Conditional non-terminal: Difference between revisions

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* {{Set|Prosperity}}: {{Card|King's Court}}
* {{Set|Prosperity}}: {{Card|King's Court}}
* {{Set|Dark Ages}}: {{Card|Band of Misfits}}, {{Card|Procession}}
* {{Set|Dark Ages}}: {{Card|Band of Misfits}}, {{Card|Procession}}
* {{set|Cornucopia & Guilds}}: {{card|Shop}}*
* {{Set|Adventures}}: {{Card|Disciple}}
* {{Set|Adventures}}: {{Card|Disciple}}
* {{Set|Empires}}: {{Card|Crown}}, {{Card|Overlord}}
* {{Set|Empires}}: {{Card|Crown}}, {{Card|Overlord}}
Line 22: Line 23:
* {{Set|Hinterlands}}: {{Card|Spice Merchant}}
* {{Set|Hinterlands}}: {{Card|Spice Merchant}}
* {{Set|Dark Ages}}: {{Card|Squire}}
* {{Set|Dark Ages}}: {{Card|Squire}}
* {{set|Cornucopia & Guilds}}: {{card|Courser}}
* {{set|Cornucopia & Guilds}}: {{card|Courser}}*
* {{Set|Empires}}: {{Card|Sacrifice}}
* {{Set|Empires}}: {{Card|Sacrifice}}
* {{set|Nocturne}}: {{card|Druid}}, in games in which {{boon|The Field's Gift}} is one of its [[Boon]]s
* {{set|Nocturne}}: {{card|Druid}}, in games in which {{boon|The Field's Gift}} is one of its [[Boon]]s
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==Gallery==
==Gallery==
=== Plays another Action (which can be a non-Terminal) ===
=== Plays another Action (which can be a non-Terminal) ===
{{CardImage|Avanto}}{{CardImage|Captain}}{{CardImage|Conclave}}{{CardImage|Courier}}{{CardImage|Crown}}{{CardImage|Disciple}}{{CardImage|Elder}}{{CardImage|First Mate}}{{CardImage|Golem}}{{CardImage|Imp}}{{CardImage|King's Court}}{{CardImage|Band of Misfits}}{{CardImage|Necromancer}}{{CardImage|Overlord}}{{CardImage|Procession}}{{CardImage|Royal Galley}}{{CardImage|Specialist}}{{CardImage|Spell Scroll}}{{CardImage|Throne Room}}{{CardImage|Vassal}}
{{startsort|1}}{{Image|Avanto|cost=$05}}{{Image|Captain|cost=$06}}{{Image|Conclave|cost=$04}}{{Image|Courier|cost=$04}}{{Image|Crown|cost=$05}}{{Image|Disciple|cost=$05*}}{{Image|Elder|cost=$05}}{{Image|First Mate|cost=$05}}{{Image|Golem|cost=$04P}}{{Image|Imp|cost=$02*}}{{Image|King's Court|cost=$07}}{{Image|Band of Misfits|cost=$05}}{{Image|Necromancer|cost=$04}}{{Image|Overlord|cost=$0008D}}{{Image|Procession|cost=$04}}{{Image|Royal Galley|cost=$04}}{{Image|Specialist|cost=$05}}{{Image|Spell Scroll|cost=$07*}}{{Image|Throne Room|cost=$04}}{{Image|Vassal|cost=$03}}{{endsort}}
 


=== Has a choice of effects, one of which gives +Action ===
=== Has a choice of effects, one of which gives +Action ===
{{CardImage|Blacksmith}}{{CardImage|Broker}}{{CardImage|Courtier}}{{CardImage|Druid}}{{CardImage|Groom}}{{CardImage|Hill Fort}}{{CardImage|Ironworks}}{{CardImage|Nobles}}{{CardImage|Pawn}}{{CardImage|Sacrifice}}{{CardImage|Scrap}}{{CardImage|Spice Merchant}}{{CardImage|Modify}}{{CardImage|Squire}}{{CardImage|Town}}{{CardImage|Town Crier}}{{CardImage|Trusty Steed}}{{CardImage|Village Green}}
{{startsort|2}}{{Image|Blacksmith|cost=$03}}{{Image|Broker|cost=$04}}{{Image|Courtier|cost=$05}}{{Image|Druid|cost=$02}}{{Image|Groom|cost=$04}}{{Image|Hill Fort|cost=$05}}{{Image|Ironworks|cost=$04}}{{Image|Nobles|cost=$06}}{{Image|Pawn|cost=$02}}{{Image|Sacrifice|cost=$04}}{{Image|Scrap|cost=$03}}{{Image|Spice Merchant|cost=$04}}{{Image|Modify|cost=$05}}{{Image|Squire|cost=$02}}{{Image|Town|cost=$04}}{{Image|Town Crier|cost=$02}}{{Image|Trusty Steed|cost=$00*}}{{Image|Village Green|cost=$04}}{{endsort}}
 


=== Gives +Action if some other condition is met ===
=== Gives +Action if some other condition is met ===
{{CardImage|Carpenter}}{{CardImage|Conclave}}{{CardImage|Conspirator}}{{CardImage|Crossroads}}{{CardImage|Diplomat}}{{CardImage|Emissary}}{{CardImage|Paddock}}{{CardImage|Recruiter}}{{CardImage|Sculptor}}{{CardImage|Stables}}{{CardImage|Werewolf}}
{{startsort|3}}{{Image|Carpenter|cost=$04}}{{Image|Conclave|cost=$04}}{{Image|Conspirator|cost=$04}}{{Image|Crossroads|cost=$02}}{{Image|Diplomat|cost=$04}}{{Image|Emissary|cost=$05}}{{Image|Paddock|cost=$05}}{{Image|Recruiter|cost=$05}}{{Image|Sculptor|cost=$05}}{{Image|Stables|cost=$05}}{{Image|Werewolf|cost=$05}}{{endsort}}
 


<p>'''[[Fate#Gallery|Gallery of Fate cards]]'''</p>
<p>'''[[Fate#Gallery|Gallery of Fate cards]]'''</p>


=== Can be played as a Reaction ===
=== Can be played as a Reaction ===
{{CardImage|Black Cat}}{{CardImage|Clerk}}{{CardImage|Falconer}}{{CardImage|Guard Dog}}{{CardImage|Mapmaker}}{{CardImage|Pirate}}{{CardImage|Sheepdog}}{{CardImage|Stowaway}}{{CardImage|Weaver}}
{{startsort|4}}{{Image|Black Cat|cost=$02}}{{Image|Clerk|cost=$04}}{{Image|Falconer|cost=$05}}{{Image|Guard Dog|cost=$03}}{{Image|Mapmaker|cost=$04}}{{Image|Pirate|cost=$05}}{{Image|Sheepdog|cost=$03}}{{Image|Stowaway|cost=$03}}{{Image|Weaver|cost=$04}}{{endsort}}
 


{{Navbox card categories}}
{{Navbox card categories}}
[[Category:Terminality]]
[[Category:Terminality]]

Latest revision as of 00:12, 14 September 2024

A conditional non-terminal is an Action card that can conditionally allow you to play other Actions cards afterwards. Action cards that play other Action cards directly rather than giving +Actions qualify (unless they always give +Actions on play) because they only allow you to continue playing Actions if the Action they play is non-terminal.

Examples

Snowy Village is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself.

Cards in italics have been removed. Cards with an asterisk (*) were added in the second edition.

Plays another Action (which can be a non-Terminal)

Has a choice of effects, one of which gives +Action

Gives +Action if some other condition is met

Can be played as a Reaction

Gallery

Plays another Action (which can be a non-Terminal)

Sort by Name


Has a choice of effects, one of which gives +Action

Sort by Name


Gives +Action if some other condition is met

Sort by Name


Gallery of Fate cards

Can be played as a Reaction

Sort by Name


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn