No Visiting rule

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Official Rules: Armory|oi=1, because the rule is from the 2012 rulebook)
Line 1: Line 1:
 
[[Image:Nomad_Camp.jpg|thumb|right|200px|[[Nomad Camp]], a card that invokes the No Visiting rule.]]
 
[[Image:Nomad_Camp.jpg|thumb|right|200px|[[Nomad Camp]], a card that invokes the No Visiting rule.]]
  
The '''"No Visiting" rule''' is a rule dictating that when a card is gained to a place other than the discard pile, such as to the top of a player's deck, that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to.  This is important when used in conjunction with the [[stop-moving rule]]; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card.  
+
The '''"No Visiting" rule''' is a rule dictating that when a card is gained to a place other than the discard pile (such as to the top of a player's deck), that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to.  This is important when used in conjunction with the [[stop-moving rule]]; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card.  
  
For example, if you {{Event|Summon}} a {{Card|Nomad Camp}}, even though the Nomad Camp is not in the discard pile, since it went directly to the top of your deck, Summon will be able to set it aside, since Summon's instructions are looking for a gained card to set aside. In contrast, if you had Summoned a {{Card|Woodcutter}}, and used {{Card|Watchtower}} to put it on top of your deck after you gained it, Summon would not be able to set it aside at that point, because it has already moved from the place to which it was gained.
+
Example 1: If you {{Event|Summon}} a {{Card|Nomad Camp}}, even though the Nomad Camp is not in the discard pile (because it went directly to the top of your deck), Summon will still be able to set it aside. In contrast, if you {{Event|Summon}} a {{Card|Nomads}}, and then use {{Event|Travelling Fair}} to move it onto your deck, that movement will cause {{Card|Summon}} to fail to set aside the {{Card|Nomads}}.
 +
 
 +
Example 2: If you gain a card with {{Card|Workshop}}, and then move it onto your deck with {{Card|Watchtower}}, that movement will cause {{Card|Gatekeeper}} to fail to exile the card. In contrast, if you gain a card with {{Card|Armory}}, it will be exiled by {{Card|Gatekeeper}}.
  
 
== Official Rules ==
 
== Official Rules ==
* When a card is gained to a location other than a discard pile, it does not "visit" the discard pile – it goes directly to where it was gained. For example {{nowrap|{{Card|Armory|oi=1|Arm}}{{Card|Armory|ory}}}} gains cards directly to the top of a deck.
+
* When a card is gained to a location other than a discard pile, it does not "visit" the discard pile – it goes directly to where it was gained. For example {{Card|Armory}} gains cards directly to the top of a deck.
  
== List of cards that invoke the "No Visiting" rule ==
+
== Directly gaining a card ==
 
Cards in italics have been [[Removed cards|removed]].
 
Cards in italics have been [[Removed cards|removed]].
* [[Dominion]]: {{Card|Artisan}}, {{Card|Bureaucrat}}, {{Card|Mine}}
 
* [[Intrigue]]: {{Card|Torturer}}, {{Card|Trading Post}}
 
* [[Seaside]]: {{Card|Blockade}}, ''{{Card|Explorer}}'', ''{{Card|Sea Hag}}'', {{Card|Treasure Map}}, {{Card|Pirate}}
 
* [[Cornucopia]]: {{Card|Bag of Gold}}, {{Card|Tournament}}
 
* [[Hinterlands]]: {{Card|Develop}}, {{Card|Fool's Gold}}, ''{{Card|Ill-Gotten Gains}}'', ''{{Card|Nomad Camp}}''
 
* [[Dark Ages]]: {{Card|Armory}}, {{Card|Beggar}}, {{Card|Graverobber}}
 
* [[Guilds]]: {{Card|Taxman}}
 
* [[Adventures]]: {{Card|Artificer}}, {{Card|Transmogrify}}
 
* [[Empires]]: {{Card|Rocks}}
 
* [[Nocturne]]: {{Card|Cobbler}}, {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}}, {{Hex|Greed}}, {{Hex|Plague}}
 
* [[Renaissance]]: {{Card|Sculptor}}, {{Card|Treasurer}}
 
* [[Menagerie]]: {{Card|Falconer}}, {{Card|Supplies}}, {{Event|Demand}}, {{Event|Stampede}}
 
* {{Set|Allies}}: {{Card|Swap}}, {{Ally|Crafters' Guild}}
 
=== Exceptions ===
 
These are cards that can move gained cards, but are worded in such a way that the gained card is moved ''after'' it is gained, not ''while'' it is gained, so the card does go to the discard pile first.
 
  
 +
===Gains to hand===
 +
* {{Card|Artisan}}
 +
* {{Card|Mine}}
 +
* {{Card|Torturer}}
 +
* {{Card|Trading Post}}
 +
* ''{{Card|Explorer}}''
 +
* {{Card|Pirate}}
 +
* ''{{Card|Ill-Gotten Gains}}''
 +
* {{Card|Beggar}}
 +
* {{Card|Artificer}}
 +
* {{Card|Rocks}}
 +
* {{Card|Guardian}}
 +
* {{Card|Ghost Town}}
 +
* {{Card|Night Watchman}}
 +
* {{Card|Cobbler}}
 +
* {{Card|Den of Sin}}
 +
* {{Hex|Plague}}
 +
* {{Card|Sculptor}}
 +
* {{Card|Treasurer}}
 +
* {{Card|Falconer}}
 +
* {{Card|Swap}}
 +
 +
===Gains onto deck===
 +
* ''{{Card|Sea Hag}}''
 +
* {{Card|Treasure Map}}
 +
* {{Card|Tournament}}
 +
* {{Card|Bag of Gold}}
 +
* {{Card|Fool's Gold}}
 +
* {{Card|Develop}}
 +
* ''{{Card|Nomad Camp}}''
 +
* {{Card|Beggar}}
 +
* {{Card|Armory}}
 +
* {{Card|Graverobber}}
 +
* {{Card|Taxman}}
 +
* {{Card|Artificer}}
 +
* {{Card|Rocks}}
 +
* {{Card|Greed}}
 +
* {{Card|Supplies}}
 +
* {{Event|Demand}}
 +
* {{Event|Stampede}}
 +
* {{Ally|Crafters' Guild}}
 +
 +
===Gains to set aside===
 +
* {{Card|Blockade}}
 +
 +
== Moving a card when you gain it ==
 +
These are cards that can move gained cards, but are worded in such a way that the gained card is moved ''after'' it is gained, not ''while'' it is gained, so the card does indeed visit the discard pile.
 
{{Quote
 
{{Quote
 
|Text=[T]here is a difference between "gain onto your deck" and "gain… put it onto your deck." the former changes the gain-location of the card; the latter moves it after gaining it to the discard pile.  
 
|Text=[T]here is a difference between "gain onto your deck" and "gain… put it onto your deck." the former changes the gain-location of the card; the latter moves it after gaining it to the discard pile.  
Line 31: Line 65:
 
|Source=[https://discord.com/channels/212660788786102272/285903840660946954/655699553705656340 Dominion Discord, 2019]
 
|Source=[https://discord.com/channels/212660788786102272/285903840660946954/655699553705656340 Dominion Discord, 2019]
 
}}
 
}}
 +
===Move onto deck===
 +
* {{Card|Watchtower}}
 +
* ''{{Card|Royal Seal}}''
 +
* {{Card|Tiara}}
 +
* {{Event|Travelling Fair}}
 +
* {{Card|Tracker}}
 +
* {{Card|Sleigh}}
 +
* {{Way|Way of the Seal}}
 +
* {{Card|Bauble}}
 +
* {{Ally|Trappers' Lodge}}
  
* {{Set|Seaside}}: {{Card|Sailor}}
+
===Move into hand===
* {{Set|Prosperity}}: ''{{Card|Royal Seal}}'', {{Card|Watchtower}}, {{Card|Tiara}}
+
* {{Card|Villa}}
* {{Set|Hinterlands}}: {{Card|Trader}}, {{Card|Trail}}, {{Card|Berserker}}
+
* {{Card|Sleigh}}
* {{Set|Adventures}}: {{Event|Travelling Fair}}
+
 
* {{Set|Empires}}: {{Card|Villa}}
+
===Trash the card===
* {{Set|Nocturne}}: {{Card|Changeling}}, {{Card|Tracker}}
+
* {{Card|Watchtower}}
* {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Project|Innovation}}
+
 
* {{Set|Menagerie}}: {{Card|Gatekeeper}}, {{Card|Sleigh}}, {{Way|Way of the Seal}}
+
===Exchange the card===
* {{Set|Allies}}: {{Card|Bauble}}, {{Ally|City-state}}, {{Ally|Trappers' Lodge}}
+
* {{Card|Trader}}
* [[Promos]]: {{Event|Summon}}
+
* {{Card|Changeling}}
There are also cards that gain a card and then move it after it has been gained, which will take place after all of the above.
+
 
 +
===Play the card===
 +
* {{Card|Sailor}}
 +
* {{Card|Trail}}
 +
* {{Card|Berserker}}
 +
* {{Project|Innovation}}
 +
* {{Ally|City-state}}
 +
 
 +
===Exile the card===
 +
* {{Card|Gatekeeper}}
 +
 
 +
===Move to set aside===
 +
* {{Card|Cargo Ship}}
 +
 
 +
==Moving a card after it's gained==
 +
The following cards gain you a card, and then after you resolve all when-gain effects for it, they instruct you to move the card (if it hasn't been lost already).
 
* {{Card|Replace}}
 
* {{Card|Replace}}
 
* {{Event|Reap}}
 
* {{Event|Reap}}
Line 48: Line 107:
 
* {{Event|Summon}}
 
* {{Event|Summon}}
 
{{Card|Ironworks}}, {{Card|Tournament}}, and {{Card|Groom}} don't directly move the cards they gain, but their bonuses still take place after gaining.
 
{{Card|Ironworks}}, {{Card|Tournament}}, and {{Card|Groom}} don't directly move the cards they gain, but their bonuses still take place after gaining.
 
 
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
 
[[Category:Rules]]
 
[[Category:Rules]]

Revision as of 20:55, 1 September 2022

Nomad Camp, a card that invokes the No Visiting rule.

The "No Visiting" rule is a rule dictating that when a card is gained to a place other than the discard pile (such as to the top of a player's deck), that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to. This is important when used in conjunction with the stop-moving rule; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card.

Example 1: If you SummonSummon.jpg a Nomad CampNomad Camp.jpg, even though the Nomad Camp is not in the discard pile (because it went directly to the top of your deck), Summon will still be able to set it aside. In contrast, if you SummonSummon.jpg a NomadsNomads.jpg, and then use Travelling FairTravelling Fair.jpg to move it onto your deck, that movement will cause SummonSummon.jpg to fail to set aside the NomadsNomads.jpg.

Example 2: If you gain a card with WorkshopWorkshop.jpg, and then move it onto your deck with WatchtowerWatchtower.jpg, that movement will cause GatekeeperGatekeeper.jpg to fail to exile the card. In contrast, if you gain a card with ArmoryArmory.jpg, it will be exiled by GatekeeperGatekeeper.jpg.

Contents

Official Rules

  • When a card is gained to a location other than a discard pile, it does not "visit" the discard pile – it goes directly to where it was gained. For example ArmoryArmory.jpg gains cards directly to the top of a deck.

Directly gaining a card

Cards in italics have been removed.

Gains to hand

Gains onto deck

Gains to set aside

Moving a card when you gain it

These are cards that can move gained cards, but are worded in such a way that the gained card is moved after it is gained, not while it is gained, so the card does indeed visit the discard pile.

[T]here is a difference between "gain onto your deck" and "gain… put it onto your deck." the former changes the gain-location of the card; the latter moves it after gaining it to the discard pile.

Move onto deck

Move into hand

Trash the card

Exchange the card

Play the card

Exile the card

Move to set aside

Moving a card after it's gained

The following cards gain you a card, and then after you resolve all when-gain effects for it, they instruct you to move the card (if it hasn't been lost already).

IronworksIronworks.jpg, TournamentTournament.jpg, and GroomGroom.jpg don't directly move the cards they gain, but their bonuses still take place after gaining.

Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox