Terminal silver

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(5-cost, 6-cost, and not-Supply terminal silvers)
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[[Image:Duchess.jpg|thumb|right|200px|[[Duchess]], a terminal silver card.]]
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[[Image:Monument.jpg|thumb|right|200px|[[Monument]], a terminal silver card.]]
  
 
"'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide +{{Cost|2}} and do not draw cards when played—i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{Cost|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack|Attacks]], with the +{{Cost|2}} allowing the cards to benefit your current turn as well as harm your opponents.
 
"'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide +{{Cost|2}} and do not draw cards when played—i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{Cost|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack|Attacks]], with the +{{Cost|2}} allowing the cards to benefit your current turn as well as harm your opponents.
  
Similarly, terminal Actions that provide +{{Cost|1}}, +{{Cost|3}}, or +{{Cost|5}} may sometimes be referred to as "terminal [[copper]]", "terminal [[gold]]", and "terminal [[platinum]]", respectively.  "Terminal silver" is sometimes used as a blanket category for all terminal Actions that provide +[[Coin]].
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Similarly, terminal Actions that provide +{{Cost|1}}, +{{Cost|3}}, or +{{Cost|5}} may sometimes be referred to as "terminal [[copper]]", "terminal [[gold]]", and "terminal [[platinum]]", respectively.   
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== List of terminal silvers ==
 
== List of terminal silvers ==
Cards in italics have been [[Removed cards|removed]].
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Cards in ''italics'' have been [[removed]].
 
=== 3- and 4-cost terminal silvers ===
 
=== 3- and 4-cost terminal silvers ===
 
These cards compete the most directly with Silver.
 
These cards compete the most directly with Silver.
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* {{Set|Prosperity}}: {{card|Clerk}}, {{Card|Monument}}
 
* {{Set|Prosperity}}: {{card|Clerk}}, {{Card|Monument}}
 
* {{Set|Cornucopia}}: {{Card|Fortune Teller}}
 
* {{Set|Cornucopia}}: {{Card|Fortune Teller}}
* {{Set|Hinterlands}}: {{Card|Nomad Camp}}
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* {{Set|Hinterlands}}: ''{{Card|Nomad Camp}}''
** {{Card|Spice Merchant}} can give terminal +{{Cost|2}} but trashes a [[Treasure]], so it rarely actually increases your buying power by {{Cost|2}}.
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* {{Set|Dark Ages}}: {{Card|Scavenger}}
 
* {{Set|Dark Ages}}: {{Card|Scavenger}}
 
* {{Set|Adventures}}: {{Card|Messenger}}
 
* {{Set|Adventures}}: {{Card|Messenger}}
 
** {{Card|Amulet}} can give +{{Cost|2}}, but over 2 turns, and is only effectively terminal the turn it is first played.
 
** {{Card|Amulet}} can give +{{Cost|2}}, but over 2 turns, and is only effectively terminal the turn it is first played.
* {{Set|Empires}}: {{Card|Farmers' Market}}, {{Card|Gladiator}}, and {{Card|Sacrifice}} are all sometimes a terminal silver, though the latter rarely so for the same reason as Spice Merchant.
 
 
* {{Set|Nocturne}}: {{Card|Bard}}
 
* {{Set|Nocturne}}: {{Card|Bard}}
 
* {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Card|Flag Bearer}}, {{Card|Improve}}, {{Card|Priest}}
 
* {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Card|Flag Bearer}}, {{Card|Improve}}, {{Card|Priest}}
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* [[Promo]]: {{Card|Black Market}}
 
* [[Promo]]: {{Card|Black Market}}
  
=== 2-cost terminal silvers ===
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=== Other costs ===
These cards can be useful in that they give you a relatively weak source of {{Cost|2}} that you can buy when you can't afford Silver itself.
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* {{Set|Seaside}}: ''{{Card|Embargo}}''
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* {{Set|Hinterlands}}: {{Card|Duchess}}
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* {{set|Allies}}: {{card|Town Crier}}
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=== 5-cost, 6-cost, and not-Supply terminal silvers ===
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** {{Set|Seaside}}: ''{{Card|Embargo}}''
These cards have more powerful effects and are not usually in direct competition with Silver; but the +{{Cost|2}} still functions to make them more balanced and worth the greater difficulty of obtaining them. Many of them are [[Attack]]s.
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** {{Set|Hinterlands}}: ''{{Card|Duchess}}''
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** {{set|Allies}}: {{card|Town Crier}}
 
* {{Set|Seaside}}: {{card|Corsair}}, {{Card|Merchant Ship}}
 
* {{Set|Seaside}}: {{card|Corsair}}, {{Card|Merchant Ship}}
 
* {{Set|Prosperity}}: ''{{Card|Mountebank}}'', ''{{Card|Goons}}''
 
* {{Set|Prosperity}}: ''{{Card|Mountebank}}'', ''{{Card|Goons}}''
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* {{Set|Dark Ages}}: {{Card|Dame Sylvia}}, {{Card|Rogue}}
 
* {{Set|Dark Ages}}: {{Card|Dame Sylvia}}, {{Card|Rogue}}
 
* {{Set|Adventures}}: {{Card|Hero}}
 
* {{Set|Adventures}}: {{Card|Hero}}
** {{Card|Soldier}} is sometimes a terminal silver and sometimes gives more than {{Cost|2}}.
 
 
* {{Set|Nocturne}}: {{Card|Tormentor}}
 
* {{Set|Nocturne}}: {{Card|Tormentor}}
* {{Set|Menagerie}}: {{Card|Kiln}}, {{Card|Paddock}}
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* {{Set|Menagerie}}: {{Card|Kiln}}
 
* {{set|Allies}}: {{card|Barbarian}}
 
* {{set|Allies}}: {{card|Barbarian}}
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* {{Way|Way of the Sheep}} from {{Set|Menagerie}} allows any [[Action]] card to be used as a terminal silver.
  
 
=== Edge cases ===
 
=== Edge cases ===
* {{Card|Conclave}}, from {{Set|Nocturne}}, is a [[villages|village]] if you can play a card from hand that you don't already have a copy of in play, but a terminal silver otherwise.
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* {{Card|Conclave}}, {{card|Patron}}, and {{Card|Paddock}} can also be non-terminal
* ''{{Card|Tribute}}'', from {{Set|Intrigue}}, is not usually considered a terminal silver; it ''can'' give terminal +{{Cost|2}}, but the player has little to no control over whether it will, and it will usually either give more money than {{Cost|2}}, draw cards, or be non-terminal.
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* {{Card|Butcher}} and {{Card|Villain}} provide two Coffers.
* {{Card|Butcher}}, from {{Set|Guilds}}, gives two [[Coffers]] that may be spent on {{Card|Butcher|Butcher's}} [[remodeler]] effect; if they are not used for remodeling, they may be spent for +{{Cost|}}, allowing {{Card|Butcher}} to function as a terminal silver.
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* {{Card|Villain}}, from {{Card|Renaissance}}, also provides two Coffers.
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* {{Card|Explorer}}, from {{Card|Seaside}} gains a {{Card|Silver}} or {{Card|Gold}} to your hand.
 
* {{Card|Explorer}}, from {{Card|Seaside}} gains a {{Card|Silver}} or {{Card|Gold}} to your hand.
* {{card|Patron}}, from {{Set|Renaissance}}, gives you a [[Villager]], so it doesn't have to be terminal if you don't want it to be.
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* {{Card|Spice Merchant}} and {{Card|Sacrifice}} have to trash a Treasure which usually deducts {{Cost}} from the {{Cost|2}} generation.
* {{Way|Way of the Sheep}} from {{Set|Menagerie}} allows any [[Action]] card to be used as a terminal silver.
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* {{Card|Farmers' Market}}, {{Card|Gladiator}}, and {{Card|Soldier}} generate variable amounts of {{Cost}} which does sometimes but not always amount to {{Cost|2}}.  
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{{Navbox card categories}}
 
{{Navbox card categories}}
  
 
[[Category: Buy/Money]]
 
[[Category: Buy/Money]]

Revision as of 07:45, 8 July 2022

Monument, a terminal silver card.

"Terminal silver" is an informal term for terminal Action cards that provide +$2 and do not draw cards when played—i.e., they have the same effect on your buying power as SilverSilver.jpg does. Most terminal silvers have another benefit in addition to the $2 and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are Attacks, with the +$2 allowing the cards to benefit your current turn as well as harm your opponents.

Similarly, terminal Actions that provide +$1, +$3, or +$5 may sometimes be referred to as "terminal copper", "terminal gold", and "terminal platinum", respectively.

Contents

List of terminal silvers

Cards in italics have been removed.

3- and 4-cost terminal silvers

These cards compete the most directly with Silver.

Other costs

Edge cases


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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