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{{Infobox Card
{{Infobox Card
  |name = Crown
  |name = Crown
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  |type2 = Treasure
  |type2 = Treasure
  |illustrator = Marco Morte
  |illustrator = Marco Morte
  |text = If it's your Action phase, you may play an Action from your hand twice.<br>If it's your Buy phase, you may play a Treasure from your hand twice.
  |text = <p>If it's your Action phase, you may play an Action from your hand twice.</p>If it's your Buy phase, you may play a Treasure from your hand twice.
}}
}}


'''Crown''' is an [[Action]]-[[Treasure]] card from [[Empires]]. It is a [[Throne Room variant]] that plays either Treasures or Actions depending on which phase of your turn it's played in. It is the only Action-Treasure in the game.
'''Crown''' is an [[Action]]-[[Treasure]] card from [[Empires]]. It is a [[Throne Room variant]] that double-plays either Treasures or Actions depending on which phase of your turn it's played in.
 
== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
Line 22: Line 21:
* Crown counts as both an Action and a Treasure for all purposes, regardless of when you play it.  If you play a Crown in your Action phase, it's still a Treasure and will be trashed from play if you buy {{card|Mint}}. If you play it in your Buy phase, it's still an Action and will reduce the cost of {{card|Peddler}}. And so on.
* Crown counts as both an Action and a Treasure for all purposes, regardless of when you play it.  If you play a Crown in your Action phase, it's still a Treasure and will be trashed from play if you buy {{card|Mint}}. If you play it in your Buy phase, it's still an Action and will reduce the cost of {{card|Peddler}}. And so on.
* Crown can be played as a [[Way]] even if it's played in the Buy phase.  
* Crown can be played as a [[Way]] even if it's played in the Buy phase.  
* If you somehow manage to play Crown when it's neither your Action phase nor your Buy phase (e.g., if you gain it at [[Night]] (with e.g. {{Card|Vampire}}) or Clean-up (with e.g. {{Card|Improve}}) and play it with {{Project|Innovation}}), you can't play any card from your hand twice.
* If you somehow manage to play Crown when it's neither your Action phase nor your Buy phase, you can't play any card from your hand twice. (This could happen if you gain it at [[Night]] (with e.g. {{Card|Vampire}}) or Clean-up (with e.g. {{Card|Improve}}) and then play it with {{Project|Innovation}}.) The same is true if you play it on someone else's turn by means such as gaining a {{Card|Gondola}}.


== Strategy ==
== Strategy ==
Crown is a [[Throne Room variant]] that can double-play [[Treasure]]s as well as [[Action]] cards. As a slightly more expensive {{Card|Throne Room}} that offers a minor increase in flexibility, it is a strong addition to most [[engine]]s, as it can amplify your [[draw]] and [[payload]] as needed while acting as a [[Village (card category)|village]] simultaneously; however, its relatively high price can make it more difficult to acquire in bulk, and so it's especially appealing in [[Kingdom]]s where you can gain it easily, e.g. with {{Card|Artisan}} or {{Card|Tragic Hero}}.


''Original article written by Avester.''
Compared to {{Card|Throne Room}}, Crown provides added flexibility in its ability to double-play Treasures as well as Action cards. Gaining Crown specifically for this purpose is usually not the best use of resources, as it typically only nets the same value as another copy of that Treasure. However, it can be a good use for a spare Crown if you are [[overdraw|overdrawing]] and didn't need it to double-play a draw card this turn, or as a fallback plan on a [[dud]] turn where you draw Crown without a good Action phase target. Situationally, Crowning a strong Treasure such as {{Card|Horn of Plenty}} or {{Card|Platinum}} can be a good move, and there are also a few cases in which Treasures offer specific synergy as Crown targets. Notably, {{Card|Capital}} can be a good target, as you play it twice to spike a large amount of {{Cost}} while only incurring the {{Debt}} once.


Crown is a typically underrated card, and this strategy section will cover how it can be best used.  
The fact that Crown has the Treasure type provides some additional benefits even when you're not using it to Crown Treasures. Most importantly, this means you can put it into play during resolution of {{Card|Black Market}} or {{Card|Storyteller}} in order to double-play an Action card without using up [[terminal space]]. Crown’s additional typing may also be relevant with effects such as {{Card|Mint}} or {{Card|Bandit}}. Less frequently, it could be useful to play Crown using a [[Way]] during the Buy phase in order to do so without using terminal space; this is not typically the most effective use for your Crown, but it may occasionally be relevant, e.g. to set one aside for next turn using {{Way|Way of the Turtle}}. The downside of this feature is that you cannot Crown Action cards during your Buy phase, so it cannot offer the same lines of play that {{Card|Throne Room}} can with certain effects such as {{Event|Toil}} and {{Event|Gamble}}.


'''Crown + Engine''': Crown, in an engine deck, functions similarly to {{Card|Throne Room}}. While it is pricier, often, the benefit of a {{Card|Throne Room}}-esque card far outweighs its {{Cost|5}} price tag, and will make it a good pick-up on any decent engine, and it would shine in particularly thin decks.
Like other {{Card|Throne Room}} variants, Crown can be a good target for [[Vanilla bonus tokens|bonus tokens]], particularly the +Card token (e.g. from {{Event|Pathfinding}}), which increases your chance of finding a good target for Crown to play. Some of these tokens might also have value if you play Crown during your Buy phase.  
 
'''Crown + Big Money''': Crown, in a Big Money deck however, absolutely shines, and has become one of the strongest enablers in Big Money games. The versatility of this card means that it is well-tailored for a range of Big Money-like strategies.
'''Crown in Smithy + Big Money''': The flexibility afforded by Crown would make your terminal draw cards, such as {{Card|Smithy}} and {{Card|Hunting Grounds}} ridiculously powerful, and should never be underestimated. Of note here is that because you would not normally buy {{Card|Throne Room}} in a typical Big Money game, Crown allows you to have a card flexible enough to draw sufficient cards to trash {{Card|Tragic Hero}} for its on-trash effect, which, in the presence of powerful Treasure cards such as {{Card|Bank}} or {{Card|Platinum}}, would be a welcome benefit.
'''Crown in Pure Big Money''': This is where Crown establishes itself as a powerful must-buy - the fact that it can double your plays of various Treasures. While vanilla Treasure cards such as {{Card|Gold}} and {{Card|Platinum}} seem like obvious Crown-candidates, the presence of alternative Treasure cards in the Kingdom can allow Crown to completely alter your gameplay. Consider the following examples:
*{{Card|Bank}}: Crown can allow Bank to generate obscenely large amounts of money in a Big Money game; this benefit will be amplified if you have two Crowns: one for a terminal draw to vastly improve your handsize, and one for Bank itself. Remember that even if Crown is played in your Action phase, it will still count for Bank.
*{{Card|Fool's Gold}}: Crown can accelerate Fool's Gold. Having two Fool's Gold in your hand and two Crowns is worth a total of 13. (Note: the wording on Fool's Gold mentions 'played', not 'in play'.)
*{{Card|Counterfeit}}: Crown will accelerate Counterfeit-trashing of Coppers, a welcome boost for Big Money decks.
*{{Card|Plunder}}: Another key candidate that should always be Crowned, this allows a Big Money player to be significantly competitive. Plunder is typically hard to get, because of the Encampment 'penalty', thus always take the opportunity to Crown it.
*{{Card|Capital}}: A good combination, which effectively grants you free {{Cost|6}}. In a pinch, it will grant you a useful {{Cost|12}} and +2 Buys, perfect for a game-ending megaturn.
*{{Card|Idol}}: Crown carefully; you may consider hedging your bets on receiving the next two Boons, or deliver two curses to your opponents. If you're aiming for Boons, keeping careful track of the Boons pile would be advantageous. Otherwise, junking your opponents' decks with two curses, as a Big Money player, is definitely a strong move, especially since Idol itself is a very slow curser. (Note: Idol counts 'in play'.)
*{{Card|Lucky Coin}}: Worth a mention, but unlikely to be useful past the early stages of the game, since {{Card|Silver}} is not as desirable with better options typically available.
 
With these in mind, remember that while {{Card|Throne Room}} is terminal (and hence extremely situational and often poor in Big Money), Crown is almost always usable, and its flexibility makes the Big Money player highly competitive.
 
=== Synergies/Combos ===
 
* Powerful alternate Treasure cards, such as {{Card|Capital}}, or {{Card|Bank}}
* Powerful Terminal Draw, such as {{Card|Royal Blacksmith}}, {{Card|Smithy}}
* Cards that play treasures during your action phase - {{Card|Storyteller}} and {{Card|Black Market}}
* {{Card|Pathfinding}} the Crown pile does yield a draw when played during the buy phase.
* For other strategies and synergies, see {{Card|Throne Room}}.
 
=== Antisynergies ===
 
* Junking attacks, which are extremely ruinous to a Big Money game


== Versions ==
== Versions ==
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! Print !! Digital !! Text !! Release !! Date
! Print !! Digital !! Text !! Release !! Date
|-
|-
| {{CardVersionImage|Crown|Crown}} || {{CardVersionImage|CrownDigital|Crown from Shuffle iT}} || If it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice. || Empires || June 2016
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=s}} || style="padding:0px 20px;"| If it's your Action phase, you may play an Action from your hand twice.<br>If it's your Buy phase, you may play a Treasure from your hand twice. || Empires || June 2016
|-
| {{CardLangVersionImage}} || || style="padding:0px 20px;"| <p>If it's your Action phase, you may play an Action from your hand twice.</p>If it's your Buy phase, you may play a Treasure from your hand twice. || Empires (2021 printing) ||
|}
|}


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|-
|-
!Dutch  
!Dutch  
| Kroon || || || ||  
| Kroon || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Als het jouw actiefase is, mag je<br>een actiekaart uit je hand twee-<br>maal spelen.<br>Als het jouw aanschaffase is,<br>mag je een geldkaart uit je hand<br>tweemaal spelen. || (2016)
|-
|-
!Finnish  
!Finnish  
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|-
|-
!German  
!German  
| Krone || {{CardVersionImage|CrownGerman2021rulebook|German language Crown 2021 by ASS}} || || Wenn es deine Aktionsphase ist, darfst<br>du eine Aktionskarte aus deiner Hand<br>zweimal spielen.<br>Wenn es deine Kaufphase ist, darfst<br>du eine Geldkarte aus deiner Hand<br>zweimal spielen. || 2.&nbsp;Edition<br>(2021)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#A79 here]''
| Krone || {{CardVersionImage|CrownGerman2021rulebook|German language Crown 2021 by ASS}} || {{CardLangVersionImage|d=t|German}} || style="padding:0px 10px;"| <p>Wenn es deine Aktionsphase ist, darfst du eine Aktionskarte aus deiner Hand zweimal spielen.</p>Wenn es deine Kaufphase ist, darfst du eine Geldkarte aus deiner Hand zweimal spielen. || 2.&nbsp;Edition<br>(2021)<hr>''one or more other<br>versions listed [[%C3%9Cbersetzungsfehler_(German_translation_errors)#A79|here]]''
|-
|-
!Japanese  
!Japanese  
| 冠 (pron. ''kanmuri'') || || || アクションフェイズ中の場合、手札のアクションカード1枚を2度使用してもよい。購入フェイズ中の場合、手札の財宝カード1枚を2度使用してもよい。||  
| 冠 (pron. ''kanmuri'') || || || style="padding:15px 0px;"| アクションフェイズ中の場合、手札のアクションカード1枚を2度使用してもよい。<br>購入フェイズ中の場合、手札の財宝カード1枚を2度使用してもよい。||  
|-
|-
!Polish  
!Polish  
| Korona || {{CardLangVersionImage|Polish}} || || Jeżeli trwa twoja faza akcji, możesz<br>wybrać z ręki kartę Akcji i zagrać ją<br>dwa razy.<br>Jeżeli trwa twoja faza zakupu, możesz<br>wybrać z ręki kartę Skarbu i zagrać ją<br>dwa razy. ||  
| Korona || {{CardLangVersionImage|Polish}} || || Jeżeli trwa twoja faza akcji, możesz wybrać z ręki kartę Akcji i zagrać ją dwa razy.<br>Jeżeli trwa twoja faza zakupu, możesz wybrać z ręki kartę Skarbu i zagrać ją dwa razy. || (2017)
|-
|-
!Russian  
!Russian  
Line 92: Line 69:


== Trivia ==
== Trivia ==
Crown is the only Treasure that {{Card|Royal Carriage}} can be called for.
Crown was the first Treasure that {{Card|Royal Carriage}} could be called for.
[[Image:CrownArt.jpg|thumb|right|354px|Official card art.]]
{{OfficialArt}}
=== Preview ===
=== Preview ===
{{Quote
{{Quote
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{{Navbox Empires}}
{{Navbox Empires}}
{{Navbox Cards}}
{{Navbox Cards}}
[[Category:Non-terminals]]
[[Category:Throne-like]]
[[Category:Alt Treasure]]

Latest revision as of 05:27, 7 September 2024

Crown
Info
Cost $5
Type(s) Action - Treasure
Kingdom card? Yes
Set Empires
Illustrator(s) Marco Morte
Card text

If it's your Action phase, you may play an Action from your hand twice.

If it's your Buy phase, you may play a Treasure from your hand twice.

Crown is an Action-Treasure card from Empires. It is a Throne Room variant that double-plays either Treasures or Actions depending on which phase of your turn it's played in.

FAQ

Official FAQ

  • If you play this in your Action phase, you play an Action card from your hand, then play the same card again; this does not use up any extra Actions you have.
  • If you play this in your Buy phase, you play a Treasure from your hand, then play it again; this does not use up any Actions at all.
  • Crown can be used to play another Crown in either your Action or Buy phase, causing you to either play two more Actions twice each, or two more Treasures twice each.
  • If you play Crown in your Action phase via something that lets you play Treasures (like Storyteller from Dominion: Adventures), Crown will still play an Action card twice.

Other Rules clarifications

  • If you have abilities to resolve at the start of your turn, it is considered part of your Action phase, and you cannot end it. This means if you play Crown at the start of your turn (with e.g, Delay), you cannot skip to your Buy phase and play a Treasure twice.
  • Crown counts as both an Action and a Treasure for all purposes, regardless of when you play it. If you play a Crown in your Action phase, it's still a Treasure and will be trashed from play if you buy Mint. If you play it in your Buy phase, it's still an Action and will reduce the cost of Peddler. And so on.
  • Crown can be played as a Way even if it's played in the Buy phase.
  • If you somehow manage to play Crown when it's neither your Action phase nor your Buy phase, you can't play any card from your hand twice. (This could happen if you gain it at Night (with e.g. Vampire) or Clean-up (with e.g. Improve) and then play it with Innovation.) The same is true if you play it on someone else's turn by means such as gaining a Gondola.

Strategy

Crown is a Throne Room variant that can double-play Treasures as well as Action cards. As a slightly more expensive Throne Room that offers a minor increase in flexibility, it is a strong addition to most engines, as it can amplify your draw and payload as needed while acting as a village simultaneously; however, its relatively high price can make it more difficult to acquire in bulk, and so it's especially appealing in Kingdoms where you can gain it easily, e.g. with Artisan or Tragic Hero.

Compared to Throne Room, Crown provides added flexibility in its ability to double-play Treasures as well as Action cards. Gaining Crown specifically for this purpose is usually not the best use of resources, as it typically only nets the same value as another copy of that Treasure. However, it can be a good use for a spare Crown if you are overdrawing and didn't need it to double-play a draw card this turn, or as a fallback plan on a dud turn where you draw Crown without a good Action phase target. Situationally, Crowning a strong Treasure such as Horn of Plenty or Platinum can be a good move, and there are also a few cases in which Treasures offer specific synergy as Crown targets. Notably, Capital can be a good target, as you play it twice to spike a large amount of $ while only incurring the D once.

The fact that Crown has the Treasure type provides some additional benefits even when you're not using it to Crown Treasures. Most importantly, this means you can put it into play during resolution of Black Market or Storyteller in order to double-play an Action card without using up terminal space. Crown’s additional typing may also be relevant with effects such as Mint or Bandit. Less frequently, it could be useful to play Crown using a Way during the Buy phase in order to do so without using terminal space; this is not typically the most effective use for your Crown, but it may occasionally be relevant, e.g. to set one aside for next turn using Way of the Turtle. The downside of this feature is that you cannot Crown Action cards during your Buy phase, so it cannot offer the same lines of play that Throne Room can with certain effects such as Toil and Gamble.

Like other Throne Room variants, Crown can be a good target for bonus tokens, particularly the +Card token (e.g. from Pathfinding), which increases your chance of finding a good target for Crown to play. Some of these tokens might also have value if you play Crown during your Buy phase.

Versions

English versions

Print Digital Text Release Date
Crown Crown from Shuffle iT If it's your Action phase, you may play an Action from your hand twice.
If it's your Buy phase, you may play a Treasure from your hand twice.
Empires June 2016
Crown

If it's your Action phase, you may play an Action from your hand twice.

If it's your Buy phase, you may play a Treasure from your hand twice.
Empires (2021 printing)

Other language versions

Language Name Print Digital Text Notes
Dutch Kroon Als het jouw actiefase is, mag je
een actiekaart uit je hand twee-
maal spelen.
Als het jouw aanschaffase is,
mag je een geldkaart uit je hand
tweemaal spelen.
(2016)
Finnish Kruunu
French Couronne
German Krone German language Crown 2021 by ASS German language Crown from Temple Gates Games

Wenn es deine Aktionsphase ist, darfst du eine Aktionskarte aus deiner Hand zweimal spielen.

Wenn es deine Kaufphase ist, darfst du eine Geldkarte aus deiner Hand zweimal spielen.
2. Edition
(2021)
one or more other
versions listed here
Japanese 冠 (pron. kanmuri) アクションフェイズ中の場合、手札のアクションカード1枚を2度使用してもよい。
購入フェイズ中の場合、手札の財宝カード1枚を2度使用してもよい。
Polish Korona Polish language Crown Jeżeli trwa twoja faza akcji, możesz wybrać z ręki kartę Akcji i zagrać ją dwa razy.
Jeżeli trwa twoja faza zakupu, możesz wybrać z ręki kartę Skarbu i zagrać ją dwa razy.
(2017)
Russian Корона (pron. korona)

Trivia

Crown was the first Treasure that Royal Carriage could be called for.

Official card art.

Preview

Crown is Dominion's first Action/Treasure. It's an Action. It's a Treasure. You can play it whenever you can play either of those things. It counts as both of those things for cards that care about what other cards are. It does something different depending on whether it's your Action phase or your Buy phase; not that different, though. You might use it as a Throne Room that doesn't totally suck if it doesn't collide with your other Actions. Or maybe you want to save it for your treasures; playing Platinum twice is probably better than playing Chancellor twice. When the crown's on your head, you make the call.

Secret History

The first version was an Action that played an Action or Treasure twice. You really want it to be a Treasure too, so you don't draw it dead off of card-drawing. So, an Action - Treasure card! It always seemed like that would be too confusing, but here was one that was no trouble. It's something how popular it is even in games where you are almost always using it as Throne Room.

Being the first Action-Treasure card

I ruled out Action - Treasure at one point because it would be too confusing. Crown got rid of those issues though. People have found lots of questions to ask about it, but they're all "what if you use it with this really confusing other card," or "so it's really both an Action and a Treasure?" With I guess a little "how does Throne Room work."


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