Non-terminal draw: Difference between revisions

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==Gallery==
==Gallery==
===Unconditional==={{startsort|1}}{{Image|Archive|cost=$5}}{{Image|Advisor|cost=$4}}{{Image|Alchemist|cost=$3P}}{{Image|Caravan|cost=$4}}{{Image|Den of Sin|link=Den of Sin|file=Den_of_Sin|cost=$5}}{{Image|Destrier|cost=$6*}}{{Image|Distant Shore|link=Distant Shore|file=Distant_Shore|cost=$6}}{{Image|Encampment|cost=$2}}{{Image|Experiment|cost=$3}}{{Image|Governor|cost=$5}}{{Image|Horse|cost=$3*}}{{Image|Laboratory|cost=$5}}{{Image|Lich|cost=$6}}{{Image|Lost City|link=Lost City|file=Lost_City|cost=$5}}{{Image|Madman|cost=$0*}}{{Image|Sibyl|cost=$6}}{{Image|Stables|cost=$5}}{{Image|Way of the Horse|link=Way of the Horse|file=Way_of_the_Horse|size=320|cost=$0}}{{endsort}}
===Unconditional===
{{startsort|1}}{{Image|Archive|cost=$5}}{{Image|Advisor|cost=$4}}{{Image|Alchemist|cost=$3P}}{{Image|Caravan|cost=$4}}{{Image|Den of Sin|link=Den of Sin|file=Den_of_Sin|cost=$5}}{{Image|Destrier|cost=$6*}}{{Image|Distant Shore|link=Distant Shore|file=Distant_Shore|cost=$6}}{{Image|Encampment|cost=$2}}{{Image|Experiment|cost=$3}}{{Image|Governor|cost=$5}}{{Image|Horse|cost=$3*}}{{Image|Laboratory|cost=$5}}{{Image|Lich|cost=$6}}{{Image|Lost City|link=Lost City|file=Lost_City|cost=$5}}{{Image|Madman|cost=$0*}}{{Image|Sibyl|cost=$6}}{{Image|Stables|cost=$5}}{{Image|Way of the Horse|link=Way of the Horse|file=Way_of_the_Horse|size=320|cost=$0}}{{endsort}}




===Conditional==={{startsort|2}}{{Image|Apprentice|cost=$5}}{{Image|Battle Plan|link=Battle Plan|file=Battle_Plan|cost=$3}}{{Image|Capital City|link=Capital City|file=Capital_City|cost=$5}}{{Image|City|cost=$5}}{{Image|City Quarter|link=City Quarter|file=City_Quarter|cost=$08D}}{{Image|Cursed Village|link=Cursed Village|file=Cursed_Village|cost=$5}}{{Image|Menagerie|cost=$3}}{{Image|Storyteller|cost=$5}}{{Image|Teacher|cost=$6*}}{{Image|Tide Pools|link=Tide Pools|file=Tide_Pools|cost=$4}}{{Image|Wishing Well|link=Wishing Well|file=Wishing_Well|cost=$3}}{{Image|Lost Arts|link=Lost Arts|file=Lost_Arts|size=320|cost=$6}}{{Image|Pathfinding|size=320|cost=$8}}{{endsort}}
===Conditional===
{{startsort|2}}{{Image|Apprentice|cost=$5}}{{Image|Battle Plan|link=Battle Plan|file=Battle_Plan|cost=$3}}{{Image|Capital City|link=Capital City|file=Capital_City|cost=$5}}{{Image|City|cost=$5}}{{Image|City Quarter|link=City Quarter|file=City_Quarter|cost=$08D}}{{Image|Cursed Village|link=Cursed Village|file=Cursed_Village|cost=$5}}{{Image|Menagerie|cost=$3}}{{Image|Storyteller|cost=$5}}{{Image|Teacher|cost=$6*}}{{Image|Tide Pools|link=Tide Pools|file=Tide_Pools|cost=$4}}{{Image|Wishing Well|link=Wishing Well|file=Wishing_Well|cost=$3}}{{Image|Lost Arts|link=Lost Arts|file=Lost_Arts|size=320|cost=$6}}{{Image|Pathfinding|size=320|cost=$8}}{{endsort}}




===Only specific cards==={{startsort|3}}{{Image|Apothecary|cost=$2P}}{{Image|Bustling Village|link=Bustling Village|file=Bustling_Village|cost=$5}}{{Image|Hunter|cost=$5}}{{Image|Hunting Party|link=Hunting Party|file=Hunting_Party|cost=$5}}{{Image|Magpie|cost=$4}}{{Image|Patrician|cost=$2}}{{Image|Scrying Pool|link=Scrying Pool|file=Scrying_Pool|cost=$2P}}{{Image|Sea Chart|link=Sea Chart|file=Sea_Chart|cost=$3}}{{Image|Seer|cost=$5}}{{Image|Settlers|cost=$2}}{{Image|Vagrant|cost=$2}}{{Image|Will-o'-Wisp|cost=$0*}}{{endsort}}
===Only specific cards===
{{startsort|3}}{{Image|Apothecary|cost=$2P}}{{Image|Bustling Village|link=Bustling Village|file=Bustling_Village|cost=$5}}{{Image|Hunter|cost=$5}}{{Image|Hunting Party|link=Hunting Party|file=Hunting_Party|cost=$5}}{{Image|Magpie|cost=$4}}{{Image|Patrician|cost=$2}}{{Image|Scrying Pool|link=Scrying Pool|file=Scrying_Pool|cost=$2P}}{{Image|Sea Chart|link=Sea Chart|file=Sea_Chart|cost=$3}}{{Image|Seer|cost=$5}}{{Image|Settlers|cost=$2}}{{Image|Vagrant|cost=$2}}{{Image|Will-o'-Wisp|cost=$0*}}{{endsort}}




{{Navbox card categories}}
{{Navbox card categories}}
[[Category:Terminality]]
[[Category:Terminality]]

Revision as of 06:27, 13 September 2024

Laboratory, a non-terminal draw card.

Cards that can increase your handsize without depleting your number of available Actions are referred to as non-terminal draw cards. They make a welcome addition to almost any engine strategy, in which large handsizes allow you to find and line up your key engine components.

The simplest vanilla non-terminal draw card is Laboratory; cards that have similar effects are therefore sometimes referred to as Lab variants.

Non-terminal draw is closely related to duration draw: playing a duration-draw card on one turn provides an effect similar to playing a non-terminal draw card on your next turn.

List of non-terminal draw cards

These draw a specified number of cards—typically a total of +2 Cards, occasionally more—and can draw any card. Cards in italics have been removed.

Conditional effects

These cards are restricted by only being able to increase handsize in certain circumstances; if the condition is not met, most will be simple cantrips, or even reduce handsize.

Specific-card drawers

A subset of conditional non-terminal draw. These non-terminal cards only draw cards of a specific type or other category, and increase handsize if they find such cards.

Non-terminal duration draw

These non-terminal cards increase handsize on future turns, not immediately.

Unreliable non-terminal draw

These cards are not usually considered Lab variants, but can play that role in some decks:

  • Ironmonger can act as Lab variants depending on what card is on top of your deck.
  • Shanty Town acts as a Lab variant if you have no Action cards in hand, but otherwise decreases handsize.
  • Diplomat acts as a Lab variant if your handsize is small, but otherwise is terminal.
  • Native Village hides away cards, rather than drawing them, but can non-terminally add them to your hand.
  • Trusty Steed and Courser are difficult to gain and you can generally only get one copy of them, so they're hard to use as the basis of an engine.
  • Crossroads provides non-terminal draw the first time you play it on a turn, if there are multiple Victory cards in your hand.
  • Cultist is technically terminal, but will allow you to play additional Cultists after it.
  • Imp allows you to play an Action that you don't yet have a copy of in play, which can make it non-terminal if the other Action you play also is.
  • Avanto allows you to play a cantrip Sauna if you have one in your hand after drawing, giving you back the Action you used to play Avanto.
  • Sheepdog can provide draw without using up an Action if you gain a card while you have it in hand.
  • Goatherd provides non-terminal draw if your opponent trashed multiple cards on their last turn.
  • Emissary is only non-terminal if it makes you shuffle while drawing.

Related cards

These cards draw multiple cards but overall only maintain handsize rather than increasing it.

  • Secret Passage is a non-terminal source of +2 Cards, but then you return a card to your deck, so it maintains handsize rather than increasing it.
  • Fugitive and Ferryman are non-terminal sources of +2 Cards, but its required discard means it maintains handsize, rather than increasing it.
  • Forum is a non-terminal source of +3 Cards, but its required discard means it maintains handsize, rather than increasing it.
  • Recruiter gives you Villagers if you trash a card with a non-zero coin cost, allowing you to recover the Action you used to play it if you want to. However, since trashing is mandatory, this doesn't actually increase handsize.

Gallery

Unconditional

Sort by Name


Conditional

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Only specific cards

Sort by Name


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn