Odyssey
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|name = Odysseys | |name = Odysseys | ||
|cost = 3 | |cost = 3 | ||
+ | |set = Allies | ||
|type1 = Action | |type1 = Action | ||
|type2 = Odyssey | |type2 = Odyssey | ||
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}} | }} | ||
− | '''Odyssey''' is a [[type]] of [[Kingdom card]] from the [[Allies]] expansion. There are 4 copies each of 4 differently-named Odysseys with a single [[randomizer]] card | + | '''Odyssey''' is a [[type]] of [[Kingdom card]] from the [[Allies]] expansion. There are 4 copies each of 4 differently-named Odysseys with a single [[randomizer]] card, forming a [[split pile]]: when Odysseys are selected as a [[Kingdom]] card for a game, they are put into a single [[Supply]] pile in order by increasing [[cost]], of which only the top card can be gained at any given time. The cheapest of the four allows you to "[[rotate]]" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence. |
− | == List of | + | == List of Odysseys == |
* {{Card|Old Map}} | * {{Card|Old Map}} | ||
* {{Card|Voyage}} | * {{Card|Voyage}} | ||
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{{CardImage|Old Map}}{{CardImage|Voyage}}{{CardImage|Sunken Treasure}}{{CardImage|Distant Shore}} | {{CardImage|Old Map}}{{CardImage|Voyage}}{{CardImage|Sunken Treasure}}{{CardImage|Distant Shore}} | ||
− | == | + | == Additional rules == |
− | + | General rules for playing with Dominion: [[Allies|Allies']] six split piles are described in the rulebook. | |
− | + | == Other rules clarifications == | |
− | + | ||
− | + | ||
== Strategy == | == Strategy == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage|n=Odysseys}} || {{CardLangVersionImage|n=Odysseys|d=1}} || This pile starts the game with 4 copies each of Old Map, Voyage, Sunken Treasure, and Distant Shore, in that order. Only the top card can be gained or bought. || Allies || March 2022 |
|} | |} | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | ! Dutch | ||
+ | | Zwerftochten || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || Deze stapel start het spel met<br>4 exemplaren van Oude landkaart,<br>Reis, Verzonken schat, en Verre<br>kust, in die volgorde. Alleen de<br>bovenste kaart kan gepakt<br>of gekocht worden. || (2022) | ||
+ | |- | ||
+ | ! German | ||
+ | | Irrfahrten || {{CardLangVersionImage|German|n=Odysseys}} || {{CardLangVersionImage|German|d=1|n=Odysseys}} || style="padding:15px 0px;"| Dieser Stapel besteht zu Beginn aus je 4 Karten Alte Landkarte, Seereise, Versunkener Schatz und Ferne Küste (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden. || | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
− | {{OfficialArt}} | + | {{OfficialArt|n=Odysseys}} |
+ | === Preview === | ||
+ | {{Quote | ||
+ | |Text=As before, the first card can rotate the pile. {{Card|Old Map}} does a little filtering. {{Card|Voyage}} is an extra turn with a tricky limitation: you only get to play 3 cards, and that includes Treasures. Although things that play cards other than from your hand get around this a little (e.g. {{Card|Golem}}). {{Card|Sunken Treasure}} can get you stuff you don't have yet, and {{Card|Distant Shore}} is somehow a {{Card|Laboratory|Lab}} that gains {{Card|Estate}}s. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=21085.msg887176#msg887176 Allies Previews #2: Split piles] | ||
+ | }} | ||
=== Secret History === | === Secret History === | ||
+ | {{Quote | ||
+ | |Text=The first card was initially {{Card|Importer}} (called Provisioner). Then it was a duration version of {{Card|Old Map}} - [[cantrip]], next turn draw/discard (with an option to [[trash]] Odyssey cards from the [[Supply]]). Matt suggested having this be the multicolor pile - each card a different color. So I tried some blue {{Card|Old Map}}s, but the one I liked ending up being a straight [[Action]]. The second card started as a {{Card|Trail|cool thing}} that became its own pile and then left the set, bound for the future. Then briefly it was {{Card|Fugitive}} with a recursion clause, and then it got {{Card|Voyage}} from the {{Card|Wizards}} pile. Cade suggested the "from your hand" wording, which was crucial for e.g. not stranding cards that {{Card|Golem}} hits. The third card was initially a {{Card|Remodel}} with +2 Cards in front of it and "discard 2 cards" after it. An old concept, tried years ago. You know this time it didn't exactly fail, it just didn't want to be in the pile and then there was no home for it. I followed it with a treasure that cared how many [[type]]s you had in play, then "gain an Action card from a pile that isn't full," then the final card. And then the last card in the pile started out as a token-based variation on {{Card|Stronghold}} - 4 tokens, remove some this turn for +{{cost|}}, the rest next turn for +Cards. The tokens weren't necessary, I could just fix the amounts. But you know, did that elsewhere. Here I was looking for a green card for that multicolor theme. I tried {{Card|Miller}} with {{VP}} based on how many treasures you had, then a thing that gave {{cost|}} based on the cost of a discarded card, and finally the final card. Hooray, we made it there. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies] | ||
+ | }} | ||
{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox card types}} | {{Navbox card types}} | ||
[[Category:Single-expansion special card types]] | [[Category:Single-expansion special card types]] |
Latest revision as of 16:47, 4 January 2024
Odysseys | |
---|---|
Info | |
Cost | |
Type(s) | Action - Odyssey |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Julien Delval |
Card text | |
This pile starts the game with 4 copies each of Old Map, Voyage, Sunken Treasure, and Distant Shore, in that order. Only the top card can be gained or bought. |
Odyssey is a type of Kingdom card from the Allies expansion. There are 4 copies each of 4 differently-named Odysseys with a single randomizer card, forming a split pile: when Odysseys are selected as a Kingdom card for a game, they are put into a single Supply pile in order by increasing cost, of which only the top card can be gained at any given time. The cheapest of the four allows you to "rotate" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.
Contents |
[edit] List of Odysseys
[edit] Image Gallery
[edit] Additional rules
General rules for playing with Dominion: Allies' six split piles are described in the rulebook.
[edit] Other rules clarifications
[edit] Strategy
[edit] Versions
[edit] English versions
[edit] Other language versions
[edit] Trivia
[edit] Preview
As before, the first card can rotate the pile. Old Map does a little filtering. Voyage is an extra turn with a tricky limitation: you only get to play 3 cards, and that includes Treasures. Although things that play cards other than from your hand get around this a little (e.g. Golem). Sunken Treasure can get you stuff you don't have yet, and Distant Shore is somehow a Lab that gains Estates.
[edit] Secret History
The first card was initially Importer (called Provisioner). Then it was a duration version of Old Map - cantrip, next turn draw/discard (with an option to trash Odyssey cards from the Supply). Matt suggested having this be the multicolor pile - each card a different color. So I tried some blue Old Maps, but the one I liked ending up being a straight Action. The second card started as a cool thing that became its own pile and then left the set, bound for the future. Then briefly it was Fugitive with a recursion clause, and then it got Voyage from the Wizards pile. Cade suggested the "from your hand" wording, which was crucial for e.g. not stranding cards that Golem hits. The third card was initially a Remodel with +2 Cards in front of it and "discard 2 cards" after it. An old concept, tried years ago. You know this time it didn't exactly fail, it just didn't want to be in the pile and then there was no home for it. I followed it with a treasure that cared how many types you had in play, then "gain an Action card from a pile that isn't full," then the final card. And then the last card in the pile started out as a token-based variation on Stronghold - 4 tokens, remove some this turn for +, the rest next turn for +Cards. The tokens weren't necessary, I could just fix the amounts. But you know, did that elsewhere. Here I was looking for a green card for that multicolor theme. I tried Miller with based on how many treasures you had, then a thing that gave based on the cost of a discarded card, and finally the final card. Hooray, we made it there.