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[[Image:Smithy.jpg|thumb|right|200px|[[Smithy]], a terminal draw card.]]


'''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but are [[terminal]]—can be a core component of [[engine]]s when supplied with sufficient [[villages]] because they can enable you to draw most or all of your deck each turn as a form of [[deck control]]. If a [[Kingdom]] is missing important components for an engine, certain terminal draw cards (for example {{Card|Wharf}} or {{Card|Gear}}) are good enablers of a [[Money strategy|money-based strategy]]. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner.
The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn [[dead]].
Terminals that provide +3 Cards or more are sometimes referred to as {{Card|Smithy}} variants, after the simplest [[vanilla]] terminal draw card.
== List of terminal draw cards ==
{{Way|Way of the Chameleon}} from [[Menagerie (expansion)|Menagerie]] can turn most {{Cost}}-[[virtual coin|generating Action]] cards into terminal draw and vice versa.
Cards in ''italics'' have been [[removed]].
=== Cards providing +3 Cards or more ===
* [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}}
* [[Intrigue]]: {{Card|Nobles}} (''optional''), {{card|Patrol}}, {{Card|Torturer}}
* [[Seaside]]: {{Card|Wharf}} (gives +2 Cards twice)
* [[Prosperity]]: {{Card|Rabble}}
* [[Hinterlands]]: {{Card|Margrave}}
* [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}}
* [[Guilds & Cornucopia]]: {{Card|Journeyman}}
* [[Adventures]]: {{Card|Haunted Woods}}
* [[Empires]]: {{card|Wild Hunt}} (''optional'')
* [[Nocturne]]: {{card|Pooka}} (dependent on treasing a [[Treasure]]), {{Card|Tragic Hero}}, {{card|Werewolf}} (''conditional'')
* [[Renaissance]]: {{card|Old Witch}}, {{card|Swashbuckler}}
* [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}}
* [[Allies]]: {{Card|Emissary}} (if you didn't need to shuffle), {{Card|Highwayman}}, {{Card|Stronghold}} (''optional'')
* [[Plunder (expansion)|Plunder]]: {{card|Crew}}, {{card|Pilgrim}}
* [[Rising Sun]]: {{Card|Aristocrat}} (''conditional''), {{Card|Imperial Envoy}}
* [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand)
=== Small draw with filtering ===
These cards only provide a total of 2 cards, but allow some filtering or sifting to help you draw the cards you want.
* [[Dominion]]: ''{{Card|Adventurer}}''
* [[Intrigue]]: {{Card|Courtyard}}
* [[Hinterlands]]: ''{{Card|Embassy}}'', ''{{Card|Oracle}}'', {{card|Witch's Hut}}
* [[Plunder (expansion)|Plunder]]: {{card|Mapmaker}}
=== Cards providing +2 Cards ===
These cards' principal functions are usually something other than terminal draw.
* [[Dominion]]: {{Card|Moat}}, {{Card|Witch}}
* [[Intrigue]]: {{Card|Masquerade}}, {{Card|Steward}} (''optional''), {{card|Diplomat}} (''sometimes non-terminal'')
* [[Seaside]]: ''{{Card|Ghost Ship}}'', {{card|Sea Witch}}
* [[Prosperity]]: {{Card|Vault}}
* [[Dark Ages]]: {{Card|Cultist}} (can be [[Glossary#C|chained]] and thereby effectively be non-terminal), {{Card|Sir Destry}}
** {{Card|Mercenary}} gives +2 Cards but also trashes two cards
* [[Guilds & Cornucopia]]: {{card|Courser}} (''optional''), ''{{Card|Followers}}'', ''{{Card|Trusty Steed}}'' (''optional'')
* [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}}
* [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play)
* [[Renaissance]]: {{card|Lackeys}}, {{Card|Silk Merchant}}, {{Card|Recruiter}}
** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]]
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}}
* [[Allies]]: {{card|Blacksmith}} (''optional'')
* [[Plunder (expansion)|Plunder]]: {{card|Figurine}} is a [[Treasure]], so formally not a terminal action; but when it is played normally in your Buy phase it does not allow you to play the Actions you draw.
* [[Rising Sun]]: {{card|Mountain Shrine}} (''conditional'')
**{{card|Ninja}} provides +1 Card, but since you can play it from outside your hand it has a similar effect to an ordinary +2 cards.
===Variable===
==== Draw-to-x ====
Certain terminal Actions [[Draw-to-x|draw up to a specified handsize]]. These are especially useful against [[handsize attack|handsize attacks]] or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}.
* [[Dominion]]: {{Card|Library}}—up to 7
* [[Prosperity]]: {{Card|Watchtower}}—up to 6
* [[Hinterlands]]: {{Card|Jack of all Trades}}—up to 5
* [[Renaissance]]: {{Card|Scholar}}—discards your hand and draws 7 cards
* [[Menagerie (expansion)|Menagerie]]: {{way|Way of the Owl}}—up to 6
* [[Allies]]: {{card|Blacksmith}}—up to 6 (''optional'')
* [[Rising Sun]]: {{card|Ronin}}—up to 7
==== Other ====
* [[Prosperity]]: {{card|Magnate}} draws a number of cards equal to the number of [[Treasure]]s in your hand.
* [[Hinterlands]]:
** {{Card|Crossroads}} draws cards depending on the number of [[Victory]] cards in hand (but is [[non-terminal]] the first time it is played each turn).
** {{card|Guard Dog}} draws 4 cards if played from a small starting hand, but only 2 cards if played from a larger hand.
* [[Cornucopia & Guilds]]:
** {{card|Carnival}} draws up to four cards, but can't draw multiple copies of the same card.
** {{card|Housecarl}} draws cards equal to the number of differently-named [[Action]]s you have in play.
* [[Adventures]]: {{Card|Ranger}} - draws 5 cards every other play for an average of 2.5 cards per play.
* [[Empires]]: {{Card|Royal Blacksmith}} - effective handsize increase depends on the amount of {{Card|Copper}} in your deck.
* [[Allies]]: {{card|Broker}} can draw cards depending on what card is trashed with it.
* [[Allies]]: {{card|Marquis}} - effective handsize increase depends on your starting handsize.
* [[Plunder (expansion)|Plunder]]: {{card|Maroon}} draws a number of cards depending on the number of [[type]]s a trashed card has.
==Gallery==
===Drawing three or more cards===
{{startsort|1}}{{Image|Aristocrat|cost=$03}}{{Image|Avanto|cost=$05}}{{Image|Barge|cost=$05}}{{Image|Catacombs|cost=$05}}{{Image|Council Room|link=Council Room|file=Council_Room|cost=$05}}{{Image|Emissary|cost=$05}}{{Image|Envoy|cost=$04}}{{Image|Haunted Woods|link=Haunted Woods|file=Haunted_Woods|cost=$05}}{{Image|Highwayman|cost=$05}}{{Image|Hunting Grounds|link=Hunting Grounds|file=Hunting_Grounds|cost=$06}}{{Image|Imperial Envoy|link=Imperial Envoy|file=Imperial_Envoy|cost=$05}}{{Image|Journeyman|cost=$05}}{{Image|Margrave|cost=$05}}{{Image|Nobles|cost=$06}}{{Image|Old Witch|link=Old Witch|file=Old_Witch|cost=$05}}{{Image|Patrol|cost=$05}}{{Image|Pooka|cost=$05}}{{Image|Rabble|cost=$05}}{{Image|Smithy|cost=$04}}{{Image|Stronghold|cost=$06}}{{Image|Swashbuckler|cost=$05}}{{Image|Torturer|cost=$05}}{{Image|Tragic Hero|link=Tragic Hero|file=Tragic_Hero|cost=$05}}{{Image|Wayfarer|cost=$06*}}{{Image|Wharf|cost=$05}}{{Image|Werewolf|cost=$05}}{{Image|Wild Hunt|link=Wild Hunt|file=Wild_Hunt|cost=$05}}{{endsort}}
===Drawing two cards===
{{startsort|2}}{{Image|Black Cat|link=Black Cat|file=Black_Cat|cost=$02}}{{Image|Blacksmith|cost=$03}}{{Image|Courtyard|cost=$02}}{{Image|Cultist|cost=$05}}{{Image|Diplomat|cost=$04}}{{Image|Faithful Hound|link=Faithful Hound|file=Faithful_Hound|cost=$02}}{{Image|Gear|cost=$03}}{{Image|Imp|cost=$02*}}{{Image|Lackeys|cost=$02}}{{Image|Masquerade|cost=$03}}{{Image|Moat|cost=$02}}{{Image|Mountain Shrine|link=Mountain Shrine|file=Mountain_Shrine|cost=$0005D}}{{Image|Ninja|cost=$04}}{{Image|Recruiter|cost=$05}}{{Image|Sea Witch|link=Sea Witch|file=Sea_Witch|cost=$05}}{{Image|Sheepdog|cost=$03}}{{Image|Silk Merchant|link=Silk Merchant|file=Silk_Merchant|cost=$04}}{{Image|Sir Destry|link=Sir Destry|file=Sir_Destry|cost=$05}}{{Image|Steward|cost=$03}}{{Image|Vault|cost=$05}}{{Image|Warrior|cost=$04*}}{{Image|Witch|cost=$05}}{{Image|Witch's Hut|link=Witch's Hut|file=Witch's_Hut|cost=$05}}{{Image|Way of the Otter|link=Way of the Otter|file=Way_of_the_Otter|size=320|cost=$00}}{{endsort}}
===Variable amount of draw===
{{startsort|3}}{{Image|Blacksmith|cost=$03}}{{Image|Broker|cost=$04}}{{Image|Crossroads|cost=$02}}{{Image|Guard Dog|link=Guard Dog|file=Guard_Dog|cost=$03}}{{Image|Library|cost=$05}}{{Image|Magnate|cost=$05}}{{Image|Marquis|cost=$06}}{{Image|Ranger|cost=$04}}{{Image|Ronin|cost=$05}}{{Image|Royal Blacksmith|link=Royal Blacksmith|file=Royal_Blacksmith|cost=$008D}}{{Image|Scholar|cost=$05}}{{Image|Watchtower|cost=$03}}{{Image|Way of the Owl|link=Way of the Owl|file=Way_of_the_Owl|size=320|cost=$00}}{{endsort}}
===Removed===
{{startsort|4}}{{Image|Adventurer|cost=$06}}{{Image|Embassy|cost=$05}}{{Image|Followers|cost=$00*}}{{Image|Ghost Ship|link=Ghost Ship|file=Ghost_Ship|cost=$05}}{{Image|Oracle|cost=$03}}{{Image|Trusty Steed|link=Trusty Steed|file=Trusty_Steed|cost=$00*}}{{endsort}}
{{Navbox card categories}}
[[Category:Terminality]]

Revision as of 11:20, 13 September 2024

Smithy, a terminal draw card.

Terminal draw cards—Action cards that increase the number of cards in hand but are terminal—can be a core component of engines when supplied with sufficient villages because they can enable you to draw most or all of your deck each turn as a form of deck control. If a Kingdom is missing important components for an engine, certain terminal draw cards (for example Wharf or Gear) are good enablers of a money-based strategy. In both cases terminal draw aids deck cycling, helping new buys get shuffled into the deck sooner.

The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn dead.

Terminals that provide +3 Cards or more are sometimes referred to as Smithy variants, after the simplest vanilla terminal draw card.

List of terminal draw cards

Way of the Chameleon from Menagerie can turn most $-generating Action cards into terminal draw and vice versa.

Cards in italics have been removed.

Cards providing +3 Cards or more

Small draw with filtering

These cards only provide a total of 2 cards, but allow some filtering or sifting to help you draw the cards you want.

Cards providing +2 Cards

These cards' principal functions are usually something other than terminal draw.

Variable

Draw-to-x

Certain terminal Actions draw up to a specified handsize. These are especially useful against handsize attacks or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as Festival and Hamlet.

Other

Gallery

Drawing three or more cards

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Drawing two cards

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Variable amount of draw

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Removed

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Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDraw-to-xDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn