$05}}{{Image|First Mate|cost=$05}}{{Image|Golem|cost=$04P}}{{Image|Imp|cost=$02*}}{{Image|King's Court|cost=$07}}{{Image|Band of Misfits|cost=$05}}{{Image|Necromancer|cost=$04}}{{Image|Overlord|cost=$0008D}}{{Image|Procession|cost=$04}}{{Image|Royal Galley|cost=$04}}{{Image|Specialist|cost=$05}}{{Image|Spell Scroll|cost=$07*}}{{Image|Throne Room|cost=$04}}{{Image|Vassal|cost=$03}}{{endsort}}
 
 
=== Has a choice of effects, one of which gives +Action ===
{{startsort|2}}{{Image|Blacksmith|cost=$03}}{{Image|Broker|cost=$04}}{{Image|Courtier|cost=$05}}{{Image|Druid|cost=$02}}{{Image|Groom|cost=$04}}{{Image|Hill Fort|cost=$05}}{{Image|Ironworks|cost=$04}}{{Image|Nobles|cost=$06}}{{Image|Pawn|cost=$02}}{{Image|Sacrifice|cost=$04}}{{Image|Scrap|cost=$03}}{{Image|Spice Merchant|cost=$04}}{{Image|Modify|cost=$05}}{{Image|Squire|cost=$02}}{{Image|Town|cost=$04}}{{Image|Town Crier|cost=$02}}{{Image|Trusty Steed|cost=$00*}}{{Image|Village Green|cost=$04}}{{endsort}}
 
 
=== Gives +Action if some other condition is met ===
{{startsort|3}}{{Image|Carpenter|cost=$04}}{{Image|Conclave|cost=$04}}{{Image|Conspirator|cost=$04}}{{Image|Crossroads|cost=$02}}{{Image|Diplomat|cost=$04}}{{Image|Emissary|cost=$05}}{{Image|Paddock|cost=$05}}{{Image|Recruiter|cost=$05}}{{Image|Sculptor|cost=$05}}{{Image|Stables|cost=$05}}{{Image|Werewolf|cost=$05}}{{endsort}}
 
 
<p>'''[[Fate#Gallery|Gallery of Fate cards]]'''</p>
 
=== Can be played as a Reaction ===
{{startsort|4}}{{Image|Black Cat|cost=$02}}{{Image|Clerk|cost=$04}}{{Image|Falconer|cost=$05}}{{Image|Guard Dog|cost=$03}}{{Image|Mapmaker|cost=$04}}{{Image|Pirate|cost=$05}}{{Image|Sheepdog|cost=$03}}{{Image|Stowaway|cost=$03}}{{Image|Weaver|cost=$04}}{{endsort}}
 


{{Navbox card categories}}
{{Navbox card categories}}
[[Category:Terminality]]
[[Category:Terminality]]

Latest revision as of 00:12, 14 September 2024

A conditional non-terminal is an Action card that can conditionally allow you to play other Actions cards afterwards. Action cards that play other Action cards directly rather than giving +Actions qualify (unless they always give +Actions on play) because they only allow you to continue playing Actions if the Action they play is non-terminal.

Examples

Snowy Village is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself.

Cards in italics have been removed. Cards with an asterisk (*) were added in the second edition.

Plays another Action (which can be a non-Terminal)

Has a choice of effects, one of which gives +Action

Gives +Action if some other condition is met

Can be played as a Reaction

Gallery

Plays another Action (which can be a non-Terminal)

Sort by Name


Has a choice of effects, one of which gives +Action

Sort by Name


Gives +Action if some other condition is met

Sort by Name


Gallery of Fate cards

Can be played as a Reaction

Sort by Name


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn