Conditional non-terminal

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(Gives +Action if some other condition is met)
(gallery)
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Cards in ''italics'' have been [[removed]]. Cards with an asterisk (*) were added in the second edition.  
 
Cards in ''italics'' have been [[removed]]. Cards with an asterisk (*) were added in the second edition.  
=== Plays another action (which can be a non-terminal) ===
+
=== Plays another Action (which can be a non-Terminal) ===
* {{Set|Dominion}}: {{Card|Throne Room}}, {{Card|Vassal}}*
+
* {{Set|Dominion|ed=2|Dominion}}: {{Card|Throne Room}}, {{Card|Vassal}}*
 
* {{Set|Alchemy}}: {{Card|Golem}}
 
* {{Set|Alchemy}}: {{Card|Golem}}
 
* {{Set|Prosperity}}: {{Card|King's Court}}
 
* {{Set|Prosperity}}: {{Card|King's Court}}
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=== Has a choice of effects, one of which gives +Action ===
 
=== Has a choice of effects, one of which gives +Action ===
* {{Set|Intrigue}}: {{Card|Courtier}}*, {{Card|Ironworks}}, {{Card|Nobles}}, {{Card|Pawn}}
+
* {{Set|Intrigue|ed=2|Intrigue}}: {{Card|Courtier}}*, {{Card|Ironworks}}, {{Card|Nobles}}, {{Card|Pawn}}
 
* {{Set|Cornucopia}}: {{Card|Trusty Steed}}
 
* {{Set|Cornucopia}}: {{Card|Trusty Steed}}
 
* {{Set|Hinterlands}}: {{Card|Spice Merchant}}
 
* {{Set|Hinterlands}}: {{Card|Spice Merchant}}
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=== Gives +Action if some other condition is met ===
 
=== Gives +Action if some other condition is met ===
* {{Set|Intrigue}}: {{Card|Conspirator}}, {{Card|Diplomat}}*, ''{{Card|Tribute}}''
+
* {{Set|Intrigue|ed=2|Intrigue}}: {{Card|Conspirator}}, {{Card|Diplomat}}*, ''{{Card|Tribute}}''
 
* {{Set|Hinterlands}}: {{Card|Crossroads}}, {{Card|Stables}} (This one's a borderline case since it does nothing if you don't discard a Treasure.)
 
* {{Set|Hinterlands}}: {{Card|Crossroads}}, {{Card|Stables}} (This one's a borderline case since it does nothing if you don't discard a Treasure.)
 
* {{Set|Nocturne}}: {{Card|Bard}}, {{Card|Fool}}, {{Card|Sacred Grove}}, {{Card|Tracker}}
 
* {{Set|Nocturne}}: {{Card|Bard}}, {{Card|Fool}}, {{Card|Sacred Grove}}, {{Card|Tracker}}
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=== Can be played as a Reaction ===
 
=== Can be played as a Reaction ===
* {{Set|Seaside}}: {{card|Pirate}}*
+
* {{Set|Seaside|ed=2|Seaside}}: {{card|Pirate}}*
* {{set|Prosperity}}: {{card|Clerk}}*
+
* {{Set|Prosperity|ed=2|Prosperity}}: {{card|Clerk}}*
* {{set|Hinterlands}}: {{card|Guard Dog}}*, {{card|Weaver}}*
+
* {{Set|Hinterlands|ed=2|Hinterlands}}: {{card|Guard Dog}}*, {{card|Weaver}}*
* {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}}
+
* {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}} <br>&nbsp;
  
 
==Gallery==
 
==Gallery==
=== Plays another action (which can be a non-terminal) ===
+
=== Plays another Action (which can be a non-Terminal) ===
 
{{CardImage|Avanto}}{{CardImage|Captain}}{{CardImage|Conclave}}{{CardImage|Courier}}{{CardImage|Crown}}{{CardImage|Disciple}}{{CardImage|Elder}}{{CardImage|Golem}}{{CardImage|Imp}}{{CardImage|King's Court}}{{CardImage|Band of Misfits}}{{CardImage|Necromancer}}{{CardImage|Overlord}}{{CardImage|Procession}}{{CardImage|Royal Galley}}{{CardImage|Specialist}}{{CardImage|Throne Room}}{{CardImage|Vassal}}
 
{{CardImage|Avanto}}{{CardImage|Captain}}{{CardImage|Conclave}}{{CardImage|Courier}}{{CardImage|Crown}}{{CardImage|Disciple}}{{CardImage|Elder}}{{CardImage|Golem}}{{CardImage|Imp}}{{CardImage|King's Court}}{{CardImage|Band of Misfits}}{{CardImage|Necromancer}}{{CardImage|Overlord}}{{CardImage|Procession}}{{CardImage|Royal Galley}}{{CardImage|Specialist}}{{CardImage|Throne Room}}{{CardImage|Vassal}}
  
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=== Gives +Action if some other condition is met ===
 
=== Gives +Action if some other condition is met ===
{{CardImage|Carpenter}}{{CardImage|Conclave}}{{CardImage|Conspirator}}{{CardImage|Crossroads}}{{CardImage|Diplomat}}{{CardImage|Emissary}}{{CardImage|Recruiter}}{{CardImage|Sculptor}}{{CardImage|Stables}}{{CardImage|Werewolf}}
+
{{CardImage|Carpenter}}{{CardImage|Conclave}}{{CardImage|Conspirator}}{{CardImage|Crossroads}}{{CardImage|Diplomat}}{{CardImage|Emissary}}{{CardImage|Paddock}}{{CardImage|Recruiter}}{{CardImage|Sculptor}}{{CardImage|Stables}}{{CardImage|Werewolf}}
  
[[Fate#Gallery|Gallery of Fate cards]].
+
<p>'''[[Fate#Gallery|Gallery of Fate cards]]'''</p>
  
 
=== Can be played as a Reaction ===
 
=== Can be played as a Reaction ===
{{CardImage|Black Cat}}{{CardImage|Clerk}}{{CardImage|Falconer}}{{CardImage|Pirate}}{{CardImage|Sheepdog}}
+
{{CardImage|Black Cat}}{{CardImage|Clerk}}{{CardImage|Falconer}}{{CardImage|Guard Dog}}{{CardImage|Pirate}}{{CardImage|Sheepdog}}{{CardImage|Weaver}}
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Terminality]]
 
[[Category:Terminality]]

Revision as of 04:13, 20 July 2022

A conditional non-terminal is an Action card that can conditionally allow you to play other Actions cards afterwards. Action cards that play other Action cards directly rather than giving +Actions qualify (unless they always give +Actions on play) because they only allow you to continue playing Actions if the Action they play is non-terminal.

Contents

Examples

Snowy VillageSnowy Village.jpg is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself.

Cards in italics have been removed. Cards with an asterisk (*) were added in the second edition.

Plays another Action (which can be a non-Terminal)

Has a choice of effects, one of which gives +Action

Gives +Action if some other condition is met

Can be played as a Reaction

Gallery

Plays another Action (which can be a non-Terminal)

Avanto.jpgCaptain.jpgConclave.jpgCourier.jpgCrown.jpgDisciple.jpgElder.jpgGolem.jpgImp.jpgKing's Court.jpgBand of Misfits.jpgNecromancer.jpgOverlord.jpgProcession.jpgRoyal Galley.jpgSpecialist.jpgThrone Room.jpgVassal.jpg

Has a choice of effects, one of which gives +Action

Blacksmith.jpgBroker.jpgCourtier.jpgDruid.jpgGroom.jpgHill Fort.jpgIronworks.jpgNobles.jpgPawn.jpgSacrifice.jpgScrap.jpgSpice Merchant.jpgModify.jpgSquire.jpgTown.jpgTown Crier.jpgTrusty Steed.jpgVillage Green.jpg

Gives +Action if some other condition is met

Carpenter.jpgConclave.jpgConspirator.jpgCrossroads.jpgDiplomat.jpgEmissary.jpgPaddock.jpgRecruiter.jpgSculptor.jpgStables.jpgWerewolf.jpg

Gallery of Fate cards

Can be played as a Reaction

Black Cat.jpgClerk.jpgFalconer.jpgGuard Dog.jpgPirate.jpgSheepdog.jpgWeaver.jpg


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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