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[[Image:Island.jpg|thumb|right|200px|[[Island]], a one-shot card.]]


'''One-shots''' are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
== List of one-shot cards ==
Cards in ''italics'' have been [[Removed cards|removed]].
=== Mandatory one-shots ===
These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.
* [[Base]]: ''{{card|Feast}}''
* [[Seaside]]: ''{{card|Embargo}}'', {{Card|Island}}, {{Card|Treasure Map}}
* [[Dark Ages]]: {{Card|Madman}}, {{Card|Pillage}}, {{Card|Spoils}}
* [[Adventures]]: {{Card|Distant Lands}}
* [[Nocturne]]: {{Card|Changeling}}, {{Card|Wish}}
* [[Renaissance]]: {{Card|Acting Troupe}}, {{Card|Experiment}}
* [[Menagerie (expansion)|Menagerie]]: {{card|Horse}}, {{way|Way of the Horse}}
** {{way|Way of the Butterfly}}'s effect is strictly speaking optional, but it has no effect when not used as a one-shot.
* [[Plunder (expansion)|Plunder]]: {{card|Cage}}, {{trait|Reckless}}, {{card|Search}}, {{card|Spell Scroll}}
[[Panic]], from {{set|Rising Sun}}, turns all [[Treasure]]s into one-shots.
=== Permanent Durations ===
These are [[Duration]] cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and provide ongoing benefits.
* [[Adventures]]: {{Card|Champion}}, {{Card|Hireling}}
* [[Plunder (expansion)|Plunder]]: {{card|Endless Chalice}}, {{card|Quartermaster}}
* [[Rising Sun]]: {{card|Samurai}}
* [[Promo]]: {{card|Prince}}
=== Conditional one-shots ===
These cards do not always act as one-shots. Rather they offer the option to get an extra effect (e.g. in the case of {{Card|Mining Village}}), or they act as one-shot if certain conditions are met which are sometimes under the control of the user (e.g. in the case of {{Card|Horn of Plenty}}), sometimes not (e.g. in the case of {{Card|Knights}}).
* {{Set|Intrigue}}
** {{Card|Mining Village}} can optionally trash itself for {{cost|2}} when you play it
* {{set|Prosperity|ed=2|Prosperity}}
** {{card|Investment}} can optionally trash itself for +{{VP}} when you play it.
* {{Set|Cornucopia}}
**{{Card|Horn of Plenty}} trashes itself if you use it to gain a [[Victory]] card
* {{Set|Hinterlands}}
**{{Card|Fool's Gold}}—this has a one-shot [[Reaction]] effect.
* {{Set|Dark Ages}}
** {{Card|Death Cart}} can trash itself or another [[Action]] card
** {{Card|Knights}} trash themselves if they trash another Knight
** {{Card|Hermit}}—this exchanges (previously {{Card|Hermit|oi=2|trashes}}) itself if you didn't buy a card at one point on the turn when you play it
** {{Card|Urchin}}—you may trash this if you play another Attack while this is in play
* {{Set|Adventures}}
** {{Card|Traveller|Travellers|file=Travellers}}, such as {{Card|Hero}}, can [[exchange]] themselves for another card when discarded from play
** {{Card|Raze}} trashes another card or itself for its effect
* {{Set|Empires}}
** {{Card|Engineer}} can optionally trash itself to gain an additional card
** {{Card|Encampment}} returns to its pile if you do not reveal a {{Card|Gold}} or {{Card|Plunder}}
** {{Card|Small Castle}} can trash another [[Castle]] or itself for its effect
** {{Card|Farmers' Market}} only trashes itself if there are {{VP|4}} or more on its pile
* {{Set|Nocturne}}
** {{Card|Pixie}} can optionally trash itself to receive a [[Boon]] twice
** {{Card|Tragic Hero}} trashes itself if you have 8 or more cards in hand
* {{set|Menagerie (expansion)|Menagerie}}
** {{card|Stockpile}} [[exile]]s itself when played. In the early stages of the game it will generally only temporarily be removed from your deck, later it can become a one-shot once the pile runs out.
* {{set|Allies}}
** {{card|Acolyte}} optionally trashes itself to gain another [[Augur]]
* {{set|Plunder}}
** {{card|Cabin Boy}} optionally trashes itself to gain another [[Duration]] card.
* {{set|Rising Sun}}
** {{card|Snake Witch}} can return itself to the supply if the player has no duplicate cards in hand.
==Gallery==
===Mandatory one-shots===
{{startsort|1}}{{Image|Acting Troupe|cost=$03}}{{Image|Champion|cost=$06*}}{{Image|Changeling|cost=$03}}{{Image|Distant Lands|cost=$05}}{{Image|Experiment|cost=$03}}{{Image|Hireling|cost=$06}}{{Image|Horse|cost=$03*}}{{Image|Island|cost=$04}}{{Image|Madman|cost=$00*}}{{Image|Pillage|cost=$05}}{{Image|Prince|cost=$08}}{{Image|Spell Scroll|cost=$07*}}{{Image|Spoils|cost=$00*}}{{Image|Treasure Map|cost=$04}}{{Image|Wish|cost=$00*}}{{Image|Way of the Butterfly|size=320|cost=$00}}{{Image|Way of the Horse|size=320|cost=$00}}{{endsort}}
=== Conditional one-shots ===
{{startsort|2}}{{Image|Acolyte|cost=$04}}{{Image|Death Cart|cost=$04}}{{Image|Encampment|cost=$02}}{{Image|Engineer|cost=$0004D}}{{Image|Farmers' Market|cost=$03}}{{Image|Hermit|cost=$03}}{{Image|Horn of Plenty|cost=$05}}{{Image|Fool's Gold|cost=$02}}{{Image|Investment|cost=$04}}{{Image|Knights|link=Knight|cost=$05}}{{Image|Mining Village|cost=$04}}{{Image|Pixie|cost=$02}}{{Image|Raze|cost=$02}}{{Image|Small Castle|cost=$05}}{{Image|Stockpile|cost=$03}}{{Image|Tragic Hero|cost=$05}}{{Image|Urchin|cost=$03}}{{endsort}}
[[Traveller#Gallery|Gallery of Travellers]]
===Removed===
{{Image|Embargo|cost=$02}}{{Image|Feast|cost=$04}}
== Trivia ==
[[Donald X. Vaccarino]] has written that [[Intrigue]] was originally intended to have a one-shot theme, but he abandoned the concept.
{{Navbox card categories}}
[[Category:Other card categories]]

Latest revision as of 07:21, 19 September 2024

Island, a one-shot card.

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.

List of one-shot cards

Cards in italics have been removed.

Mandatory one-shots

These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.

Panic, from Rising Sun, turns all Treasures into one-shots.

Permanent Durations

These are Duration cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and provide ongoing benefits.

Conditional one-shots

These cards do not always act as one-shots. Rather they offer the option to get an extra effect (e.g. in the case of Mining Village), or they act as one-shot if certain conditions are met which are sometimes under the control of the user (e.g. in the case of Horn of Plenty), sometimes not (e.g. in the case of Knights).

Gallery

Mandatory one-shots

Sort by Name


Conditional one-shots

Sort by Name


Gallery of Travellers

Removed


Trivia

Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn