Terminal silver
(→5-cost, 6-cost, and not-Supply terminal silvers) |
(Reorganized list, changed image.) |
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− | [[Image: | + | [[Image:Monument.jpg|thumb|right|200px|[[Monument]], a terminal silver card.]] |
"'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide +{{Cost|2}} and do not draw cards when played—i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{Cost|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack|Attacks]], with the +{{Cost|2}} allowing the cards to benefit your current turn as well as harm your opponents. | "'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide +{{Cost|2}} and do not draw cards when played—i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{Cost|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack|Attacks]], with the +{{Cost|2}} allowing the cards to benefit your current turn as well as harm your opponents. | ||
− | Similarly, terminal Actions that provide +{{Cost|1}}, +{{Cost|3}}, or +{{Cost|5}} may sometimes be referred to as "terminal [[copper]]", "terminal [[gold]]", and "terminal [[platinum]]", respectively. | + | Similarly, terminal Actions that provide +{{Cost|1}}, +{{Cost|3}}, or +{{Cost|5}} may sometimes be referred to as "terminal [[copper]]", "terminal [[gold]]", and "terminal [[platinum]]", respectively. |
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== List of terminal silvers == | == List of terminal silvers == | ||
− | Cards in italics have been [[ | + | Cards in ''italics'' have been [[removed]]. |
=== 3- and 4-cost terminal silvers === | === 3- and 4-cost terminal silvers === | ||
These cards compete the most directly with Silver. | These cards compete the most directly with Silver. | ||
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* {{Set|Prosperity}}: {{card|Clerk}}, {{Card|Monument}} | * {{Set|Prosperity}}: {{card|Clerk}}, {{Card|Monument}} | ||
* {{Set|Cornucopia}}: {{Card|Fortune Teller}} | * {{Set|Cornucopia}}: {{Card|Fortune Teller}} | ||
− | * {{Set|Hinterlands}}: {{Card|Nomad Camp}} | + | * {{Set|Hinterlands}}: ''{{Card|Nomad Camp}}'' |
− | + | ||
* {{Set|Dark Ages}}: {{Card|Scavenger}} | * {{Set|Dark Ages}}: {{Card|Scavenger}} | ||
* {{Set|Adventures}}: {{Card|Messenger}} | * {{Set|Adventures}}: {{Card|Messenger}} | ||
** {{Card|Amulet}} can give +{{Cost|2}}, but over 2 turns, and is only effectively terminal the turn it is first played. | ** {{Card|Amulet}} can give +{{Cost|2}}, but over 2 turns, and is only effectively terminal the turn it is first played. | ||
− | |||
* {{Set|Nocturne}}: {{Card|Bard}} | * {{Set|Nocturne}}: {{Card|Bard}} | ||
* {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Card|Flag Bearer}}, {{Card|Improve}}, {{Card|Priest}} | * {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Card|Flag Bearer}}, {{Card|Improve}}, {{Card|Priest}} | ||
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* [[Promo]]: {{Card|Black Market}} | * [[Promo]]: {{Card|Black Market}} | ||
− | === | + | === Other costs === |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ** {{Set|Seaside}}: ''{{Card|Embargo}}'' | |
− | + | ** {{Set|Hinterlands}}: ''{{Card|Duchess}}'' | |
+ | ** {{set|Allies}}: {{card|Town Crier}} | ||
* {{Set|Seaside}}: {{card|Corsair}}, {{Card|Merchant Ship}} | * {{Set|Seaside}}: {{card|Corsair}}, {{Card|Merchant Ship}} | ||
* {{Set|Prosperity}}: ''{{Card|Mountebank}}'', ''{{Card|Goons}}'' | * {{Set|Prosperity}}: ''{{Card|Mountebank}}'', ''{{Card|Goons}}'' | ||
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* {{Set|Dark Ages}}: {{Card|Dame Sylvia}}, {{Card|Rogue}} | * {{Set|Dark Ages}}: {{Card|Dame Sylvia}}, {{Card|Rogue}} | ||
* {{Set|Adventures}}: {{Card|Hero}} | * {{Set|Adventures}}: {{Card|Hero}} | ||
− | |||
* {{Set|Nocturne}}: {{Card|Tormentor}} | * {{Set|Nocturne}}: {{Card|Tormentor}} | ||
− | * {{Set|Menagerie}}: {{Card|Kiln | + | * {{Set|Menagerie}}: {{Card|Kiln}} |
* {{set|Allies}}: {{card|Barbarian}} | * {{set|Allies}}: {{card|Barbarian}} | ||
+ | |||
+ | * {{Way|Way of the Sheep}} from {{Set|Menagerie}} allows any [[Action]] card to be used as a terminal silver. | ||
=== Edge cases === | === Edge cases === | ||
− | * {{Card|Conclave}}, | + | * {{Card|Conclave}}, {{card|Patron}}, and {{Card|Paddock}} can also be non-terminal |
− | + | * {{Card|Butcher}} and {{Card|Villain}} provide two Coffers. | |
− | * {{Card|Butcher}} | + | |
− | + | ||
* {{Card|Explorer}}, from {{Card|Seaside}} gains a {{Card|Silver}} or {{Card|Gold}} to your hand. | * {{Card|Explorer}}, from {{Card|Seaside}} gains a {{Card|Silver}} or {{Card|Gold}} to your hand. | ||
− | * {{ | + | * {{Card|Spice Merchant}} and {{Card|Sacrifice}} have to trash a Treasure which usually deducts {{Cost}} from the {{Cost|2}} generation. |
− | * {{ | + | * {{Card|Farmers' Market}}, {{Card|Gladiator}}, and {{Card|Soldier}} generate variable amounts of {{Cost}} which does sometimes but not always amount to {{Cost|2}}. |
+ | |||
{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category: Buy/Money]] | [[Category: Buy/Money]] |
Revision as of 07:45, 8 July 2022
"Terminal silver" is an informal term for terminal Action cards that provide + and do not draw cards when played—i.e., they have the same effect on your buying power as Silver does. Most terminal silvers have another benefit in addition to the and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are Attacks, with the + allowing the cards to benefit your current turn as well as harm your opponents.
Similarly, terminal Actions that provide +, +, or + may sometimes be referred to as "terminal copper", "terminal gold", and "terminal platinum", respectively.
Contents |
List of terminal silvers
Cards in italics have been removed.
3- and 4-cost terminal silvers
These cards compete the most directly with Silver.
- Dominion: Chancellor, Vassal, Woodcutter, Militia
- Moneylender gives + but trashes a Copper, so in effect it is a terminal silver: you have more than if you hadn't played it.
- Intrigue: Swindler
- Steward and Conspirator are terminal silvers sometimes but not always. Bridge gives + and lowers prices by , so if you only use one buy Bridge acts as a terminal silver.
- Seaside: Cutpurse, Navigator
- Prosperity: Clerk, Monument
- Cornucopia: Fortune Teller
- Hinterlands: Nomad Camp
- Dark Ages: Scavenger
- Adventures: Messenger
- Amulet can give +, but over 2 turns, and is only effectively terminal the turn it is first played.
- Nocturne: Bard
- Renaissance: Cargo Ship, Flag Bearer, Improve, Priest
- Menagerie: Cardinal
- Allies: Archer, Tent, Town, Garrison
- Promo: Black Market
Other costs
- Seaside: Corsair, Merchant Ship
- Prosperity: Mountebank, Goons
- Cornucopia: Jester
- Trusty Steed can (like Steward) optionally function as a terminal silver. Princess lowers prices by , so if you don't use multiple buys, it acts as a terminal silver.
- Hinterlands: Haggler
- Dark Ages: Dame Sylvia, Rogue
- Adventures: Hero
- Nocturne: Tormentor
- Menagerie: Kiln
- Allies: Barbarian
- Way of the Sheep from Menagerie allows any Action card to be used as a terminal silver.
Edge cases
- Conclave, Patron, and Paddock can also be non-terminal
- Butcher and Villain provide two Coffers.
- Explorer, from Seaside gains a Silver or Gold to your hand.
- Spice Merchant and Sacrifice have to trash a Treasure which usually deducts from the generation.
- Farmers' Market, Gladiator, and Soldier generate variable amounts of which does sometimes but not always amount to .