Terminal silver
(→3- and 4-cost terminal silvers) |
(→List of terminal silvers: Added Cardinal and links) |
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=== 3- and 4-cost terminal silvers === | === 3- and 4-cost terminal silvers === | ||
These cards compete the most directly with Silver. | These cards compete the most directly with Silver. | ||
− | + | * {{Set|Dominion}}: ''{{Card|Chancellor}}'', {{card|Vassal}}, ''{{Card|Woodcutter}}'', {{Card|Militia}} | |
− | * | + | |
** {{Card|Moneylender}} gives +{{Cost|3}} but trashes a {{Card|Copper}}, so in effect it is a terminal silver: you have {{Cost|2}} more than if you hadn't played it. | ** {{Card|Moneylender}} gives +{{Cost|3}} but trashes a {{Card|Copper}}, so in effect it is a terminal silver: you have {{Cost|2}} more than if you hadn't played it. | ||
− | * | + | * {{Set|Intrigue}}: {{Card|Swindler}} |
** {{Card|Steward}} and {{Card|Conspirator}} are terminal silvers sometimes but not always. {{Card|Bridge}} gives +{{Cost|1}} and lowers prices by {{Cost|1}}, so if you only use one buy Bridge acts as a terminal silver. | ** {{Card|Steward}} and {{Card|Conspirator}} are terminal silvers sometimes but not always. {{Card|Bridge}} gives +{{Cost|1}} and lowers prices by {{Cost|1}}, so if you only use one buy Bridge acts as a terminal silver. | ||
− | * | + | * {{Set|Seaside}}: {{Card|Cutpurse}}, {{Card|Navigator}} |
− | * | + | * {{Set|Prosperity}}: {{Card|Monument}} |
− | * | + | * {{Set|Cornucopia}}: {{Card|Fortune Teller}} |
− | * | + | * {{Set|Hinterlands}}: {{Card|Nomad Camp}} |
** {{Card|Spice Merchant}} can give terminal +{{Cost|2}} but trashes a [[Treasure]], so it rarely actually increases your buying power by {{Cost|2}}. | ** {{Card|Spice Merchant}} can give terminal +{{Cost|2}} but trashes a [[Treasure]], so it rarely actually increases your buying power by {{Cost|2}}. | ||
− | * | + | * {{Set|Dark Ages}}: {{Card|Scavenger}} |
− | * | + | * {{Set|Adventures}}: {{Card|Messenger}} |
** {{Card|Amulet}} can give +{{Cost|2}}, but over 2 turns, and is only effectively terminal the turn it is first played. | ** {{Card|Amulet}} can give +{{Cost|2}}, but over 2 turns, and is only effectively terminal the turn it is first played. | ||
− | * | + | * {{Set|Empires}}: {{Card|Farmers' Market}}, {{Card|Gladiator}}, and {{Card|Sacrifice}} are all sometimes a terminal silver, though the latter rarely so for the same reason as Spice Merchant. |
− | * | + | * {{Set|Nocturne}}: {{Card|Bard}} |
− | * | + | * {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Card|Flag Bearer}}, {{Card|Improve}}, {{Card|Priest}} |
− | * | + | * {{Set|Menagerie}}: {{Card|Cardinal}} |
* [[Promo]]: {{Card|Black Market}} | * [[Promo]]: {{Card|Black Market}} | ||
=== 2-cost terminal silvers === | === 2-cost terminal silvers === | ||
− | |||
These cards can be useful in that they give you a weak or temporary source of {{Cost|2}} that you can buy when you can't afford Silver itself. | These cards can be useful in that they give you a weak or temporary source of {{Cost|2}} that you can buy when you can't afford Silver itself. | ||
+ | * {{Set|Seaside}}: {{Card|Embargo}} | ||
+ | * {{Set|Hinterlands}}: {{Card|Duchess}} | ||
− | + | === 5-cost, 6-cost, and not-Supply terminal silvers === | |
− | + | These cards have more powerful effects and are not usually in direct competition with Silver; but the +{{Cost|2}} still functions to make them more balanced and worth the greater difficulty of obtaining them. Many of them are [[Attack]]s. | |
− | + | * {{Set|Seaside}}: {{Card|Merchant Ship}} | |
− | === 5-cost, 6-cost, and not- | + | * {{Set|Prosperity}}: {{Card|Mountebank}}, {{Card|Goons}} |
− | + | * {{Set|Cornucopia}}: {{Card|Jester}} | |
− | These cards have more powerful effects and are not usually in direct competition with Silver; but the +{{Cost|2}} still functions to make them more balanced and worth the greater difficulty of obtaining them. Many of them are | + | |
− | + | ||
− | * Seaside: {{Card|Merchant Ship}} | + | |
− | * Prosperity: {{Card|Mountebank}}, {{Card|Goons}} | + | |
− | * | + | |
** {{Card|Trusty Steed}} can (like {{Card|Steward}}) optionally function as a terminal silver. {{Card|Princess}} lowers prices by {{Cost|2}}, so if you don't use multiple buys, it acts as a terminal silver. | ** {{Card|Trusty Steed}} can (like {{Card|Steward}}) optionally function as a terminal silver. {{Card|Princess}} lowers prices by {{Cost|2}}, so if you don't use multiple buys, it acts as a terminal silver. | ||
− | * Hinterlands: {{Card|Haggler}} | + | * {{Set|Hinterlands}}: {{Card|Haggler}} |
− | * Dark Ages: {{Card|Dame Sylvia}}, {{Card|Rogue}} | + | * {{Set|Dark Ages}}: {{Card|Dame Sylvia}}, {{Card|Rogue}} |
− | * Adventures: {{Card|Hero}} | + | * {{Set|Adventures}}: {{Card|Hero}} |
** {{Card|Soldier}} is sometimes a terminal silver and sometimes gives more than {{Cost|2}}. | ** {{Card|Soldier}} is sometimes a terminal silver and sometimes gives more than {{Cost|2}}. | ||
− | * Nocturne: {{Card|Tormentor}} | + | * {{Set|Nocturne}}: {{Card|Tormentor}} |
− | * | + | * {{Set|Menagerie}}: {{Card|Kiln}} |
=== Edge cases === | === Edge cases === | ||
