Conditional non-terminal

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{{Card|Snowy Village}} is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself.
 
{{Card|Snowy Village}} is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself.
  
Cards in italics have been [[Removed cards|removed]]. Cards with an asterisk (*) were added in the second edition.  
+
Cards in ''italics'' have been [[removed]]. Cards with an asterisk (*) were added in the second edition.  
 
=== Plays another action (which can be a non-terminal) ===
 
=== Plays another action (which can be a non-terminal) ===
 
* {{Set|Dominion}}: {{Card|Throne Room}}, {{Card|Vassal}}*
 
* {{Set|Dominion}}: {{Card|Throne Room}}, {{Card|Vassal}}*
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* {{set|Prosperity}}: {{card|Clerk}}*
 
* {{set|Prosperity}}: {{card|Clerk}}*
 
* {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}}
 
* {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}}
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==Gallery==
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=== Plays another action (which can be a non-terminal) ===
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{{CardImage|Avanto}}{{CardImage|Captain}}{{CardImage|Conclave}}{{CardImage|Courier}}{{CardImage|Crown}}{{CardImage|Disciple}}{{CardImage|Elder}}{{CardImage|Golem}}{{CardImage|Imp}}{{CardImage|King's Court}}{{CardImage|Band of Misfits}}{{CardImage|Necromancer}}{{CardImage|Overlord}}{{CardImage|Procession}}{{CardImage|Royal Galley}}{{CardImage|Specialist}}{{CardImage|Throne Room}}{{CardImage|Vassal}}
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=== Has a choice of effects, one of which gives +Action ===
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{{CardImage|Blacksmith}}{{CardImage|Broker}}{{CardImage|Courtier}}{{CardImage|Druid}}{{CardImage|Groom}}{{CardImage|Hill Fort}}{{CardImage|Ironworks}}{{CardImage|Nobles}}{{CardImage|Pawn}}{{CardImage|Sacrifice}}{{CardImage|Scrap}}{{CardImage|Spice Merchant}}{{CardImage|Modify}}{{CardImage|Squire}}{{CardImage|Town}}{{CardImage|Town Crier}}{{CardImage|Trusty Steed}}{{CardImage|Village Green}}
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=== Gives +Action if some other condition is met ===
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{{CardImage|Carpenter}}{{CardImage|Conclave}}{{CardImage|Conspirator}}{{CardImage|Crossroads}}{{CardImage|Diplomat}}{{CardImage|Emissary}}{{CardImage|Recruiter}}{{CardImage|Sculptor}{{CardImage|Stables}}{{CardImage|Werewolf}}
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[[Fate#Gallery|Gallery of Fate cards]].
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=== Can be played as a Reaction ===
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{{CardImage|Black Cat}}{{CardImage|Clerk}}{{CardImage|Falconer}}{{CardImage|Pirate}}{{CardImage|Sheepdog}}
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Terminality]]
 
[[Category:Terminality]]

Revision as of 03:35, 19 July 2022

A conditional non-terminal is an Action card that can conditionally allow you to play other Actions cards afterwards. Action cards that play other Action cards directly rather than giving +Actions qualify (unless they always give +Actions on play) because they only allow you to continue playing Actions if the Action they play is non-terminal.

Contents

Examples

Snowy VillageSnowy Village.jpg is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself.

Cards in italics have been removed. Cards with an asterisk (*) were added in the second edition.

Plays another action (which can be a non-terminal)

Has a choice of effects, one of which gives +Action

Gives +Action if some other condition is met

Can be played as a Reaction

Gallery

Plays another action (which can be a non-terminal)

Avanto.jpgCaptain.jpgConclave.jpgCourier.jpgCrown.jpgDisciple.jpgElder.jpgGolem.jpgImp.jpgKing's Court.jpgBand of Misfits.jpgNecromancer.jpgOverlord.jpgProcession.jpgRoyal Galley.jpgSpecialist.jpgThrone Room.jpgVassal.jpg

Has a choice of effects, one of which gives +Action

Blacksmith.jpgBroker.jpgCourtier.jpgDruid.jpgGroom.jpgHill Fort.jpgIronworks.jpgNobles.jpgPawn.jpgSacrifice.jpgScrap.jpgSpice Merchant.jpgModify.jpgSquire.jpgTown.jpgTown Crier.jpgTrusty Steed.jpgVillage Green.jpg

Gives +Action if some other condition is met

Carpenter.jpgConclave.jpgConspirator.jpgCrossroads.jpgDiplomat.jpgEmissary.jpgRecruiter.jpg{{CardImage|Sculptor}Stables.jpgWerewolf.jpg

Gallery of Fate cards.

Can be played as a Reaction

Black Cat.jpgClerk.jpgFalconer.jpgPirate.jpgSheepdog.jpg


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