− | * {{ | + | * {{Card|Conclave}}, from {{Set|Nocturne}}, is a [[villages|village]] if you can play a card from hand that you don't already have a copy of in play, but a terminal silver otherwise. |
− | * ''{{Card|Tribute}}'', from | + | * ''{{Card|Tribute}}'', from {{Set|Intrigue}}, is not usually considered a terminal silver; it ''can'' give terminal +{{Cost|2}}, but the player has little to no control over whether it will, and it will usually either give more money than {{Cost|2}}, draw cards, or be non-terminal. |
− | * {{Card|Butcher}}, from | + | * {{Card|Butcher}}, from {{Set|Guilds}}, gives two [[Coffers]] that may be spent on {{Card|Butcher|Butcher's}} [[remodeler]] effect; if they are not used for remodeling, they may be spent for +{{Cost|}}, allowing {{Card|Butcher}} to function as a terminal silver. |
− | * {{ | + | * {{Card|Villain}}, from {{Card|Renaissance}}, also provides two Coffers. |
− | * {{Card|Explorer}}, from | + | * {{Card|Explorer}}, from {{Card|Seaside}} gains a {{Card|Silver}} or {{Card|Gold}} to your hand. |
− | * {{card|Patron}}, from Renaissance, gives you a [[ | + | * {{card|Patron}}, from {{Set|Renaissance}}, gives you a [[Villager]], so it doesn't have to be terminal if you don't want it to be. |
− | * {{Way|Way of the Sheep}} from | + | * {{Way|Way of the Sheep}} from {{Set|Menagerie}} allows any [[Action]] card to be used as a terminal silver. |
{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category: Buy/Money]] | [[Category: Buy/Money]] |
Revision as of 03:23, 16 March 2020
"Terminal silver" is an informal term for terminal Action cards that provide + and do not draw cards when played—i.e., they have the same effect on your buying power as Silver does. Most terminal silvers have another benefit in addition to the and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are Attacks, with the + allowing the cards to benefit your current turn as well as harm your opponents.
Similarly, terminal Actions that provide +, +, or + may sometimes be referred to as "terminal copper", "terminal gold", and "terminal platinum", respectively. "Terminal silver" is sometimes used as a blanket category for all terminal Actions that provide +Coin.
Contents |
List of terminal silvers
Cards in italics have been removed.
3- and 4-cost terminal silvers
These cards compete the most directly with Silver.
- Dominion: Chancellor, Vassal, Woodcutter, Militia
- Moneylender gives + but trashes a Copper, so in effect it is a terminal silver: you have more than if you hadn't played it.
- Intrigue: Swindler
- Steward and Conspirator are terminal silvers sometimes but not always. Bridge gives + and lowers prices by , so if you only use one buy Bridge acts as a terminal silver.
- Seaside: Cutpurse, Navigator
- Prosperity: Monument
- Cornucopia: Fortune Teller
- Hinterlands: Nomad Camp
- Spice Merchant can give terminal + but trashes a Treasure, so it rarely actually increases your buying power by .
- Dark Ages: Scavenger
- Adventures: Messenger
- Amulet can give +, but over 2 turns, and is only effectively terminal the turn it is first played.
- Empires: Farmers' Market, Gladiator, and Sacrifice are all sometimes a terminal silver, though the latter rarely so for the same reason as Spice Merchant.
- Nocturne: Bard
- Renaissance: Cargo Ship, Flag Bearer, Improve, Priest
- Menagerie: Cardinal
- Promo: Black Market
2-cost terminal silvers
These cards can be useful in that they give you a weak or temporary source of that you can buy when you can't afford Silver itself.
5-cost, 6-cost, and not-Supply terminal silvers
These cards have more powerful effects and are not usually in direct competition with Silver; but the + still functions to make them more balanced and worth the greater difficulty of obtaining them. Many of them are Attacks.
- Seaside: Merchant Ship
- Prosperity: Mountebank, Goons
- Cornucopia: Jester
- Trusty Steed can (like Steward) optionally function as a terminal silver. Princess lowers prices by , so if you don't use multiple buys, it acts as a terminal silver.
- Hinterlands: Haggler
- Dark Ages: Dame Sylvia, Rogue
- Adventures: Hero
- Soldier is sometimes a terminal silver and sometimes gives more than .
- Nocturne: Tormentor
- Menagerie: Kiln
Edge cases
- Conclave, from Nocturne, is a village if you can play a card from hand that you don't already have a copy of in play, but a terminal silver otherwise.
- Tribute, from Intrigue, is not usually considered a terminal silver; it can give terminal +, but the player has little to no control over whether it will, and it will usually either give more money than , draw cards, or be non-terminal.
- Butcher, from Guilds, gives two Coffers that may be spent on Butcher's remodeler effect; if they are not used for remodeling, they may be spent for +, allowing Butcher to function as a terminal silver.
- Villain, from Renaissance, also provides two Coffers.
- Explorer, from Seaside gains a Silver or Gold to your hand.
- Patron, from Renaissance, gives you a Villager, so it doesn't have to be terminal if you don't want it to be.
- Way of the Sheep from Menagerie allows any Action card to be used as a terminal silver.